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Thanks Hodor!
I'm using medium shaders though, the players with client crashes play on high shaders which defaults to:
mat_specular 1
mat_bumpmap 1
mat_phong 1
The GGX shader patch that came with 64bit might be turning on those texture sets on the map and causing crashes for high shader users. But I've always used medium so I don't know if the old 32bit client had those set to 1.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=317112080
I think but not sure, prop ragdolls from our mod floated in invisible watet on this map, I'll try to add and see
Many pervious authors have returned to update their maps too. I have started a thread to list which maps I have tested personally on other theaters.
https://gtm.steamproxy.vip/groups/SernixINS/discussions/2/1708438376926375993/