STEAM GROUP
Insurgency Tac Rebalance Mod TacRebal
STEAM GROUP
Insurgency Tac Rebalance Mod TacRebal
1
IN-GAME
38
ONLINE
Founded
23 August, 2015
48 Comments
OneEye 16 May, 2018 @ 2:12pm 
any servers up and running?
Bettley 14 Mar, 2017 @ 3:15pm 
@Defcon I found server with realism mod, but it is not as good as original ones. Give it a try anyway. IP: 72.10.156.25:27015
idc 6 Jan, 2017 @ 3:25pm 
@Defcon I doubt it :(. Just play this from the insplus section in Solo
Defcon Zero 29 Dec, 2016 @ 4:09am 
are there servers that even run this anymore?
idc 25 Dec, 2016 @ 1:32pm 
omg the coop server has been down for a week :(
idc 20 Dec, 2016 @ 1:20pm 
When will the insplus testing ground server come back :( :( :( :( My game is glitched and I can't play the Insplus on solo mode :(
idc 16 Dec, 2016 @ 10:22am 
I swear Insurgency Sandstorm needs to play like this mod.
idc 16 Dec, 2016 @ 10:22am 
Yeah what happened to the dev? Would hate to see this mod be dead :(
Whitby 5 Dec, 2016 @ 8:09am 
I'm happy to run and maintain a UK-Based server if this mod is getting another development push.
Pappito 14 Nov, 2016 @ 10:59am 
What is the name of the server (or a sever) that this is on. I'd like to try it.
idc 4 Nov, 2016 @ 1:35pm 
Sucks barely anyone is on :(. Love the freeaim and everthing about the mod
Scilkar 13 Mar, 2016 @ 5:42am 
Hello,
hey guys, i search some files.
I do not found, i need your help.

First,
I search for the file where i can change the bot count in voting.
Like 10. 15 .20 ... I would like 10. 15. 20. 30
sv_vote_issue_botcount_allowed 1

Second.
I would like to know if this kind of line exist:
// Ratio of player alive needed to capture the Objectif.

Txs for your help.
Tiger 29 Dec, 2015 @ 6:03am 
Any reason why I cant join any of servers listed above?
[1stID] S/Sgt. Smith 9 Nov, 2015 @ 12:01am 
[31st MEU] hosts game night tonight INSPLUS mod full of tactical realism gameplay admins on most of the nite feel free to join server ip is above
haZe. 8 Nov, 2015 @ 7:12am 
I am really happy how this mod developed and i am also happy that the Zoom got reworked pretty similiar to what i mentioned. The Gameplay already feels really nice. But if someone would ask me for some feedback, i would rework the supression effect to somewhat with less sway but more blur. In general i would make the sway more jittery and fast with little movement instead of the slow sway with much movement like it is now. And then the Recoil is a bit too much for some weapons, but this ist mostly my personal opinion. Keep going!
BlackCockDown 5 Nov, 2015 @ 10:17pm 
Minor issues that are trivial and cosmetic, as always: P226 LAM clipping and wrong Galil model in Coop. Shpuld be the Galil SAR, not the ARM.

PS. Have you found a fix for the weird M4A1 carry handle? I think I sent ya some screenshots via chat.
Pausecock? (Andy) 31 Oct, 2015 @ 10:01am 
@Blackout1337
The Galil is using the vanilla implementation, so I think that's on the mod maker.

The M4 uses a recomplied vanilla m4a1 as it's base model. It also refers to a copy of the M4A1 for animations (but again, those are copys and seperate).

The only thing the M4 does not use is the rail guards on the M4A1. The rail guards are determined by the theater now and I removed them from the M4 to make it look a bit different from the vanilla M4A1. Mods with custom rail guards MIGHT have caused problems, but I can't really be sure.

Link me the mods you use so I can see if I can debug this stuff.
BlackCockDown 31 Oct, 2015 @ 9:50am 
Latest update brought a lot of weird bugs.

The Galil clashes with random skins, which should be weird, since the other vanilla guns don't see such an issue.
The M4's carry handle sometimes conflicts with other mods, creating a textureless carry handle that glows, making the sight picture irritating and impractical at night. Again, this was not an issue until the update.

I thought the M4 carry handle and Galil were just vanilla weapons, and shouldn't have such issues?
Pausecock? (Andy) 5 Oct, 2015 @ 3:21pm 
@Blackout1337
Looking into it. It's the walter p99 right?
Pausecock? (Andy) 30 Sep, 2015 @ 10:42am 
@phale
No problem. Will do next patch.
phale 29 Sep, 2015 @ 8:44pm 
Can you also change the vmt filepaths for the M27 IAR? The textures conflict with my own HK416 mod.
BlackCockDown 27 Sep, 2015 @ 10:08pm 
P226 wise, it is still the same :(
BlackCockDown 27 Sep, 2015 @ 10:07pm 
I have an issue with the M4 and P226 laser... I thought it was an offline thing, but when I logged on, the M4 and all its attachments are transparent in menu
And in game
ImUrBoss 20 Sep, 2015 @ 10:57am 
invite ur friends and get more ppl on! great and difficult mod!:platinum:
Kilo 16 Sep, 2015 @ 10:05am 
@ BadCo.
Hm, cool, but the message doesn't pop up for me like when there is a beta test invite
Thnx for the tip anyway =)
BadCo. 16 Sep, 2015 @ 1:46am 
@Kilo
Have you looked under the "Announcements" tab?
Kilo 15 Sep, 2015 @ 10:04am 
@AndyBroski
Man, start making announcements when you are playing or the serv is going to be running for a few hours at least- maybe more ppl will gather and join
Pausecock? (Andy) 10 Sep, 2015 @ 4:57pm 
@Blackout330
The latter. Will be worked out in due time.
BlackCockDown 10 Sep, 2015 @ 6:31am 
Is this a bug? Or is something coming up and the server ain't ready?
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=515760228
smgunsftw 6 Sep, 2015 @ 2:55pm 
Yeah, I think the server is down for the moment, AndyBroksi's trying to solve some of the lag issues on the server. Mainly, he's trying to change the way people who don't have the workshop subscribed can join the server.
Bradical Terrorist 6 Sep, 2015 @ 11:21am 
Are the servers down?
Bradical Terrorist 5 Sep, 2015 @ 10:08am 
PLaying PVP currently if anyone wants to join
Bradical Terrorist 4 Sep, 2015 @ 12:33pm 
anyone on to play PVP?
Pausecock? (Andy) 3 Sep, 2015 @ 11:40am 
@insano
ADS sens is a problem within the game itself. AFIAK it'll be looked at by the devs in the near future. As for now, I recommend to lower your iron sight sensitivity to a more comfortable level for the freeaim in this mod while writing down your old sens you use for vanilla (so you can switch back to it at anytime).
Spool 3 Sep, 2015 @ 12:03am 
Sounds good. Anyway I would like to say that the mod is already in a very solid state and I hope it grows. With the recent updates to recoil, the mods pacing is excellent and creates a much more tense atmosphere with firefights lasting much longer than vanilla.

The only thing I don't like is extended magazines but it wouldn't bother me to much if they remained as a part of the mod.

The ADS free aim sensitivity seems a bit off but I haven't tried messing around with the sliders yet.
smgunsftw 2 Sep, 2015 @ 8:06pm 
@insano, post anywhere you'd like, if it's regarding weapon balance, you should post in the Weapon Balance Megathread.
Spool 2 Sep, 2015 @ 7:47pm 
Is there going to be a feedback thread or should I just post in the comments?
BadCo. 1 Sep, 2015 @ 11:18pm 
@Mr.Volk
Check the workshop page for a list of servers. I have one up and running called "[NZF] Insurgency HARDCORE TACT MOD" You are welcome to join us!
Brad 1 Sep, 2015 @ 10:07am 
Dose the mod work on Linux Servers ?
BlackCockDown 31 Aug, 2015 @ 7:44pm 
There is a four man coop server by BadCo.
smgunsftw 30 Aug, 2015 @ 8:34am 
Only one so far, and that's the InsPlus Test Server.
BrunoE 29 Aug, 2015 @ 6:36am 
Hi guys, iam new to the game, but i love this mod already... anyway, is there a list of servers that use this mod?
Kilo 25 Aug, 2015 @ 11:56am 
Thumbs up for taking the advice and creating a group!
Looking forward for some events and games!
ImUrBoss 25 Aug, 2015 @ 10:25am 
This will prepare me for squads sights, iron and other! Yahoo
[FOR] Reason 23 Aug, 2015 @ 8:08pm 
Watched the entire live stream and favorited your server. I look forward to see where you take your mod and we can host a 32 slot server in Seattle, WA if you like.
Mikee 23 Aug, 2015 @ 5:07pm 
WOO REBALANCE YEAH