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26 June, 2016
Troop 30 Jun, 2016 @ 4:26pm
Server improvements suggestions thread
1) remove timeout for rtv vote
2) remove timeout for surrender vote
3) enable moderation of balancer status, so moderators could switch it on
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Showing 1-7 of 7 comments
Vertex 30 Jun, 2016 @ 4:36pm 
Thanks for the feedback. I will explain why things work this way.

Originally posted by Troop:
1) remove timeout for rtv vote
Vote map change cannot be used five minutes after round start; so people do not abuse this feature. It shouldn't be used to replace surrender votes. After you've played the game for awhile, 49% of people might not want to change map, while the losing team likely would.

Originally posted by Troop:
2) remove timeout for surrender vote
Early surrender votes are generally a bad thing within any game of this type. A good example of why it cannot be used within the first eight minutes is minor game events. Losing the primary resource point or a lot of buildings doesn't mean a game cannot be turned around.

If people always surrendered, we wouldn't get very many good games in.

What do you think about reducing this to six minutes if teams are imbalanced? :)

Originally posted by Troop:
3) enable moderation of balancer status, so moderators could switch it on
The team/warmup balancer requires atleast eight players to be on teams, inorder to work properly. This is why it does not automatically enable until such time. It could do more harm than good.
Last edited by Vertex; 30 Jun, 2016 @ 4:43pm
Troop 30 Jun, 2016 @ 4:48pm 
1) i wont to use it before round starts, on some disliked maps
what disadvantages of earlier кем do you see?
2) i think players could decide by themselves when to surrender
obviously, forbidden surrender vote could and will bring some comebacks, but at what price?
you have to spend time on useless round, many would disconnect
3) i really don't see any problems to make it work for even two players
but, it probably shouldn't be enabled by default as it goes for now
its simple to calculate players diff, 2, 4, or 32 players
Vertex 30 Jun, 2016 @ 5:11pm 
Originally posted by Troop:
1) i wont to use it before round starts, on some disliked maps what disadvantages of earlier кем do you see?
Vote change map is designed to handle people not liking a certain map; or if it has been overplayed far too much. Map voting thresholds and excludes more evenly distrubute maps; so generally players don't feel the need to rock the vote. It was more a thing of the past.

Originally posted by Troop:
2) i think players could decide by themselves when to surrender
obviously, forbidden surrender vote could and will bring some comebacks, but at what price?
you have to spend time on useless round, many would disconnect
It has been a problem for awhile now that people disconnect instead of casting a surrender vote, even when the option is available. This is most likely due to language barriers.

Or they never cast a surrender vote, as it's hard to get a game in anymore on ND.

Over the past couple years, I haven't seen very many people leaving for this reason.

Originally posted by Troop:
3) i really don't see any problems to make it work for even two players
but, it probably shouldn't be enabled by default as it goes for now
its simple to calculate players diff, 2, 4, or 32 players
The logic of how team balancer works has it's flaws with low player counts.

You could have someone like yourself rated 150 then anther person who is only 20. It could very easily go 5 rookies vs 2 expereinced veterans, and the two players could end up winning. The team balancer is not smart when it comes to weighting players like this.

Also, the ingame bots are messing up the numbers when counting players. Not just physically but also when trying to restrict which team someone can join, with them operational.
Last edited by Vertex; 30 Jun, 2016 @ 9:44pm
Vertex 1 Jul, 2016 @ 12:28pm 
Originally posted by Troop:
3) enable moderation of balancer status, so moderators could switch it on
Originally posted by Troop:
3) i really don't see any problems to make it work for even two players
but, it probably shouldn't be enabled by default as it goes for now
its simple to calculate players diff, 2, 4, or 32 players
There is a bit of a communication barrier here that is making things difficult to understand. I will make a command to run the warmup balancer mid round, when I get time.
Last edited by Vertex; 1 Jul, 2016 @ 12:31pm
Troop 20 Jul, 2016 @ 12:41pm 
i still suggest
1) remove timeout for rtv vote
2) remove timeout for surrender vote
3) enable moderation of balancer status, so moderators could switch it on
4) stop using bots to fake populate server
could we have a poll here? not your own opinion?
Vertex 20 Jul, 2016 @ 1:04pm 
It's on my to-do list to improve rtv, surrender votes and add a command to the re-run the warmup balancer. This will take time to acomplish though, as it's server-side code; not simple configuration parameters. Your feedback is being listened to.

How the server is seeded most likely won't change though. Nuclear Dawn needs all the population it can get. It's a small community, so greater extremes are used for more people.
Last edited by Vertex; 20 Jul, 2016 @ 1:06pm
Vertex 3 Mar, 2017 @ 8:36am 
Some things were improved a while ago I forgot to mention this...
  • RTV was reduced from 51% to 40% making it easier pass the vote.
  • Surrender vote delay (timeout) was reduced from 8 to 6 minutes.
  • Commanders get 2 surrender votes making it easier to pass.
  • Team shuffle at round start runs sonner with 6 instead of 8 players.
  • Team balancer keeps teams partially even now with 3-8 players.
Your suggestions/feedback was considered when making these changes.
Last edited by Vertex; 3 Mar, 2017 @ 8:52am
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