Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Another thing is that most gamers today buy lots of cheap games – sometimes just because they’re on sale – but many of those games end up never really being played. That’s fine, because they were cheap and easy to grab.
But then there are the games we really love, the ones we put hundreds of hours into. For those, many of us would actually be willing to pay more if it meant true ownership – having the files forever, being able to back them up, and play them offline no matter what happens to the platform.
So in my opinion, it makes sense to keep both options: cheap licenses for people who just want to try or collect games, and a more expensive ownership option for players who want to invest in the games they truly care about.