STEAM GROUP
Lebanese Forces (Δ) ✝(Δ)
STEAM GROUP
Lebanese Forces (Δ) ✝(Δ)
1
IN-GAME
2
ONLINE
Founded
2 September, 2019
Language
English
Location
Lebanon 
12 Comments
TTV JulioEscobart 9 Dec, 2019 @ 11:02am 
ZAHATNELO LA RULUZ DAY 1 9/12/2019
LtSpeirs 21 Nov, 2019 @ 8:57am 
FEZ viewmodel :
viewmodel_fov 65
viewmodel_offset x 2
viewmodel_offset y 2
viewmodel_offset z -2
viewmodel_presetpos 0
LtSpeirs 21 Nov, 2019 @ 8:49am 
Fez crosshair:
Cl_crosshairsize 2;
Cl_crosshairthickness 1;
Cl_crosshairalpha 200;
Cl_crosshairgap -2;
cl_crosshairdot 0;
Cl_crosshair_drawoutline 1;
cl_crosshairstyle 4;
cl_crosshaircolor 1
LtSpeirs 21 Nov, 2019 @ 8:48am 
wiza crosshair:
Cl_crosshairsize 0.5;
Cl_crosshairthickness 1;
Cl_crosshairalpha 235;
Cl_crosshairgap -4;
cl_crosshairdot 1;
Cl_crosshair_drawoutline 1;
cl_crosshairstyle 4;
cl_crosshaircolor r
LtSpeirs 21 Nov, 2019 @ 8:45am 
Julio's crosshair:
Cl_crosshairsize 2;
Cl_crosshairthickness 0;
Cl_crosshairalpha 255;
Cl_crosshairgap -2;
Cl_crosshair_drawoutline 1
LtSpeirs 1 Nov, 2019 @ 6:46pm 
Wiza viewmodel :

Viewmodel_fov 0
Viewmodel_presetpos 0
Viewmodel_recoil 0
Viewmodel_offset_x -3
Viewmodel_offset_y -3
Viewmodel_offset_z -3
LtSpeirs 1 Nov, 2019 @ 6:43pm 
Bobbing : { gun movement}
To disable completely :
Cl_bob_lower_amt 0
Cl_bobamt_lat 0
Cl_bobamt_vert 0
Cl_viewmodel_shift_left_amt 0
Cl_viewmodel_shift_right_amt 0
Viewmodel_recoil 0
TTV JulioEscobart 1 Nov, 2019 @ 6:38pm 
Negev God here?
LtSpeirs 1 Nov, 2019 @ 6:35pm 
VideoSettings:

Shadows: low
Textures: low
Effect detail: low or high (to see through molotovs)
Shader detail: very high
Laptop powersavings: off,
Multicore rendering: on
Mxaa: 2x
Fxaa: enabled
Texture filtering: bilinear
Motion blur: disabled
Vsync: disabled
LtSpeirs 1 Nov, 2019 @ 6:29pm 
Launch options:
-novid -nojoy -tickrate 128 +fps_max 0
LtSpeirs 1 Nov, 2019 @ 6:24pm 
Alias "+jumpthrow" "+jump;-attack"
Alias "-jumpthrow" "-jump"
Bind key "+jumpthrow"
LtSpeirs 2 Oct, 2019 @ 1:42pm 
] sv_cheats 1
] sv_infinite_ammo 1
] sv_grenade_trajectory 1
] sv_grenade_trajectory_dash 1
] sv_grenade_trajectory_thickness 1
] mp_roundtime 60
] mp_roundtime_defuse 60
] mp_restartgame 1