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Also, it helps to have a bigger board when you do space combat since the characters may try to cut & run and it hurts to run out of space!
All of the above :)
pitfalls and the like, hard to get nuances in the rules if any, etc
Kevin,.daisch the ship combat rules in rouge trader are quite odd, and something I never got a handle on, but from my understanding your ship moves every turn, and each member of the party uses their own skills to try and either modify the ships movement or direct the crew to undertake tasks. What specifically were you looking for advice on? Was it an question of mechanics, running ship combat or balance?
The dream when this group was created was to create a hub for people to plan out/recruit for 40k rpg games.
The Dark Heresy game I was running has since concluded, sorta died out from difficulties with scheduling and general difficulties in the story (I was juggling way to many subplots, and I think it showed).
In terms of this group (which isn't meant to be for any one group or game system within the 40k RPG family), I guess it never really got 'active'. I kept hoping for people to use it to recruit or look for games. But it has been largely silent.
Helkanor,
I would be happy to try. Are you asking about a tabletop simulator mod? or this group as a whole?