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Rapportera problem med översättningen
Name:Ataman Viktor Bohun
Country:Russia
Reason To Rebel:Not Rebeling
Where:Stationed in Rostov on Don
OPTIONAL - Backstory: Bohun was elected Ataman 1850 by his Cossack brothers, Bohun is the Offical representative Of Zaparoshnia, Don and Kuban regions to the Tsar. Born to and old Russian noble house Bohun was raised as a Orthodox Monarchist and sympathiser of the Russian crown.
Backround: Russian, Polish and Ukrainian ie Cossack
Traits:Dilligent - Ability to Escape battle 20% More likely and 10% of death becomes 5%
Goal Oriented- Units will reach their destination 33% Faster Than normal
Ruthless- Causes double unrest in newly conquered provinces
Name: General Barold Kimamwue
Country: USCA
Great organizer - All Deployed units have +2.5 Discipline (Base is usually 10 or 15)
Artillerist - Artillery gains +.1 Support Damage (Base for light arty is 0.7)
Ruthless- Causes double unrest in newly conquered provinces
Narrow Minded- ALL Artillery And Engineers will have only 0.5 Defense
Name: Ludwig Von Steinbeck
Country: Austro-Hungarian Empire
Reason For Generalship: Appointed to lead the Austrian Forces in the Balkan Region.
Where: First Army
Choose 2 Positive: Goal Oreinanted, Great Organizer
Negative Traits: Weak, Thalassophobic
Name: Aurelio Bacallar Nivola
Country: Sardinia Piedmont
Reason to Rebel: not rebelling
Where: Genoa
Background: A young man born in the capital of Cagliari to an aristocratic family. joined the army in pursuit of making his kingdom a great nation.
Positive traits: 1.Training expert & 7. Dilligent
Negative traits: 2. Sedentary & 6. Clueless
Country: United Kingdom
Reason To Rebel: general, not rebel
Where: South Africa
Choose 2 Positive and 2 Negative Traits:
----TRAITS LIST----
Positive
1. Imperialist (+2 attack vs uncivilized)
2. Maneuverer - combat width can be changed +/-2
Negative
1. 7. Womanizer- Every time the unit moves, the general will have to roll 1-10 (if 8-10) Then the General will remain for 1 day IRL
2. Sedentary - Cavalry Maneuver -1
Country: Mercenary
Where: Currently France
OPTIONAL - Backstory: Maurice Richard is the leader of a merc group called Militaires Sans Frontières or in english Soldiers Without Borders. This mercenary band believes in doing what is best for the lower class citizen and do not just do any contract for anyone. They will always fight for whom they believe is the better of the two evils. Maurice however grew up a farmer his life until 20 was peaceful and made up of hard labour and long days, until he was conscripted into the military. While fighting in the french army he gained certain skills that allowed him to survive the many campaigns that he had parteken in. During one campaign however he noticed the damage that the war was causing and how much people were suffering. He deserted along with many of his companions, over the years he recruited many to his band until it had grown from a group of 15 to a sizeable force of 178. Now he looks to make his mark and partake in the many wars to come.
Choose 2 Positive and 2 Negative Traits:
Training Expert- Well Equipped Infantry have +2 Defense
Dilligent - Ability to Escape battle 20% More likely and 10% of death becomes 5%
Thalassophobic - All ships have Half hull
Sedentary - Cavalry Maneuver -1
Country: kingdom of prussia
Where:
OPTIONAL - Backstory:
Training Expert- Well Equipped Infantry have +2 Defense
Goal Oriented- Units will reach their destination 33% Faster Than normal
Thalassophobic - All ships have Half hull
Ruthless- Causes double unrest in newly conquered provinces
Country: Bavaria
OPTIONAL - Backstory:
Choose 2 Positive and 2 Negative Traits:
Training Expert- Well Equipped Infantry have +2 Defense
Great organizer - All Deployed units have +2.5 Discipline (Base is usually 10 or 15)
Thalassophobic - All ships have Half hull
Sedentary - Cavalry Maneuver -1
Country: France
Reason To Rebel: None
Where: Thionville
OPTIONAL - Backstory: None
Positive Traits:
1.Training Expert- Well Equipped Infantry have +2 Defense
2.Great organizer - All Deployed units have +2.5 Discipline (Base is usually 10 or 15)
Negative Traits:
9. Thalassophobic - All ships have Half hull
7. Womanizer- Every time the unit moves, the general will have to roll 1-10 (if 8-10) Then the General will remain for 1 day IRL