STEAM GROUP
Torchlight II [GER] TLIIGER
STEAM GROUP
Torchlight II [GER] TLIIGER
4
IN-GAME
31
ONLINE
Founded
28 April, 2012
Language
German
Location
Germany 
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Ähnliche Spiele
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spiel stürzt ab
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15
Patches + Changelogs
10
Hat noch jemand Lust zu zocken :D
14
Torchlight 2 Rapid Respec Editor v1.03
http://clockworkcore.org/tl2rr.html

Version 2.04: Fixed a rare bug that sometimes caused a misparse of pet data.
Version 2.03:
Fixed a bug that sometimes caused crashes when loading characters with badger, deer, or headcrab pets.
Fixed a rare bug that sometimes caused crashes or misparse of pet data.
Fixed bug that caused mod binds not to be stripped from items in the pet inventory when stripping mod binds from items.
Refined pet type change feature to account for different file structure of badger, deer, and headcrab pets. Certain type changes that used to generate a bad save file (e.g. Badger → Dark Grey Wolf) will now work properly.
Note: The format for the Pets.txt mod compatibility configuration file has changed with this update. If you're using this file to make Torchlight 2 Rapid Respec compatible with a mod, you need to make a new file. Please see the mod compatibility guide for instructions.
Added detection and notification for abnormal file structure at pet color. (Probably caused by old versions of Torchlight 2 Rapid Respec -- sorry!) The abnormality can be fixed by using the pet type change feature and selecting your pet's current type as the new type.
Added additional safety checks to parser so users are more likely to encounter an error message instead of the program crashing when a save file fails to parse.
Version 2.02:
Fixed a bug with support for pet mods.
Added functionality to strip mod data from pets.
Version 2.01: Fixed a bug with Vortex Hex not being recognized.
Version 2.0:
Updates for Torchlight 2 major patch version 1.22.x.40 and GUTS:
Torchlight 2 Rapid Respec is now compatible with version 0x44 save files. It is no longer compatible with version 0x42 save files.
The "Load Character" dialog now displays characters from both the "\save" and "\modsave" directories, and indicates which directory each character is from.
The preview panel now displays whether a character is modded or not.
Added support for new pets: Panda, Alpaca, Stag, and Headcrab.
MOD SUPPORT! Torchlight 2 Rapid Respec is now compatible with many mods, and even modded classes! In order to configure Torchlight 2 Rapid Respec to be compatible with your mods of choice, please follow the instructions in the mod compatibility guide. If you find the mod compatibility configuration too complicated or difficult, you can download configuration files from other users.
New features to strip mod bindings and remove mods from your character's mod history.
The pet type change feature is expanded to include fish transformations.
New pet scale change feature allows you to change your pet's size. Ever wanted a chakawary the size of Godzilla? Now you can have one.
Better handling of the confusing extra pathnames in the Steam version of Torchlight 2.
Torchlight 2 Rapid Respec nows comes with a Windows installer/uninstaller. The installer should solve a lot of installation and configuration problems. A .7z archive is still available for those who prefer it to the installer.
The spell respec tab is now disabled by default. This feature always behaved erratically, and duplicating spells/tomes in StashNinja is frankly a better and less risky method. If you really want to use this feature, it can be activated in the options menu.
Reworked build codes to support the potential additional data requirements for mods. Build codes no longer contain spell respec information.
Dead hardcore characters are now revived with their base health rather than a flat 100 health.
Fixed a bug with the program hanging during update check if no internet connection/connection problem. The update check will now always timeout correctly.
Numerous revisions to the help file, including a mod compatibility guide.
15
Patches + Changelogs
http://forums.runicgames.com/viewtopic.php?f=30&t=54804
oder
https://support.runicgames.com/news/view/17-patch-notes-1-24-x-8

Patch 1.24.x.8
Released April 11, 2013

General

No longer clear level history when a mod's version changes - only clear history when there are changes to the list of mods in use
10 mod limit now properly enforced


Skills

Gut Punch now accurately scales its radius as described


Stability

Fixed occasional hang when entering Tarroch's Tomb


GUTS

Fixed duplicate files being displayed after modding a file in various editor forms
Editor WSAD camera movement keys are now mappable in the settings_editor.txt file
Marquee object selection now property updates the selected scene tree nodes
"Open" button for the player editor's skill tree layout override control now properly opens both base and mod layouts
Really fixed the progress bar stat selectors and fixed progress bars in general after the last patch
Fixed the layout save path checker not properly showing the right base and mod file locations in some circumstances
Can no longer right-click to create static unittypes when modding (all modding should use dynamic unittypes)
Fixed units not reloading in some circumstances when the unit editor were saved
Fixed unittypes not reloading in some circumstances when the unittypes editor was saved
Fixed inheritance nodes not being displayed in the unittype editor
Fixed a number of layout object file browsers not returning proper relative paths for modded files (particles on missiles, meshes for generic models, etc.)
Fixed the wardrobe panel not properly displaying units' wardobe data in the items editor
https://support.runicgames.com/news/view/16-patch-notes-1-23-x-5
oder
http://forums.runicgames.com/viewtopic.php?f=30&t=54407

Patch 1.23.x.5
Released April 4, 2013

Skills

Fixed an issue where players could get stuck in a particular phase beast level
Fix for the final dungeon in the Ice Labs
Fix for exiting the Ice Labs to Frosted Hills
Fixes for minimap puzzle representations on some maps

UI

Fixed issues with display of modded game groups in dropdown

ModLauncher

Fix for visual issues on Windows XP machines.
Added "Waiting for response from Steam" message to ModLauncher start-up.
Added notification that time may be required before ModLauncher can be started when mods require updates.

GUTS*

Unit editors (monster, items, players props) now have a "folder" column in the unit list.
Added "find:" operator for expression filtering (i.e. "find:SuperAxe" will list all the files which contain "SuperAxe" anywhere in their data)
Editor no longer crashes when investing skill points wish push a skill to the next tier.
Modded skills no longer show twice in the skiles editor.
Fixed the "view folder" button in the rule set editor when viewing mod level sets.
Modded rule sets should no longer show twice in the rule set editor.
Stat lines no longer show twice when modding stat lines.
Fixed Progress bar UI object setting the wrong index when selecting STAT ONE and STAT TWO.
Fixed a number of various places were we weren't also looking for mod files when listing files in a directory.
Texture sheet png files are not included in the pak. So the image selector and unit editors now show valid images.
fixed skill UI layout browse/open buttons in the Player editor when modding.
fixed catagory filtering in the affix editor after modding an affix.
Can no longer attempt to add static unittypes in the unittypes editor.



*Steam users may need to re-validate their installation of GUTS after updating Torchlight II. (From the Steam client, go to Library -> Tools -> Right-click Torchlight II GUTS -> Properties -> Local Files tab -> Verify Integrity of Tool Cache)
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