GRUPA STEAM
Middle-earth - Conquest of the Ring Tier Edition
GRUPA STEAM
Middle-earth - Conquest of the Ring Tier Edition
0
W GRZE
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ONLINE
Założona
28 marca 2013
Wyświetlanie 1-10 z 18 pozycji
2
Kingdom of Dale
1
The Kingdom of Dorwinion
0
Villige of Hobbiton
0
Free People of Eriador
Eriador
Eriador is a large region in the world of Middle-Earth. In the Second Age, it was largely forested, but the Dúnedain felled most of the forests to build ships. Much of it was encompassed in the early Third Age by the kingdom of Arnor, which later split into the rival kingdoms of Rhudaur, Arthedain and Cardolan. The Shire occupies part of the former kingdom of Arthedain, while Bree and its neighbouring villages lie on the border with the former Cardolan. Other important places in Eriador are Rivendell, the Grey Havens and the abandoned kingdoms of Eregion and Angmar. By the time of the War of the Ring, Eriador was sparsely populated, save for the Shire, Bree-land, Rivendell, the Grey Havens, the Angle south of Rivendell, and villages in western Eriador. Communities of Dwarves still mined the Ered Lindon, and a small population of former enemies of Númenor survived in southern Minhiriath.
Eriador isn't a kingdom, it isn't a state, it's just a region encompassing the lands west of the River Greyflood to the River Lune. Because of this there was no central authority. The small villages and towns (like Bree) were completely independent. The northern lands, once prime Arnorian territory, has been completely abandoned except for a few Dunedain camps. While rebels might make for satisfactory filler for the area; a full fledge faction can offer the player the opportunity for unique challenges.

Leader: King Aragorn
Allies: High Elves, Hobbiton

Unit List:
-Breeland Militia (Light Inf.)
-Lumberman (Axemen)
-Arnor Militia (Spear)
-Merchant Militia (Med. Inf.)
-Arnor Men at Arm (Heavy Inf.)
-Greenway Guards (Heavy Inf.)
-Battle-ready Dunedain
-Arnor Pikemen (Spears)
-Archer Militia
-Woodland Hunters (Archers)
-Arnorian Archers 9Heavy Archers)
-Arnorian Heavy Archers (Heavy Archers)
-Merchants (Light Cav.)
-Greenway Sentries (Med. cav.)
-Arnor Segeants (Heavy Cav.)
-Bodyguard (Heavy Cav.)
-Arnor Knights (Heavy Cav.)
-Dunedain Bodyguard (Med. Cav)
-Mounted Battle Ready Dunedain (Med. Cav.)
-Dunedain Rangers
-Knights of Annuminas (Heavy Cav.)
-Grey Company (Elite Horse Archers)

AOR:
-Dismounted Dunedain Knights (Must have Annuminas)

Mercs:
-Hobbit-in-Arms (Must be Allies to Hobbiton)
-Hobbit Archers (Must be Allies to Hobbiton)
-Bandobras Archers (Must be Allies to Hobbiton)
-Bandits

Unit Limit: None

Sige:
-Ballista
-Catapult
-Trebuchet
-

Cities Hold:

-Bree (Capital)
-Staddle
-Longbottom
-Michel Delving
-Annuminas
-Fornost Erian
1
Kingdom of Sivlan Elves
Silvan Elves
The best known Silvan Elves of Middle-earth are the Elves of northern Mirkwood and Lothlórien. In the First Age the Elves of Ossiriand, or Laiquendi, were also referred to as wood-elves.
Silvan Elves are a multicultural society; mainly Nandorin descent but also mixed with Avari, Sindar and Noldor and governed by Sindarin rulers. Examples of these rulers are Thranduil king of northern Mirkwood, Amdír, and his son, Amroth, the last Sindarin prince of Lórien before the rule of Galadriel and Celeborn (of Noldorin/Telerin and Sindarin descent, respectively).
Silvan Elves are less wise than other Eldar, and some of them almost are indistinguishable from the Avari, those who never joined the Great Journey. The Silvan Elves of Mirkwood are described as distrustful of Dwarves, but friendly to Men, with whom they trade. The Silvan Elves of Lórien are also called the Galadhrim, literally "tree-folk". After the departure of Amroth in the T.A. 1981, they were ruled by Celeborn and Galadriel. During the War of the Ring the Galadhrim were the strongest of all the elven kingdoms and aided in banishing Sauron the Necromancer from Dol Guldur.

Leader: King Thranduil (Hold "The Ring of Water")
Allies: Dale,, Hobbiton

Hero's:
-Legolas

Unit List:
-Forest Wardens (Light Inf.)
-Silvan Spearmen (Spears)
-Woodland Warriors (Axemen)
-Silvan Heavy Spearmen (Heavy Spears)
-Silvan Heavy Swordsmen (Heavy Swords)
-Light Elven Archers (Archers)
-Sentinels of the Woodland Realms (Elites Archers)
-Silvan heavy Archers (Heavy Archers)
-Sindar Archers (Heavy Archers)
-Silvan Horse Archer

Mercs:
-Beornings


Sige:
-Ballista
-Catapult

Cities Hold:
-Thranduil's Halls
-Cerin Amroth

Unit Limit:
X1 Ent (Most keep Amroth)
0
Kingdom of Rohan
Rohan is a realm in Middle-earth. It is a grassland which lies north of its ally Gondor and north-west of Mordor, the realm of Sauron, their enemy. It is inhabited by the Rohirrim, a people of herdsmen and farmers who are well-known for their horses and cavalry. Rohan is also referred to as Riddermark or the Mark.
The countryside of Rohan is described as a land of pastures and lush tall grassland which is frequently windswept. At the time of the War of the Ring, Rohan was roughly a third the size of Gondor, whose borders had slowly been shrinking for centuries.
Its warm-continental climate generally brings hot summers and brisk but short winters, marking a midpoint between the harsh winters of Rhovanion and the long, subtropical summers of southern Gondor.
The borders of Rohan are: The rivers Isen and Adorn in the west, where Rohan borders Isengard and the land of the Dunlendings; the White Mountains and the Mering Stream, which separate it from Gondor, in the south; the mouths of Entwash in the east; and the river Limlight in the north. The Isen and Adorn rivers flow from the gap between the Misty Mountains and White Mountains - as a result, the area is known as the Gap of Rohan.
The capital of Rohan is the hill fort of Edoras which is located on a hill in a valley of the White Mountains. Meduseld, the Golden Hall of the King of Rohan, is located there.
The name Rohirrim is Sindarin for People of the Horse-lords and was mostly used by outsiders: the name they had for themselves was Eorlingas, after their king Eorl the Young who had first brought them to Rohan.
The first line of kings lasted for 249 years, until the ninth king Helm Hammerhand died. His sons had been killed earlier, and his nephew Fréaláf Hildeson began the second line of kings, which lasted until the end of the Third Age.
In 2758, Rohan was invaded by Dunlendings under Wulf, son of Freca, of mixed Dunland and Rohan blood. The King, Helm Hammerhand, took refuge in the Hornburg until aid from Gondor and Dunharrow (a refuge of the Rohirrim) arrived a year later and defeated the invaders. It was soon after this that Saruman arrived and took over Isengard, and was welcomed as a strong ally, since it would take Rohan close to 200 years to recover its strength after the invasion.
In 3014, Saruman began using his influence to weaken the King, Théoden, as part of a campaign to invade or take over the kingdom. In 3019, he launched a great invasion of Rohan, with victory in the two first battles and defeat at the Battle of the Hornburg, where the Huorns came to the aid of the Rohirrim.

Leader: King Thengel

Allies:

Unit List:
-Eorling Militia (Spears)
-Rohans Spearmen (Spears)
-Eorlings Axemen (Med. Axe)
-Dismounted Éored Axemen (Axemen)
-Eorlings Swordsmen (Heavy Swords)
-Dismounted Heavy Lancers (Heavy Inf.)
-Eorling Archers (Med. Archers)
-Eorling Scouts (Light Cav)
-Éored Horsearchers (Archers)
-Éored Lancers (Heavy Cav.)
-Éored Swordsmen (Heavy Cav.)
-Riddermark Heavy Lancers (Heavy Cav)

Merc:
-Beornings

Seige:
-Ballista
-Catapult


AOR:
-Dismounted Royal Guards (Heavy Spears) (Must have Edoras)
-Riddermark Axemen (Heavy Axe) (Must have Hornburg)
-Helmingas (Heavy Archers) (Must have Hornburg)
-Riders of the Fold (Heavy Cav.) (Must have Edoras)
-Royal Guard (Heavy Cav.) (Must have Edoras)

Cities Hold -

-Edoras (Capital)
-Hornburg
-Flodburg
-Gineard
-Adorn
-Dunharrow
-Entwade
-Aldburg
-Woldberg




Unit Limit:
-Dismounted Royal Guards X8
-Royal Guards X6
0
Kingdom of Rhun
Rhûn
RhûnRhûn (which is also the Elvish word for "east") was the name used for all lands lying east of Rhovanion, around and beyond the inland Sea of Rhûn, whence came many attacks on Gondor and its allies during the Third Age of Middle-Earth.
Rhûn was the domain of the Easterlings, Men of Darkness who were ready to follow both the Dark Lords and fought as their allies in war. These lands, too, were peopled by lost Elves, Avari and Úmanyar, and by four of the seven clans of the Dwarves.
During the Third Age, Rhûn was visited by three Wizards; Saruman, Alatar and Pallando, and though Saruman returned into the west, the two Blue Wizards remained or went to the south to the lands of Khand and beyond. Sauron himself journeyed into the eastward lands, hiding there from the White Council during the centuries known in the west as the Watchful Peace. He seems to have had a second fortress somewhere in Rhûn where he dwelt during that time and earlier during the Second Age, as his original realms were in the East, not in Mordor.
Dorwinion lay on the west side of the Sea of Rhûn. The Easterlings of the Balchoth and Wainriders mostly occupied the lands to the far east of the Sea of Rhûn, where they lived on the nomadic steppes.

Leader:Chieftain Borthad
Allies:Mondor

Champions:
-Lord Margoz
-Bori

Unit List:
-Clan Warriors (Light Inf.)
-Clan Crossbowmen (Archers)
-Clan Guards (Spears)
-Horse Guards (Heavy Cav.)
-Variag Raiders of Khad (Heavy Inf.)
-The Lôke Rim (Heavy Archers)
-The Dragond Skin Regiments (Heavy Inf)
-The Dragons Will Regiments (Heavy Cav.)



Merc:
-Variag Raiders (Heavy Nomads)
-Dismounted Variags (Archers)

Cities Hold:
-Mistrand
-Kelepar
-Mattaram
-Burh Eranarikis
-Rhunaer
-Oibamari
-The Dragond Claw Regiments (Spears) (Special: Spear Wall) X6
0
Orcs of the Misty Mountains
Orcs of the Misty Mountains
After the War of Wrath near the end of the First Age when Morgoth, the first of the Dark Lords, was cast down many of his minions had been slain, scattered and driven into hiding. It was at this time that a part of his vast orcish army escaped across the Blue Mountains and the region of Eriador to settle in the caverns within the Misty Mountains. Bereft of organization and a strong will to guide them the newly founded Orcs of the Misty Mountains became wild and turned to governing themselves through brute strength. Over the centuries their bodies changed to adapt to their subterranean surroundings. Many orcs took on a "crouched" appearance from constantly navigating the low narrow passages and even became smaller in stature so as to better cope with the underground and mountainous geography. They learned to live by their quick wits and reflexes existing as a rustic tribal society mostly scavenging, looting or hunting whatever they needed. In the Second Age when Sauron arose again he took some control of these mountain orcs but that was soon lost when he fell once more in the War of the Last Alliance.
During the War of the Ring, the Misty Mountain orcs came under Sauron's sway for the second time though they always retained a certain level of independence and their chieftains often waged war for their own interests. By this time the Orcs of the Misty Mountains were a well known menace often clashing with men and rangers who still lived in Eriador, the elves of Mirkwood and especially their chief rivals the dwarves who resided within the Grey and Misty Mountains. In war these orcs were not unlike the wolves and other beasts they sometimes allied with, stalking and encircling their prey until they are ready to tear it apart in one savage swoop and indeed any victory for the Orcs of the Misty Mountains would often end in a bloody feast.
A strong and fearsome goblin chief could unite these orcs to form a sea of jagged blades and wicked spikes, enough to drown the bravest of soldiers. As the War of the Ring escalates the sea is boiling and soon it will spill over in a wave of rage and hunger into Eriador, Mirkwood and the Grey Mountains and even beyond if none should rise to stay the tide.

Leader: High Chieftain Uglag (Goblin)
Allies: Orcs of Gundabad

Unit List:
-Snaga Skirmishers (Sprear Throwers)
-Goblin Infantry (Light Inf.)
-Heavy Goblin Halerdiers (Heavy Spears) (Speacial:Spear Wall)
-Heavy Goblin Inf. (Heavy Inf.)
-Snaga Archers (Light Archers)
-Heavy Goblin Archers (Heavy Archers)

Seige:
-Ballista
-Catapult

Unit Limit:
X1 Cave Trolls
X1 Balrog

Cities Hold:
-Goblin Town (Capital)
-Moria
-Mountain Fort
-Orc Outpost
-Dain's Hallsout
0
Orcs of Gundabad
Orcs of Gundabad
In the very North of the Misty Mountains, Gundabad was the capital of various orcs tribes from the surrounding lands. Carn Dûm, where the Witch-king of Angmar resided for several centuries in the Third Age, lay between a western spur of the northern extreme of the Misty Mountains, known as the Mountains of Angmar.
A mountain at the northern extremity of the Misty Mountains, a stronghold of Dwarves and later, Orcs. According to the Dwarves, Durin the Deathless, oldest of the Fathers of the Dwarves, awoke at Mount Gundabad some time after the awakening of the Elves. Mount Gundabad remained a sacred place to the Dwarves ever after.
In the middle of the Second Age, Orcs (servants of Sauron) invaded Gundabad. The site would not be cleansed until very late in the Second Age, possibly around or after the fall of Sauron and the loss of the One Ring.
In the Third Age, the Orcs of Angmar yet again claimed it as their capital, which was one of the reasons for the Dwarves' special hatred of this people. After the fall of Angmar Gundabad remained an Orc stronghold, even after it was sacked during the War of the Dwarves and Orcs. The army of goblins that fought in the Battle of the Five Armies was said to have mustered at the mountain.
Now it's time again for the northern orc tribes to follow the call fo the Dark Lord. Spreading fear into the free lands of men and elves and invading their countries with endless orcs could bring a final turn in this war.

Leader: Cheiftain Gorduff

Allies: Mondor,Isengard

Unit List:
-Snaga Stalker (Light Inf.)
-Orc Fellers (Light Inf.)
-Orc Haliberdiers (Spears)
-Orc Marauders (Axemen)
-Goblin Band (Spearmen)
-Orc Bodyguard (Heavy Inf.)
-Snaga Archers (Archers)
-Goblin Trackers (Archers)
-Warg Riders (Heavy Warg)

Merc:
-Hillman (Spears)
-Rhudaur Axemen (Axemen)
-Rhudaur Scouts (Light Cav.)

Sige:
-Ballista
-Catapult

Unit Limit:
X1 Mountain Troll
X1 CAve Troll
X1 Snow Troll

Cities Hold:
-Gram (Capital)
-Litash
-Gundabad
-Carn Dum
0
Kingdom of Mordor
Mordor

Sauron was originally a mere servant, the Lieutenant of Morgoth. After the defeat of his master at the end of the First Age, he hid himself in a dark place in Middle Earth, only to emerge 500 years later as Annatar, supposedly as an emissary of the Valar. His beautiful visage and cunning performance seduced the Elves of Eregion. They crafted the rings of power, desiring to sustain all things. Yet in secret, he secretly forged a ring through which he could dominate all the others. However, the elves deduced his plan immediately and took off the rings. Furious, Sauron unleashed the armies he had been building in the black land of Mordor, thus initiating the of War of Elves and Sauron. The slaughter was terrible, with the lands west of the Anduin being completely overrun by his hordes of orcs. Yet Gil-Galad and his elven subjects did not submit, and with the aid of a powerful Númenórean host, his forces were decimated and forced to retreat back to Mordor.
From then on Sauron would be the Dark Lord of Mordor. Barad-Dur would finally be completed, it serving as the citadel from which he would direct his armies of Orcs and Trolls. The evil men to the south and east would come under his dominion as their God-King. He was at the height of his power. Ar-Pharazôn the Golden, last and strongest of the kings of Numenor, believed it was right to rule Middle Earth though. He set sail with a vast host and cornered Sauron, whose army had deserted him when faced the glory of Man. In a humiliating display, he surrendered to Ar-Pharazon, who took him as a captive. Yet Sauron managed to reverse his situation and even acheive the impossible: the corruption and destruction of Numenor.
Sauron was furious when he first learned of the Kingdoms in Exile. He ordered an attack upon these kingdoms, seeking to wipe out the last vestiges of Numenor. Yet his blow would prove too hasty. His armies were routed by an alliance of Elves and Men; Barad-Dur itself was besieged. There the valour of men and the shapness of a sword would prove to be his downfall. Once again he fled into thte deep shadows.
Yet all this is in the past. Gondor lies withered like the tree she fights for. Arnor lies dead, killed by his faithful servant while he was exiled. The Elves are a laughable remant of their former glory. The Dwarves stew in their own muck deep in the mountains. NOW is the time for the final conquest of Middle Earth. Now is the time when Sauron will smother the Earth in shadow. For against the power of the Dark Lord of Mordor, there is no hope of victory.

Leader: Suron (Witch-King)

Allies:All the Fucken Monsters

Unit List:
-Orc Band (Light Spears)
-Orc Raiders (Light Inf.)
-Morannon Guards (Spears)
-Orc Maulers (Spears)
-Scouts (Light Archers)
-Orc Archers (Light Archers)
-Ballistas (Seige Equip)
-Catapult Trolls (Seige Equip)
-Uruks (Heavy Inf.)
-Uruk Halberdiers (Halberdiers)
-Uruk Archers (Heavy Archers)
-Great Spiders
-


Unit Limit:
-Nazgul X1
-Black Numenorian Bodyguards X1
-Mountain Trolls X1
-Battle Trolls X1
-Sauron X1

Seige:
-Ballista
-Catapult



Cities Hold:
-Dol Guldur (Capital)
-Black Gates
-Minas Morgul
-Cirth Ungol
-Orc Encampmet
-Barad-dur
-Nargroth
-Orc Encampment
-Nurnen
-
Wyświetlanie 1-10 z 18 pozycji