STEAM-RYHMÄ
Luna's Menagarie of Misfit Mares LMMM
STEAM-RYHMÄ
Luna's Menagarie of Misfit Mares LMMM
5
PELISSÄ
49
PAIKALLA
Perustettu
13. heinäkuuta 2011
Sijainti
United States 
Näytetään 61–70 / 246
31
Sign ups and Questions for Peril of the Mad
If you want to start reading the Ironclaw Rulebook it's right here {LINKKI POISTETTU}[optimized].pdf Just be aware the pony races and careers i am homebrewing are not in here and will be posted when i finish them. Also this is the Character sheet you'll need {LINKKI POISTETTU}
Alright, If you want to be in this Sign up i need you to say "UPLOAD ME" for shits and giggles, Now i am taking 5-6 people for a One shot on Friday at 3:00 PM [Time and date might change depending on people] So here is whats up

REMEMBER TIME IS A PLACEHOLDER The game will run around Oct 20th-Oct 24th at a time the players decide and if no one can make it, we remove until someone can or if we find a time for everyone.

1. Rules: We will be using the Ironclaw system for this, If you do not know how to play and you are in the game please talk to me so i can teach you, I will have custom MLP Races that i am making for this and eventually i'll release them once i finish them up

2. Sign ups: If you cannot make a time the next person on the list will take it unless they cannot make that time as well.

3. Story and Backstory: These do not matter currently, This is a spooky oneshot that will take place in you guys surviving in a spooky manor and shit, I am gonna try to put this together but expect alot of me making shit up as i go, But i have a general idea in mind.

4. Requirements: All i want is Skype and Roll20 account i'll make a page for it, Also to know your sheet once we work that out together, You'll also need a Character sheet and The ironclaw Rulebook which is at the link below at the bottom of this dicussion, None of the races or careers in this book are choosable for this one shot be aware of that because i'll post my own Pony Made races and such.

5. Length: That is unknown i am expecting this to take 3-4 hours because who knows what the characters will do...But i can do that all Night but this game will only take that day

So far the available Races and Careers are

Races: Earth Pony, Pegasus, Unicorn, Bat Pony, Crystal Pony, Zebra, Diamond Doge, Griffon and Changeling [Still deciding though]

The careers you can take currently are

Careers: Warrior, Thief, Mage, Knight, Manipulator, Preist, Paladin, Marauder, Anti Mage, Fighter, Ranger, Explorer and Warlock

Each have strengths and weaknesses that i will reveal once i finish them as well, These careers will be revealed once i finish them and will be made for this one shot specificly

Any Other Questions go ahead and ask but remember i will sign up people that say "UPLOAD ME" And they will be listed here


Current List of Players:

1. BattleRarity

2. WiddleWuna

3. Spitfire

4. Helios

5. Jeb

6. Toasty


Character Sheet: {LINKKI POISTETTU}


Ironclaw Rulebook: {LINKKI POISTETTU}[optimized].pdf

[IMPORTANT: You will not use the Races or Careers in this book, They will be custom and posted below this message once they are finished, if you seek help talk to me and i'll assist you and help you make a character once everything is set.]

Custom Races

[Earth Pony]
Diet: Herbivore
Cycle: Day
Senses: Spot
Weapons: Hooves

Include Earth Pony Dice with
Endurance
Digging
Jumping

Earth Pony Species Gifts
Strength
Increased Trait: Body
Surivial



[Pegasus]
Diet: Herbivore
Cycle: Day
Senses: Spot
Weapons: Hooves

Include Pegasus Dice with
Endurance
Dodge
Weather Sense

Pegasus Species Gifts
Fast Mover
Increased Trait: Speed
Flight



[Unicorn]
Diet: Herbivore
Cycle: Day
Senses: Spot
Weapons: Horn, Hooves

Include Unicorn Dice with
Academics
Tactics
Supernatural [Might Replace with something else]

Unicorn Species Gifts
Coward
Danger Sense
Increased Trait: Mind



[Bat Pony]
Diet: Herbivore
Cycle: Night
Senses: Listen, Spot
Weapons: Teeth, Hooves

Include Bat Pony Dice with
Climbing
Searching
Stealth

Bat Pony Species Gifts
Flight
Sticky Hooves or Keen Ears
Echolocation



[Crystal Pony]
Diet: Herbivore
Cycle: Twilight
Senses: Spot
Weapons: Hooves

Include Crystal Pony Dice with
Jumping
Gossip
Tactics

Crystal Pony Species Gifts
Coward
Natural Armor
Increased Trait: Will





[Zebra]
Diet: Herbivore
Cycle: Day
Senses: Spot
Weapons: Hooves

Include Zebra Dice with
Endurance
Swimming
Supernatural

Zebra Species Gifts
Survival
Sure-footed
Increased Trait: Body [Maybe will?]



[Diamond Dog]
Diet: Omnivore
Cycle: Twilight
Senses: Listen, Smell
Weapons: Claws, Teeth

Include Diamond Dog Dice with
Digging
Searching
Tactics

Diamond Dog Species Gifts
Keen Ears
Keen Nose
Tracking



[Griffon]
Diet: Omnivore
Cycle: Day
Senses: Spot
Weapons: Claws, Beak

Include Griffon Dice with
Climbing
Endurance
Presence

Griffon Species Gifts
Frenzy
Strength
Flight



[Changeling]
Diet: Lovivore
Cycle: Twilight
Senses: Spot
Weapons: Teeth, Horn, Hooves

Include Changeling Dice with
Deceit
Supernatural
Stealth

Changeling Species Gifts
Coward
Flight
Disguise







Custom Careers [Or Modified]

1. Warrior [Basic Warrior, Better weapon]
Descrption: A traveling Swordsman that fights to become stronger, Although barbaric usually imply barbaric methods these Warriors have some sort of honor

Include Career Dice with
Dodge
Melee Combat
Ranged Combat

Career Gifts
Bravery
Resolve
Veteran

Trappings: Longsword (Damage +2), Shortbow (Damage +0, Critical), Arrows x24 (Damage +0), Wooden Shield (Cover d8), Chain Armor (d8), Dagger


2. Thief [Sneaky Thief, Dagger]
Descrption: A Criminal who joins a gang to mug people and take their valuables

Include Career Dice with
Melee Combat
Stealth
Tactics

Career Gifts
Resolve
Streetwise
Veteran

Trappings: Mace (Damage +2), Leather Armor (d6), Large Sack


3. Mage [Elemetnal Magic]
Descrption: An elementist has supernatural command over the natural elements

Include Career Dice with
Academics
Observation
Supernatural

Career Gifts
Elementalist's Trappings [Book on Elementalism, One Robe either yellow, Brown, Red, Blue or Purple, One wand, One Rod, One Talisman (The colors refer to what school you are best in, Red = Fire, Blue = Water, Yellow = Air, Brown = Earth, Purple = Star)]
Elementalist's Apprentice
Literacy

Trappings: Dioptra Rod (Damage +1, Parry d12), Cloth Armor (d4), Knife, First Aid Kit, Magus Braclet [Allows non-magic user to cast magic]


4. Knight [Armored]
Descrption: An honorable Warrior who fights in trials-by-combat or in wartime, in service to their lord or lady

Include Career Dice with
Brawling
Dodge
Melee Combat

Career Gifts
Bravery
Knight's Trappings [Plate Armor (d10), Expensive melee weapon of your choice, Metal Shield (Cover d8, A Lance]
Veteran

Trappings: Longsword Rod (Damage +2), Sling (Damage +1), dagger tabard


5. Manipulator [Green and purple mage]
Descrption: A Fearsome Wizard who uses Mind Magic to control weaker minds and tap into the minds of others to learn their secrets

Include Career Dice with
Academics
Inquiry or Negotation [Choose]
Supernatural

Career Gifts
Congnoscente's Trappings (Green Robe if Inquiry chosen, Purple Robe if Negotation chosen, One Olive Wand, One Quicksilver Rod, One Talisman: A Touramaline headband)
Green and Purple Apprentice
Literacy

Trappings: Quicksilver Rod (Damage +1, Parry d12), Cloth Armor (d4), Green Robe, Olive Wand, Tourmaline Headband, Magus Braclet [Allows non-magic user to cast magic]



6. Preist [White Mage/Leader]
Descrption: A practitioner of White magic who has devoted their life to charity, using supernatural power to heal others

Include Career Dice with
Academics
Leadership
Supernatural

Career Gifts
Preist Trappings
Literacy
White Magic

Trappings: Electrum Rod (Damage +1, Parry d12), Cloth Armor (d4), Knife, First Aid Kit, Holy Vestments, Holy Symbol, Magus Braclet [Allows non-magic user to cast magic]



7. Paladin [White mage with combat abilities]
Descrption: Sometimes called "The Fist of the God", The Paladin devotes their life to fighting with sword and with spell against the super-natural forces of evil

Include Career Dice with
Academics
Melee Combat
Supernatural

Career Gifts
Paladin Trappings
Literacy
White Magic

Trappings: Blessed Sword (Damage +2), Wooden Shield (Cover d8), Chain Armor (d8), Holy Symbol, Dagger, Magus Braclet [Allows non-magic user to cast magic]



8. Marauder [Duel Weapon weapons]
Descrption: A fearsome plunderer that takes all that they can and burn the rest.

Include Career Dice with
Melee Combat
Observation
Supernatural

Career Gifts
Ambidextery
Resolve
Veteran

Trappings: Longsword (Damage +2), Longsword (Damage +2), Leather Armor (d6), Dagger



9. Anti Mage [Thuramtaergist]
Descrption: A Humble Wizard of Thumatury, The mysterious and purest form of magic

Include Career Dice with
Academics
Observation
Supernatural

Career Gifts
Thurmarturge's Trappings [Expensive book on Thumaturgy, One Gray Robe, One Hazel Wand, One Cypress Rod, One Talisman: Lodestone Charm]
Thurmarturge's Apprentice
Literacy

Trappings: Longsword (Damage +2), Wooden Shield (Cover d8), Cloth Armor (d4), Dagger, Divining Rod, Magus Braclet [Allows non-magic user to cast magic]



10. Fighter [Unarmed]
Descrption: A Man that fights with their fists then with weapons, Using throwing weapons and grenades to control the battlefield.

Include Career Dice with
Brawling
Dodging
Throwing

Career Gifts
Brawling Fighter
Resolve
Veteran

Trappings: Cestrus (Damage +1, Parry d12), Grenade x5 (Explosion Reach, Damage +2), Dagger x20 (Damage +1, Concealable), Leather Armor (d6), Dagger, Feather boots



11. Ranger [Bows]
Descrption: Patrolling Large swaaths of Forest and plains, Rangers bring law to the lawless and hope to the hopeless

Include Career Dice with
Dodge
Endurance
Ranged Combat

Career Gifts
Bravery
Resolve
Veteran

Trappings: Longbow (Damage +1, Critical), Shortsword (Damage +1, Impaling), Leather Armor (d6), Dagger, Feather boots



12. Explorer [Intlligence]
Descrption: A Brave soul who looks to carve a new path through the wilderness, an Explorer needs both their health and their wits to survive

Include Career Dice with
Academics
Endurance
Searching

Career Gifts
Cartography
Literacy
Research

Trappings: Shortsword (Damage +1, Impaling), Leather Armor (d6), Dagger, Map of the area



13. Warlock [Red mage kind of thing]
Descrption: A wizard who has passed over theory and philosophy to train to use elemental magic for battle

Include Career Dice with
Dodge
Melee Combat
Supernatural

Career Gifts
Elementalist Trappings [Book on Elementalism, One Robe either yellow, Brown, Red, Blue or Purple, One wand, One Rod, One Talisman (The colors refer to what school you are best in, Red = Fire, Blue = Water, Yellow = Air, Brown = Earth, Purple = Star)]
Elemental Apprentice
Literacy

Trappings: Shortsword (Damage +1, Impaling), Leather Armor (d6), Magus Braclet [Allows non-magic user to cast magic]



14. Nercomancer [Black Mage]
Descrption: A wizard who has passed over theory and philosophy to train to use elemental magic for battle

Include Career Dice with
Deciet
Leadership
Supernatural

Career Gifts
Necromancer Trappings [
Necromancer Apprentice
Literacy

Trappings: Brass Rod (Damage +1, Parry d12), Dogwood Wand (Damage +1, Impaling), Black Robe (d4), Talisman (Bone Nonagram), Magus Braclet [Allows non-magic user to cast magic]
9
Which Tarot Card are you? [ Quiz ]
12
Ponyvile Forum RP [ Everyone welcomed ]
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