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This will maybe be a team build that will suit someone that want to take longer time with the game. maybe setting up a enemy with suppression fire and then snipe em or something im not entierly sure yet. But il be sure the try different things when the game comes out.
. . . so rookies will always be in the squad to take point. In that sense this game will be just like the original.
Also, I read about heavies getting a perk on their 3rd level that allows them to shoot twice if they stand still or fire and then retreat. Very useful tweak to the normal movement mechanic. These kinds of tweaks are what I'll be looking for my alpha squad composition.
Bottom line tho . . . squad comp will depend on mission type, mission difficulty and map type.
All that said, here's what i've theoryhammered for initial squad deployment:
1 sniper, 1 heavy, 1 support, 2 assualt, 1 rookie
I would take the Sav mainly to check how good it is, if it will become useless at the later missions I will know by then what other class i would need.
Also would give Rifle and Shotgun to my Assaults. To have both Close combat and Range skills.
2/3 assaults, 1/2 support, 1/2 heavy/sav, and ofc 1 sniper.
From all the vids, it look like these minitank(sav) have some actually use(unlike in the original xcom).
Also from all the vid, it seem there is allways be CQB at everymission, so shotgun is a must have(even as I like to take out enemy from long range).
And because team max out at 6. So no more rookie scout. Unlike in the original, few rookie die is "normal" in that.
I usually go 2 assault, 2 snipers, 1 heavy and 1 support for almost all my missions.
The heavy in 2nd row to assist with rockets and holografic assist and 2 assault which can cover eachother if the Run and Gun brought one in trouble. 2 supports with one having smoke specialisation and one on medic. So if either of the 2 is unable to fight, people still can be revived and saved. And Smoke...you can t have enough on higher difficulties! The Sniper savely staying in the back, picking out heavy targets like Sectopods which can be killed in 1 Round if all is doing good. In the whole campaign just 2 guys died (1 in the End).