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- Recoil while in mid air is reduced to accommodate parachutes.
- Increased gernade launcher structure damage from 250% to 280%.
- Removed diasy cutters due to game client crashing.
- Gave assault sniper frag grenades instead.
Sniper- Increased base sniper damage to exos from 200% to 210%
- Two instead of three headshot kill with same infantry boost level.
- Increased armor piercing rounds effect on exos from 400% to 430%.
Hypospray- Reduced hypospray damage protection from 70% to 58%.
- Increased hyposray duration from 15s to 19s.
Gas Grenades- Restructured damage to 15 per second, over 16 seconds.
- Restructured damage to 20 per second with support warfare.
- Increased medic poison grenades by one. (base inventory and bun)
Remote Explosives Devices (REDs)- Increased base structure damage multiplier from 260% to 290%.
- Added advanced munitions structure damage boosts.
- Level 1: Increases structure damage multiplier from base to 295%
- Level 2: Increases structure damage multiplier from base to 300%
BBQ Kit- Removed Armor Piercing rounds effect on exos.
- Reduced bonus damage to exos from 50% to 30%.
- Removed gas grenades from inventory.
x01 Siege Weapon- Increased x01 splash radius from 100% to 115%.
- Increased falloff_percent by 5% (to balance range increase)
- Increased x01 fallout range from 4000 to 6000.
- Notice: The effective range is still 4000.
- This just means less damage drop-off over range.
Chaingun- Increased base structure damage from 15% to 17.5%.
- Reduced effectiveness against troops with sieging gizmos.
- Increased homewrecker structure damage from 20% to 25%.
- Increased siege specialist 1 structure damage from base to 20%.
- Increased siege specialist 2 structure damage from 17.5% to 22.5%.
P900 Pistol- Reduced supply station cost from 2000 to 1500
Building costs- Reduced cost of a second assembler from 8000 to 6500.
- Reduced cost of barrier from 1500 to 1250.
Structure Reinforcement- Level One: Default 10% health increase and 30s time.
- Level 2: Increased health from 15% to 20%.
- Level 3: Increased health from 25% to 35%.
Commander Abilities- Reduced commander damage from 700/770/840 to 630/720/810.
- Reduced commander poison damage from 10/11/12 to 8/10/12.
- Reduced commander ability damage by 20% with less than 10 players.
Repair SpeedsDefinitions
Game Defaults
Resource Changes
Grenade Launcher Changes
BBQ Kit Changes
Remote Detonated Explosives (RED) Changes
Structure Reinforcement Changes
Structure Health Changes
Player Boost Changes
Assault, Stealth, Support Health (Armor) Changes
Exo Health (Armor) Changes
Movement Speed Increases
Rocket Turret Protection for Exos
Artillery Protection for Exos
Team Initial Resources: This feature functions the same way as initial resources. Expect for these are reserved for each team to extract at full production.
Initial Resource Values
- Created tertiary team initial resources 8000.
- Decreased tertiary initial resources from 16000 to 8000.
- Created secondary team initial resources of 3300.
- Decreased secondary initial resources from 44000 to 40700.
- Created primary team initial resources of 3000.
- Decreased primary initial resources from 80000 to 76500.
When Roadwork and Clocktower start with less than 12 players on the serverWhen Downtown, Gate or Oilfield start with less than 16 players on the server
- Created tertiary team initial resources of 4000.
- Decreased tertiary initial resources from 16000 to 2000.
- Created secondary team initial resources of 6600.
- Decreased secondary initial resources from 44000 to 17050.
- Created primary team initial resources of 6000.
- Decreased primary initial resources from 80000 to 35250.
When the Corner map is played (under any player count)Team Trickle Degeneration Values
Team Trickle Regeneration Values
Resource Fracking Values
Resource Fracking Player Counts