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Iron Wheel ((_)===D
STEAM-GROEP
Iron Wheel ((_)===D
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12 augustus 2010
Alle aankondigingen > Aankondigingsdetails

The playing of roles.

Vind ik leuk
5 opmerkingen
LD 21 mrt 2013 om 18:15 
Three of us have been ♥♥♥♥♥♥♥ around with Dungeon World on Tuesday nights, with Jakobi joining in now and then whenever he's free. Even though I'm a pretty ♥♥♥♥♥♥ DM it's turned out to be a LOT of fun so far. There's three campaigns that we switch between depending on whether Jak is here and who feels like doing what; a traditional dungeon crawl, a dimension-hopping Quantum Leap/Stargate game and a mad, wrestling-themed, piratical murder island.

Also, Dorvan has now found ANOTHER game, this one set in a futuristic city run by a schizophrenic supercomputer with paranoid delusions. Or something. It should be crazy fun.

Anyway, we play at something like 20:00 - 00:00 GMT on Tuesday night. Poke at me if you're free!
Grat 21 mrt 2013 om 10:47 
I just noticed there's been activity around here. Lé gasp.

I find this an intriguing concept that might be worth a shot at least. Hopefully something I could fit in my very tight schedule of doing absolutely nothing useful (surprisingly demanding, that) on my free time, even. Where does one learn more?
LD 15 jan 2013 om 21:34 
Basically this is all roleplay rather than rolling dice. It's making up cool ♥♥♥♥, telling a story and seeing what happens. On the (increatingly rare) occasions Iron Wheel was motivated to RP, it too was all about making up cool ♥♥♥♥ to amuse ourselves and each other. This right here should be perfect .

...if any of you can be bothered to join in.
LD 15 jan 2013 om 21:33 
The cool thing is that all of those characters fit in because players make everything up. If it fits in a generic fantasy world - and the other players agree - anything goes. So you ♥♥♥♥♥♥♥ don't get to make excuses about needing to learn the setting before you join in.

You don't get to make excuses about needing to learn the rules either, because you don't need to know any . Here is everything you need to know:

• Something happens in the world. Make up some cool IC ♥♥♥♥ to deal with it.
• If the ♥♥♥♥ you make up triggers a Move, roll 2d6.
  • Roll 10 or higher, the ♥♥♥♥ happens.
  • Roll 7-9, the ♥♥♥♥ happens but not the way you wanted.
  • Roll less than 6, the GM screws you .
• Make up more cool IC ♥♥♥♥ to deal with what just happened.

That's it.
LD 15 jan 2013 om 21:25 
If it helps to tempt you into action, the three characters created last Friday when first testing this out (characters which I totally want to stick with) were:

• Juani, The Cleric. A dwarf wearing a nun's habit who keeps trying to pass himself off as a saint. He worships Drudgesleg, Dwarven God of Love and Healing and can only pray if he bashes a toe first. His own or someone elses, Drudgesleg doesn't care.
• Grom, The Fighter. A jacked up human wearing a neon singlet made of scale mail. He has a shield shaped like a WWF title belt and wields his signature weapon... a bloodstained steel chair which glows in the presence of jabronis.
• Morgan, The Wizard. A bearded human whose arcane spells manifest as the gayest of rainbows. He has "healing potions" (rum) concealed inside his wizardly books and is also, somewhow, a pirate captain.

As you can tell, we are staying true to Iron Wheel's reputation for hardcore roleplaying excellence.