STEAM GROUP
Weekend Drive Fun Drive
STEAM GROUP
Weekend Drive Fun Drive
6
IN-GAME
38
ONLINE
Founded
1 August, 2015
Language
English
76 Comments
Gamer To Game Developer 15 Jul, 2016 @ 4:23pm 
Thanks for playing it Ramo##N!
Arnie the Bathtub Ardvark 13 Jul, 2016 @ 2:29am 
Got it 2day, was watching Jacksepticeye play it and then got it:steamhappy:
Sozii 3 Jul, 2016 @ 8:54pm 
It has been a while, wish you the best, in whatever you are doing.

(I wouldn't know. Ahh, the nostalgia and how much I've changed. Looking back on it, I had waaaay to much enthusiam, probably should have cherry picked my best advice since I was just writing whatever came to mind.)

Probably still hard at work on GTGD XD
Gamer To Game Developer 27 Apr, 2016 @ 3:20am 
Thanks eXi :), yeah a game only gets released once so it has to be totally awesome to stand out from the immense crowd
Cedric 26 Apr, 2016 @ 6:46am 
Take your time and don't let people rush you. Comment section can get harsh sometimes.
You have a good base and nice ideas. Focus on the Series and then extend the game (:
It's a good way you are taking and maybe you even learn ways to improve the performance :D
Gamer To Game Developer 26 Apr, 2016 @ 1:41am 
Long time from now (a year +). I'm still develpoing new systems for GTGD S3 and when they're all done I'll use them in Weekend Drive. At the moment I don't believe I'll be releasing Weekend Drive any time this year. There's a massive amount of work I need to do on it before it is even ready as an early access title.
BigHeck 25 Apr, 2016 @ 8:34am 
When is this game coming out!?!?!?!
Gamer To Game Developer 21 Mar, 2016 @ 12:44pm 
Thanks eXi, deleted!
Cedric 21 Mar, 2016 @ 10:28am 
It is spam (: delete it!
Gamer To Game Developer 21 Mar, 2016 @ 2:51am 
I don't get what the below message from NoobSucker360 is about or if it is related. Anyone know what it is? My first impression is that it is spam
Gamer To Game Developer 13 Feb, 2016 @ 4:21pm 
Thanks Hibby and for posting some more ideas! Working away with full momentum on my GTGD S3 tutorials at the moment (coming to Steam early to mid March)!
Sozii 13 Feb, 2016 @ 4:08pm 
I had no idea Jacksepticeye did a video on this game. It holds so much potential, it's already fun. Anyways, it's been awesome watching this game slowly grow. I look forward to the future and the next mystery gamemode. Cya dev.
Chaplad 19 Jan, 2016 @ 1:34am 
Thanks for the answer dev! Looking forward to those other game modes!
Gamer To Game Developer 18 Jan, 2016 @ 11:49pm 
Hello, no the game modes with full environment destruction such as Nazilla and Meteorite Drive will always be very demanding on the PC. No optimization is available for that beyond what I've already implemented. Yes you really do need an i5, and a more powerful graphics card like a 390. I don't think an i3 will cut it. There will be other game modes coming where a much more oridnary PC will be fine because there will be minimal environmental destruction and I can take advantage of the usual techniques for reducing overhead.
Chaplad 18 Jan, 2016 @ 11:08am 
Just want to ask something dev, This game absolutely destroys my pc, my laptop is pretty weak yes, but really I tried the lowest resolution and lowest graphics and still sometimes I got 5 fps when Nazilla is in the middle of the city, Is this going to be optimized or will it be high demanding forever? I'm building a computer right now with an Intel i3 4150 and r7 370 with 8gb of ram, will that be enough or do you really need an i5 for it? But absolute a fantastic job on the game :)
Gamer To Game Developer 2 Jan, 2016 @ 12:05pm 
Go to IndieDB and click on a download :steamfacepalm:
LpKobolD 2 Jan, 2016 @ 12:02pm 
how can i donlowd this :steamfacepalm:
chifunt 20 Dec, 2015 @ 1:10am 
This game is really good
TernoBranco 29 Nov, 2015 @ 10:48am 
this looks amazing
Gamer To Game Developer 24 Nov, 2015 @ 12:31am 
Thanks tinyminer! Please have patience with me people! I do a day job and I'm currently rolling out my GTGD S3 tutorials. Once complete in Feb-March 2016 I'll be able to devote my free time to Weekend Drive and there are many game modes I've imagined beyond the list which is totally out of sync with my mind :)
BigHeck 23 Nov, 2015 @ 11:04am 
Awsome :D
Cedric 10 Nov, 2015 @ 5:01am 
Awesome (: keep going!
Gamer To Game Developer 9 Nov, 2015 @ 11:38pm 
Thanks eXi, yeah I noticed that. It made quite a boost to the indieDB ranking :) no.2
Cedric 9 Nov, 2015 @ 9:12am 
So, Jacksepticeye let's played your game. (:

https://www.youtube.com/watch?v=hoet75BHsrw
Gamer To Game Developer 27 Oct, 2015 @ 1:40am 
In a week or so I should have a roadmap video out so that my development time and projects become a lot more transparent.
Dolan 29 Sep, 2015 @ 4:38pm 
The boost thingo, NOS is what it's called in real cars
Gamer To Game Developer 26 Sep, 2015 @ 1:53am 
What is an NOS?
Dolan 26 Sep, 2015 @ 1:38am 
You should have the NOS regenerate over some time or distance.
Sozii 14 Sep, 2015 @ 4:14pm 
I take no credit for anything someone else says, I just try to add upon it. Its your idea so you should get credit, I merely contributed ideas for the game based on yours.
popcron 14 Sep, 2015 @ 12:46pm 
but in all honesty, the multiplayer will be very fun, having an early access to the multiplayer would be very cool.
popcron 14 Sep, 2015 @ 12:44pm 
thats not fair, hibbyhub, you won the prize even though you just took my idea (versus mode) :P, oh well, congratz.
Gettin_Jiggy_35_雨雪 31 Aug, 2015 @ 6:21am 
I think it'll be really cool for Nazilla to interact with the environment more. For example you can shoot raycasts out from his arms to the sides and if it hits a building, play a smacking animation that make it look like Nazilla is crushing buildings out of his way to get to the player. You can do the same thing with his feet just instead make a stomping animation. This addition will make Nazilla, the center piece of the gamemode, seem much more alive and increase the chances of Nazilla hitting debris into the player.
orange 31 Aug, 2015 @ 4:49am 
The lag spikes happened really ocasionally and the rest of the time it goes constant 60 fps even with the Fantastic configuration, so I'm fine :steamhappy:. I only did get stuck in a certain area of the map, i think it was in the sidewalk near the militar base of the right side of the city, and it happened twice, one when I was jumping off the truck and the second just walking randomly. This might need further testing.
Gamer To Game Developer 31 Aug, 2015 @ 1:56am 
Thanks for the feedback marc77 I'll add it to the table. As for lag spikes and getting stuck in the ground it means that the computer doesn't have enough power to run this game mode. In future game modes such as DriveZ I'll have only a partially destructible environment (fences, etc.) so that it's more accessible to more players. Unfortunately I'm out of optimization tricks for Meteorite Drive and Nazilla so that's why I've recently classed those game modes as only suitable for gaming rigs.
Sozii 30 Aug, 2015 @ 4:21pm 
Hey marcs77, im no not the developer but I can help you, I think, for now.
-I think the blueballs were left in the help with testing, its made to help you beat it easy and find bugs. (Personal preference here, I like them in becouse you dont HAVE to use them and if he ever made a score system, using the balls should turn of your score)
-Yeah, it always spawns you on top of the truck. Best thing is to stop moving first, then exit. I never got stuck IN the ground. That should help till fixed.
-The game lag spikes for me too.
orange 30 Aug, 2015 @ 2:25pm 
Also, if you run leaving the truck behind, when you get really far, the scene restarts. Is that intended or is it a bug?
orange 30 Aug, 2015 @ 2:14pm 
PD: In meteorite drive, you should remove the ability to shoot that blue balls, you can even beat the game going forward while spamming the fire button XD. It seems like you were testing something and you forgot to remove it :steammocking:
orange 30 Aug, 2015 @ 2:13pm 
I have played the Nazilla gamemode and its quite fun, but there are somethings that you should improve/fix/implement:

1) When you get out of the truck, you appear inside the truck and sometimes I got stuck in the ground and I couldn't move :( . Please fix this asap.
2) The sprinting speed is faster than nazilla's speed and it doesn't have cooldown.
3) Sometimes there are some really big lag spikes, I don't know if it's something on my end or if it happens to other people.
4) When you drive towards an ammo waypoint, at first you can't see the militar base but when you get closer it suddenly appears.
6) Place something to prevent you from going away from the city, because it's much easier to go off-road.
7) It would be really cool if nazilla had weak points, like the head or the chest or if you hit him in the legs he goes slower for a short time, or something like that.

And that's it, this gamemode has a lot of potential, I'm looking forward to see more :steamhappy:.
Sozii 29 Aug, 2015 @ 9:08pm 
Oooh, I like the versus mode idea, could go like this:
-Ammo, flags(objectives), and 4 bases are spread around.
-you could shoot others, get flags for points, or steal others flags in a time limit.
-Shooting a cars with multiple rockets destroys it and they respawn.
-If there is a tie, lets see who survives nazilla.
Nickelbottom Bootsplash 29 Aug, 2015 @ 9:04pm 
I feel that the Nazilla gamemode has the easiest to see potential at the moment, so some feedback there:
1) I found myself being able to outrun Nazilla for quite some time after he gobbled my truck and it gave me plenty of time to find all the ammunition. I feel that increasing his speed to the point of him outrunning you much quicker will increase tension.
2) I also think setting it at sunset where his shadow reaches further will help with tension too. 3) Another idea is to have Nazilla's voice echo.
These are all minor tweaks but I feel that making it a more thrilling experience with this massive monster will help improve it once the game gets further into development, thanks for reading.
popcron 26 Aug, 2015 @ 10:35pm 
I think this would be great with a versus mode in it, for up to 4 players. Also the minigame kind of game style you got is very nice.
Gamer To Game Developer 26 Aug, 2015 @ 2:08pm 
Thanks AA and welcome to the group!
Abdullah 89 26 Aug, 2015 @ 8:32am 
@GTGD +GTGD - > just so you know i am big fan of your work keep it up man :steamhappy:
Sozii 23 Aug, 2015 @ 3:15pm 
Fancy, its all fancy.
Gamer To Game Developer 20 Aug, 2015 @ 12:45pm 
Thanks LordApricot! @marcs77, yup I'll be doing some of those but I haven't implemented them yet. The player won't have health it's just insta death if Nazilla gobbles them up. It'll become too hard if the player can get killed by falling building pieces and so on, because there's just heaps of that! The actual map will be very different from this one, I was just using the meteorite drive level but the Nazilla level is going to be quite different once I've built it. There will be two military bases where the player has to go to get rpg ammo and they'll have to go to both bases to get enough.
orange 20 Aug, 2015 @ 10:54am 
Hi GTGD, I'm really hyped about this game, particularly about the new Nazilla gamemode :D. I I have a few little sugestions:

1- You should make the Nazilla health meter bigger and centered, so that it's easier to see.
2- Something that might be fun is to place pickups(ammo, medkits, other weapons, temporal upgrades or something like that) all over the map, maybe the most valuable ones could be kind of hidden.
3- A gamemode similar to the Meteorite Drive, but you have to finish without being damaged, or with very little damage
4-I don't know if you have already fixed this, but I have noticed that the bottom of the fire hydrant isn't modeled and when it gets hit you can see through.

And that's everything :steamhappy:.
Cookiemass 20 Aug, 2015 @ 4:59am 
WoooooWI have seen the video for 0.04 and I love the idea haha. AMAZING! I hope you to program that AI soon!
Cookiemass 16 Aug, 2015 @ 1:27am 
Yeeeeeei! HYPE UP! haha
Gamer To Game Developer 15 Aug, 2015 @ 4:47am 
I'm aiming to have version 0.04 ready in about 1 and half to two weeks. It'll be bigger than meteorite drive and totally awesome :D
Cookiemass 15 Aug, 2015 @ 2:54am 
Yesss, I am pretty hyped too.:steamhappy: