STEAM GROUP
Quantums Little Config - Betatester QLC_Beta
STEAM GROUP
Quantums Little Config - Betatester QLC_Beta
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24 December, 2009
38 Comments
Bammers 17 Feb, 2010 @ 11:20am 
gg
Trash Boat 12 Jan, 2010 @ 6:56pm 
nice pic revan
Quantum 11 Jan, 2010 @ 7:33am 
Ya it was Natural Selection Picture (Fadeeye) . I played it a looong time with fun and im waiting for NaSe 2. I´m will be a Aplhatester there since i preorded :D

Revan i like you picture plain and simple.
I will use it with pleasure for this Version :)
Thx
revanxp 11 Jan, 2010 @ 4:26am 
Just to help you out & for fun i made this advertise for your new version of QLC. You can use it if you want, or make your own ^^

http://i46.tinypic.com/2zswwmf.png
Trash Boat 11 Jan, 2010 @ 2:08am 
Hey Quantum, was the picture for the QLC v1. from the mod 'Natural Selection'?
revanxp 10 Jan, 2010 @ 2:17pm 
ahahah good luck with that ^^
Quantum 10 Jan, 2010 @ 12:01pm 
Time to get on the "docu", not my perosnal favorite but needed.
Trash Boat 8 Jan, 2010 @ 2:37am 
Tested with Lastinv and Mwheel and 1/3 lastused.

Weapon specific script is working with no bugs encountered so far.
Trash Boat 8 Jan, 2010 @ 1:54am 
Done my slot1/3 script.

Working on Weaponscript, works well with 1/2 swapping.

Works well with Lastinv.

Havent tested with slot1/3 lastinv and mwheel swapping
Trash Boat 8 Jan, 2010 @ 1:33am 
Alright, I kinda wrote a single script which swaps from slot1 to slot3.
This should be done and tested soon
Trash Boat 8 Jan, 2010 @ 1:27am 
Quantum, get on soon, I need to ask you a quick question
Trash Boat 8 Jan, 2010 @ 1:20am 
Quantum, I'm putting my weaponspecial script on hold for now.

I'm working on customizing lastinv, right now I just stole ur spy_pistol and am currently editing it for soldier, demo and sniper
revanxp 7 Jan, 2010 @ 11:25am 
Last Beta/Final review
Nothing to say here. 10 out of 10.

- No bugs. Weaponscript works like a charm.
- Installer works fine for me too
- Best tf2 package ever (it's like the orange box of cfgs xD)
- Ready for public release
Quantum 7 Jan, 2010 @ 8:36am 
Its same as before its not codeable for automatix use, so its not friendly for people without knowldge about scripting.
Trash Boat 7 Jan, 2010 @ 5:54am 
With the new release, I shall work on my QLC_Weapon_Special :D. Srsly.

Did you also read my suggestion of the

//Buffbanner
//Gunboats
//Targe
//Razorback
Possibly //Jarate
revanxp 6 Jan, 2010 @ 3:11pm 
About the release. With the new update you could add an option to set hitsound_on /off using your weaponscript.
revanxp 6 Jan, 2010 @ 3:03pm 
when the release candidate will be out i will test the istaller again. Maybe it's my mistake if it didn't work ^^
Quantum 6 Jan, 2010 @ 12:33pm 
I got i think the final version @ 99% done. The thing that should be tested is the installer it works for me 100%. I will post tomorrow a link for the last testrun. And after your feedback the release will come.

The waterbug is not fixable since the cfg is correct but not loaded corrected ... just "exec autoexec" ingame and its ok
Trash Boat 4 Jan, 2010 @ 4:13am 
Quick request.

A command like

//Gunboats "Same as below :P"
for soldier for primary to melee

//Targe "basically changes the lastinv script to primary to melee"
for demoman, primary slot to melee

Customizable "Lastinv" script, for pyro Q to axtinguisher customizable...

I haven't even started on my QLC_Weapon_Special yet :(.
Quantum 3 Jan, 2010 @ 3:51am 
The Waterproblem exists for me too, the config is executed but the setting arent set proberly.

This mess with spy,engie -> other, i think how to fix that :)
But the little bug you mention is not fixable, since i can't code the LastUsed/Inv with the consoletools valve offered :/

Anyone has the same prob with the installer ?
I will test around myself later.
Trash Boat 1 Jan, 2010 @ 5:58pm 
Revan, the Primary to Secondary is intended.

You can't write a weapon specific toggle yet where lastused can be used correctly.
revanxp 1 Jan, 2010 @ 2:31pm 
Other little bug: if you have your primary weapon and switch to melee when you press back Q it switch to your secondary weapon
revanxp 1 Jan, 2010 @ 11:55am 
After Q was messed up, writing exec autoexec in the console makes Q working properly.

Didn't try the unistaller, sorry

Great update but needs some fixes. Keep up the good work
revanxp 1 Jan, 2010 @ 11:53am 
Betareview QLC v 2.7 beta2

Installer doesn't work properly for me. Using win7 RTM x86 (7600).
The problem: i tried to install the cfg twice. Everytime (i tried selecting C:\Program Files\Steam\steamapps\myusername\team fortress 2\tf first, & C:\Program Files\Steam\steamapps\myusername\team fortress 2 the second time) the installer didn't overwrite any folder just add a folder called Quantums Little Config with a tf folder containing the cfg folder & the resource folder.

Using highquality in 2fort , the water looks fine, no black shadows or other stange stuff.

A major bug appears with the new LastUsedconfig.
If you select spy or engy when you use any other class the lastweapon settings are messed up.

Explanation:
I pick spy. I tried using knife/sapper or knife/revolver (doesn't matter)
Q was working correctly. When i pick a different class (soldier), Q was messed up. It switched from primary to melee.
Same issue with engy > other class
Quantum 31 Dec, 2009 @ 5:09am 
Ok i summarise the changes i made based on your feedback and some ideas i had:
- Reworked the Installer to choose the correct path and added more options..
- Windows 7 Uninstaller works for me. I use the RC Version
- Added the r_flex which covers facial expressions
- I reworked the LastUsed from Spy to "Knife <-> Sapper" and Engi to "Shotgun <-> wrench"
- Cleaned the WeaponScript_<Optionsfiles> from old junk
- Added Uninstall Textfile
- Added the Character Info to the Menu and Removed FavoServer04
- Checked the waterproblem in highquality. But im not finished...
- Disscused with mt.roll the use of use tf_weapon_* It wont be used. has more drawback then benefits
- ... land stuffi will find lateron ^^
Trash Boat 29 Dec, 2009 @ 7:41pm 
oh, for the "use tf_weapon_xxx" the bug is, when the engineer update comes out. There will probably be different entity names for the weapons, so that the previous use tf_weapon_xxx will not use with the new weapons.
Quantum 29 Dec, 2009 @ 3:59pm 
@mt.roll: There is allways an only file release for the QLC i call it Source or SourcePackage ;)
The Installer is only to reduce the supportload for me and make it easier for the "normal" Player. Which is one of my goals :)
I think i wont add your special keys in this Version. Maybe iin another update, but i keep in mind.

@Chuck
I have to take a look into the water issue before i can say anything usefull :)
Quantum 29 Dec, 2009 @ 2:45pm 
Thx for your opinion and knowledge i would say this Betatest will pay out for all :)

I will play around with that use tf_weapon_... which i never heard of. I only have known the commands for that slot-solution. Lets see how far i get with it.
And i will take a deeper look in the bugs you found. I will try to get this done before NewYear and give you a second beta when my time agrees to it ;)

Thx for you work :D
Trash Boat 28 Dec, 2009 @ 7:22pm 
This would be extremely helpful for those who use scripts and would be quite. With such an advanced weapon script like yours, this could be done very effectively.

A problem with my "use tf_weapon_xxx" is when the engineer updates come out it would have to be tweaked slightly, but that is all"

Also, I would like to see you have another downloadable config which is just the new parts, as I don't feel the need to completely reinstall all of my scripts/configs everytime that there is a new version.

That is all, great work!
Trash Boat 28 Dec, 2009 @ 7:19pm 
I'm pretty sure I could script something that, but for your config to have this built in such as "QLC_WS_Special" placed in every class cfg and have that identified as something like: alias QLC_WS_Special "+attack; wait 100; -attack" and QLC_WS_Special2 and 3 and maybe up to 5 for engineer/spy, but I think that 3 is enough.

In the Weapon Script be done as for soldier W1 "Bind mouse2 "QLC_WS_Special1"
W2 "QLC_WS_Special2"

and so on.
Trash Boat 28 Dec, 2009 @ 7:15pm 
The weapon script does work with keys 1-5 and Q, I don't use mousewheel so I can't vouch for that.

Your explanations are understandable to me anyway as I personally do a bit of scripting and could see what you were getting at. I had a little trouble on understanding the custom weaponscript part but I managed to figure it out.

Well I would like some of the classcfgs changed a bit.
Firstly, I don't think that there is a need to put the Quantum's config blah blah blah 2.7 in every config.

Secondly, I would like the weapons to instead of using slot1, use an alias called like wep1 which is "use tf_weapon_xxxxx" notified in every class cfg. That doesn't really make much of a difference...... but it's my personal preference. I personally changed the slot1 to wep1 and am having no problems with it.

I haven't played with it much yet, but I would like to see support for weapon specific binds, for example: Soldier - rocketlauncher m2 = rocketjump, shovel m2 = spam melee.
Trash Boat 28 Dec, 2009 @ 7:10pm 
Some feedback here:

Firstly, I didn't directly install the config into my folder as I wanted to spend some time configuring it. I spent ~5+ minutes configuring the Weapon Scripts and it worked pretty well.

A few problems are with weapons like the gunboats, razorback etc. Where the crosshair would change shape/size/colour. I don't think that is fixable. You might need to make a note about that.
Pablo EscoBear 28 Dec, 2009 @ 12:04am 
The black water may also be an effect of the use of HDR map-by-map. So far since the change of r_cheapwaterend to a lower number I've had no issues. Regarding the menu, I have mine all set up and would like to share:

http://www.borgamers.com/Chuck/qmenu.jpg

Everything's looking great now, so thanks againa and let me know if you need any more help.
Pablo EscoBear 27 Dec, 2009 @ 8:49pm 
-side of the game. As for the config itself, it's great as always, but I'd like to point out a few options I changed. I use the High Quality config, and there are a few options contradicting eachother in the SourceEngine_HighQuality-Other.cfg file. First, the r_cheapwaterend setting is set to "4000." This setting makes the water surface appear black in several maps for me. Setting this number lower seems to resolve this issue. Also, in the same .cfg r_waterdrawreflection is set to "0" (off) while r_waterforceexpensive is set to "1" which is high. While these may not directly contradict eachother the quality of the reflection using reflect world may suffer from turning off r_waterdrawreflection. Please provide some feedback on this and let me know if I'm mistaken about these two settings. Otherwise, I love the new config and want to applaud you on a job well done.

Thanks,
Chuck
Pablo EscoBear 27 Dec, 2009 @ 8:38pm 
Okay- some feedback. The installer asks you to point to your /team fortress2/ folder, which creates a "Quantum's Little Config" folder there, rather than in the team fortress 2/tf/cfg folder, and ithe "Quantum's Little Config" parent folder is unnecessary. I wound up moving the files myself, which was no big deal, but the average user may not know where to move the files. This leads me to my first point- even if the installer is correctly directed, please give users the option to install manually from a .zip or .rar file.

Next, please make the option to use the custom menus a choice after install or be more clear to users on how to restore the default menu. While I had no problem finding the batch file, other users might. On the topic of the menus, I am quite fond of them, but I would like to see one less favorite server option and have the "Character Info And Setup" menu item restored, especially since the addition of crafting. As a server administrator I prefer users to craft out
revanxp 27 Dec, 2009 @ 10:19am 
glad you read my feedback. I hope some of my ideas will be impleamented ^^
Quantum 27 Dec, 2009 @ 9:16am 
Got the first feedback from some people, looks good for the coding part. Some new ideas from revan which i will check sound good :) More to come
Quantum 24 Dec, 2009 @ 12:53pm 
The Group is set up, the Inivtations are on its way and im on the last codecleainng and pretesting. As soon the Files are ready i will post an Anouncement and begin sending the links to the stuff.