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Oof. Ethernet is the way.
No matter my settings, frametime starts fine and slowly gets worse in a steady pulse. Every second I get a lag spike that gets bigger and bigger with play time.
I've tried disabling all forms of overlays, combination of removing 60fps cap and enabling/disabling FAR frame limiter. Can't seem to get anything to work without the frametime gradually getting worse.
Using fullscreen, DSR, AA off. Wondering if it's something to do with texture caching or something because it feels like some kind of memory leak with how it behaves, but RAM/vRAM remain steady. Assuming it's something a bit more low level to do with FAR and memory addresses or something.
Spent around 20 hours trying to get this to work consistently but haven't had any success.
I occasionally have success copying a clean version of FAR which can work but once I restart my PC it goes back back to gradually worsening frametimes.
If anyone has any more suggestions I'd really appreciate it :)
Will obviously try ops suggestions here again
Edit: looking at your settings, 60 FPS limit removed + FAR frame limiter removed won't overall FPS be over 60fps? The developer has stated this isn't good for certain parts of the game as physics / code are tied to the 60fps limit being in place at some stage, be it FAR or in game limit.
Get faster PC hardware.