STEAM GROUP
Guardian Knights GRDnKnights
STEAM GROUP
Guardian Knights GRDnKnights
22
IN-GAME
272
ONLINE
Founded
18 April, 2013
Language
English
Location
United States 
 This topic has been pinned, so it's probably important
In Game Crashes"Reports"
If you have a in game crash, you will notice when you get out to the desktop, there will be a report. If you would like, please post the report here, or on my forums in the Game Crash "Report" thread. This will help me know what is causing players to crash. Most of it is going to be KF alone. I just want to make sure its not what I'm working on and if there is a way to help prevent the crashes.

I recommend using the forums, it is a lot more organized for me to to look at. Link to the thread on the forurms is http://www.guardiansworlds.com/modules/forums/viewtopic.php?f=54&t=263

You will need to be a member to post.

Thank you,
Guardian :)
Last edited by guardiannknight; 29 Sep, 2013 @ 4:21pm
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Showing 1-15 of 145 comments
Carme 29 Sep, 2013 @ 5:25pm 
Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 2396 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 670MX (1422)

General protection fault!

History: USkeletalMeshInstance::Render <- FDynamicActor::Render <- FDynamicActor::Render <- RenderLevel <- KF-Anschar-Persia.myLevel <- FLevelSceneNode::Render <- FCameraSceneNode::Render <- UScriptedTexture::execDrawPortal <- (SRHUDKillingFloor KF-Anschar-Persia.SRHUDKillingFloor @ Function ServerPerksGuardian.SRHUDKillingFloor.RenderTexture : 01EC) <- UObject::ProcessEvent <- (SRHUDKillingFloor KF-Anschar-Persia.SRHUDKillingFloor, Function ServerPerksGuardian.SRHUDKillingFloor.RenderTexture) <- UScriptedTexture::Get <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::SetSimpleMaterial <- FD3D9RenderInterface::SetMaterial <- RenderStaticMesh <- FDynamicActor::Render <- FActorSceneNode::Render <- UCanvas::execDrawActorClipped <- (SRHUDKillingFloor KF-Anschar-Persia.SRHUDKillingFloor @ Function ServerPerksGuardian.SRHUDKillingFloor.DrawHudPassA : 031B) <- UObject::ProcessEvent <- (SRHUDKillingFloor KF-Anschar-Persia.SRHUDKillingFloor, Function KFmod.HUDKillingFloor.PostRender) <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-Anschar-Persia <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
guardiannknight 29 Sep, 2013 @ 7:25pm 
Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 3412 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 690 (1422)

General protection fault!

History: USkeletalMeshInstance::Render <- FDynamicActor::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UShadowBitmapMaterial::Get <- FD3D9RenderInterface::SetProjectorMaterial <- FD3D9RenderInterface::SetMaterial <- RenderStaticMesh <- FDynamicActor::Render <- RenderLevel <- KF-Canvilledelta.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-Canville <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
durbs 29 Sep, 2013 @ 7:31pm 
Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.2 (Build: 9200)
CPU: AuthenticAMD Unknown processor @ 1897 MHz with 4095MB RAM
Video: AMD Radeon HD 7640G (1140)

General protection fault!

History: USkeletalMeshInstance::Render <- FDynamicActor::Render <- FDynamicActor::Render <- RenderLevel <- KF-WestLondon.myLevel <- FLevelSceneNode::Render <- FCameraSceneNode::Render <- UScriptedTexture::execDrawPortal <- (SRHUDKillingFloor KF-WestLondon.SRHUDKillingFloor @ Function ServerPerksGuardian.SRHUDKillingFloor.RenderTexture : 01EC) <- UObject::ProcessEvent <- (SRHUDKillingFloor KF-WestLondon.SRHUDKillingFloor, Function ServerPerksGuardian.SRHUDKillingFloor.RenderTexture) <- UScriptedTexture::Get <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::SetSimpleMaterial <- FD3D9RenderInterface::SetMaterial <- RenderStaticMesh <- FDynamicActor::Render <- FActorSceneNode::Render <- UCanvas::execDrawActorClipped <- (SRHUDKillingFloor KF-WestLondon.SRHUDKillingFloor @ Function ServerPerksGuardian.SRHUDKillingFloor.DrawHudPassA : 031B) <- UObject::ProcessEvent <- (SRHUDKillingFloor KF-WestLondon.SRHUDKillingFloor, Function KFmod.HUDKillingFloor.PostRender) <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-WestLondon <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
guardiannknight 29 Sep, 2013 @ 9:55pm 
Changed the tick rate, seems to took care of those crashes :p
Carme 30 Sep, 2013 @ 5:48am 
Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 2396 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 670MX (1422)

General protection fault!

History: USkeletalMeshInstance::Render <- FDynamicActor::Render <- FDynamicActor::Render <- RenderLevel <- KF-Horizon-GuardsFix.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Horizon* <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Carme 30 Sep, 2013 @ 7:57am 
Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 2396 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 670MX (1422)

General protection fault!

History: USkeletalMeshInstance::Render <- FDynamicActor::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UShadowBitmapMaterial::Get <- FD3D9RenderInterface::SetProjectorMaterial <- FD3D9RenderInterface::SetMaterial <- RenderStaticMesh <- FDynamicActor::Render <- RenderLevel <- KF-No_MercyIII-GuardsFix.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-No_MercyIII <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Build UT2004_Build_[2004-11-11_10.48]

OS: McDonalds Freeware
CPU: AMD super duper processor @ 3462879 MHz with 95673500LBS RAM
Video: Spongebob Squarepants (69)

General protection fault!

History: USkeletalMeshInstance::Render <- FDynamicActor::Render <- FDynamicActor::Render <- RenderLevel <- KF-DOOMedv1-3-GuardsFix.myLevel <-

FLevelSceneNode::Render <- FCameraSceneNode::Render <- UScriptedTexture::execDrawPortal <- (SRHUDKillingFloor KF-DOOMedv1-3-

GuardsFix.SRHUDKillingFloor @ Function ServerPerksGuardian.SRHUDKillingFloor.RenderTexture : 01EC) <- UObject::ProcessEvent <-

(SRHUDKillingFloor KF-DOOMedv1-3-GuardsFix.SRHUDKillingFloor, Function ServerPerksGuardian.SRHUDKillingFloor.RenderTexture) <-

UScriptedTexture::Get <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::SetSimpleMaterial <-

FD3D9RenderInterface::SetMaterial <- RenderStaticMesh <- FDynamicActor::Render <- FActorSceneNode::Render <- UCanvas::execDrawActorClipped <-

(SRHUDKillingFloor KF-DOOMedv1-3-GuardsFix.SRHUDKillingFloor @ Function ServerPerksGuardian.SRHUDKillingFloor.DrawHudPassA : 031B) <-

UObject::ProcessEvent <- (SRHUDKillingFloor KF-DOOMedv1-3-GuardsFix.SRHUDKillingFloor, Function KFmod.HUDKillingFloor.PostRender) <-

FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level

KF-DOOMed v1.3 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2

<- FMallocWindows::Free <- Bacon::Eggs
{MeTaL}Alucard 30 Sep, 2013 @ 8:22pm 
Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 3015 MHz with 4094MB RAM
Video: NVIDIA GeForce GTX 560 Ti (2723)

General protection fault!

History: USkeletalMeshInstance::Render <- FDynamicActor::Render <- FDynamicActor::Render <- RenderLevel <- KF-Esperanza.myLevel <- FLevelSceneNode::Render <- FCameraSceneNode::Render <- UScriptedTexture::execDrawPortal <- (SRHUDKillingFloor KF-Esperanza.SRHUDKillingFloor @ Function ServerPerksGuardian.SRHUDKillingFloor.RenderTexture : 01EC) <- UObject::ProcessEvent <- (SRHUDKillingFloor KF-Esperanza.SRHUDKillingFloor, Function ServerPerksGuardian.SRHUDKillingFloor.RenderTexture) <- UScriptedTexture::Get <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::SetSimpleMaterial <- FD3D9RenderInterface::SetMaterial <- RenderStaticMesh <- FDynamicActor::Render <- FActorSceneNode::Render <- UCanvas::execDrawActorClipped <- (SRHUDKillingFloor KF-Esperanza.SRHUDKillingFloor @ Function ServerPerksGuardian.SRHUDKillingFloor.DrawHudPassA : 031B) <- UObject::ProcessEvent <- (SRHUDKillingFloor KF-Esperanza.SRHUDKillingFloor, Function KFmod.HUDKillingFloor.PostRender) <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-Esperanza <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
{MeTaL}Alucard 1 Oct, 2013 @ 2:47pm 
Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 3097 MHz with 4094MB RAM
Video: NVIDIA GeForce GTX 560 Ti (2723)

General protection fault!

History: UObject::GetFullName <- TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class SentryTechWeapV113.TurretLazor BM[0]) <- UObject::Serialize <- (TurretLazor KF-Waterworks.TurretLazor) <- AActor::Serialize <- TestReach <- (TurretLazor KF-Waterworks.TurretLazor) <- UStruct::SerializeBin <- (Class SentryTechWeapV113.TurretStationary LaserFX[0]) <- UObject::Serialize <- (TurretStationary KF-Waterworks.TurretStationary) <- AActor::Serialize <- TestReach <- (TurretStationary KF-Waterworks.TurretStationary) <- UStruct::SerializeBin <- (Class SentryTechWeapV113.USCMSentryStationary Deleted[0]) <- UObject::Serialize <- (USCMSentryStationary KF-Waterworks.USCMSentryStationary) <- AActor::Serialize <- TestReach <- (USCMSentryStationary KF-Waterworks.USCMSentryStationary) <- UStruct::SerializeBin <- (Class SentryTechWeapV113.AdvancedWelderAttachment Deleted[0]) <- UObject::Serialize <- (AdvancedWelderAttachment KF-Waterworks.AdvancedWelderAttachment) <- AActor::Serialize <- TestReach <- (AdvancedWelderAttachment KF-Waterworks.AdvancedWelderAttachment) <- UStruct::SerializeBin <- (Class KFmod.DeaglePickup Deleted[0]) <- UObject::Serialize <- (DeaglePickup KF-Waterworks.DeaglePickup) <- AActor::Serialize <- TestReach <- (DeaglePickup KF-Waterworks.DeaglePickup) <- UStruct::SerializeBin <- (Class KFmod.TrenchgunMuzzFlash Deleted[0]) <- UObject::Serialize <- (TrenchgunMuzzFlash KF-Waterworks.TrenchgunMuzzFlash) <- AActor::Serialize <- TestReach <- (TrenchgunMuzzFlash KF-Waterworks.TrenchgunMuzzFlash) <- UStruct::SerializeBin <- (Class KFmod.TrenchgunAttachment Deleted[0]) <- UObject::Serialize <- (TrenchgunAttachment KF-Waterworks.TrenchgunAttachment) <- AActor::Serialize <- TestReach <- (TrenchgunAttachment KF-Waterworks.TrenchgunAttachment) <- UStruct::SerializeBin <- (Class SentryTechWeapV113.BugBaitAttachment Deleted[0]) <- UObject::Serialize <- (BugBaitAttachment KF-Waterworks.BugBaitAttachment) <- AActor::Serialize <- TestReach <- (BugBaitAttachment KF-Waterworks.BugBaitAttachment) <- UStruct::SerializeBin <- (Class SentryTechWeapV113.TechM7A3MAttachment Deleted[0]) <- UObject::Serialize <- (TechM7A3MAttachment KF-Waterworks.TechM7A3MAttachment) <- AActor::Serialize <- TestReach <- (TechM7A3MAttachment KF-Waterworks.TechM7A3MAttachment) <- UStruct::SerializeBin <- (Class KFmod.AxePickup Deleted[0]) <- UObject::Serialize <- (AxePickup KF-Waterworks.AxePickup) <- AActor::Serialize <- TestReach <- (AxePickup KF-Waterworks.AxePickup) <- UStruct::SerializeBin <- (Class ROEffects.MuzzleFlash1stSTG Deleted[0]) <- UObject::Serialize <- (MuzzleFlash1stSTG KF-Waterworks.MuzzleFlash1stSTG) <- AActor::Serialize <- TestReach <- (MuzzleFlash1stSTG KF-Waterworks.MuzzleFlash1stSTG) <- UStruct::SerializeBin <- (Class ROEffects.KFShellEjectMac Deleted[0]) <- UObject::Serialize <- (KFShellEjectMac KF-Waterworks.KFShellEjectMac) <- AActor::Serialize <- TestReach <- (KFShellEjectMac KF-Waterworks.KFShellEjectMac) <- UStruct::SerializeBin <- (Class KFmod.MAC10Attachment Deleted[0]) <- UObject::Serialize <- (MAC10Attachment KF-Waterworks.MAC10Attachment) <- AActor::Serialize <- TestReach <- (MAC10Attachment KF-Waterworks.MAC10Attachment) <- UStruct::SerializeBin <- (Class KFmod.FlameThrowerAttachment Deleted[0]) <- UObject::Serialize <- (FlameThrowerAttachment KF-Waterworks.FlameThrowerAttachment) <- AActor::Serialize <- TestReach <- (FlameThrowerAttachment KF-Waterworks.FlameThrowerAttachment) <- UStruct::SerializeBin <- (Class ServerPerksGuardian.SRHumanPawn WeaponAttachment[0]) <- UObject::Serialize <- (SRHumanPawn KF-Waterworks.SRHumanPawn) <- AActor::Serialize <- TestReach <- (SRHumanPawn KF-Waterworks.SRHumanPawn) <- UStruct::SerializeBin <- (Class ServerPerksGuardian.KFPCServ AcknowledgedPawn[0]) <- UObject::Serialize <- (KFPCServ KF-Waterworks.KFPCServ) <- AActor::Serialize <- TestReach <- (KFPCServ KF-Waterworks.KFPCServ) <- UStruct::SerializeBin <- (Class KFmod.KFShadowProject BaseController[0]) <- UObject::Serialize <- (KFShadowProject KF-Waterworks.KFShadowProject) <- AActor::Serialize <- Te
Carme 1 Oct, 2013 @ 9:43pm 
Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 2396 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 670MX (1422)

General protection fault!

History: USkeletalMeshInstance::Render <- FDynamicActor::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UShadowBitmapMaterial::Get <- FD3D9RenderInterface::SetProjectorMaterial <- FD3D9RenderInterface::SetMaterial <- FProjectorRenderBatch::Render <- RenderLevel <- KF-No_MercyIII-GuardsFix.myLevel <- FLevelSceneNode::Render <- FCameraSceneNode::Render <- UScriptedTexture::execDrawPortal <- (SRHUDKillingFloor KF-No_MercyIII-GuardsFix.SRHUDKillingFloor @ Function ServerPerksGuardian.SRHUDKillingFloor.RenderTexture : 01EC) <- UObject::ProcessEvent <- (SRHUDKillingFloor KF-No_MercyIII-GuardsFix.SRHUDKillingFloor, Function ServerPerksGuardian.SRHUDKillingFloor.RenderTexture) <- UScriptedTexture::Get <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::SetSimpleMaterial <- FD3D9RenderInterface::SetMaterial <- RenderStaticMesh <- FDynamicActor::Render <- FActorSceneNode::Render <- UCanvas::execDrawActorClipped <- (SRHUDKillingFloor KF-No_MercyIII-GuardsFix.SRHUDKillingFloor @ Function ServerPerksGuardian.SRHUDKillingFloor.DrawHudPassA : 031B) <- UObject::ProcessEvent <- (SRHUDKillingFloor KF-No_MercyIII-GuardsFix.SRHUDKillingFloor, Function KFmod.HUDKillingFloor.PostRender) <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-No_MercyIII <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Carme 2 Oct, 2013 @ 1:39am 
Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 2396 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 670MX (1422)

General protection fault!

History: USkeletalMeshInstance::Render <- FDynamicActor::Render <- FDynamicActor::Render <- RenderLevel <- KF-Helmzdeep_[Lord_of_the_Ring]_durbsfix.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-Helmzdeep <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Carme 3 Oct, 2013 @ 1:11am 
Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 2396 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 670MX (1422)

General protection fault!

History: USkeletalMeshInstance::Render <- FDynamicActor::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UShadowBitmapMaterial::Get <- FD3D9RenderInterface::SetProjectorMaterial <- FD3D9RenderInterface::SetMaterial <- FProjectorRenderBatch::Render <- RenderLevel <- KF-Rodeados_Final-GuardsFix.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-Rodeados <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
{MeTaL}Alucard 3 Oct, 2013 @ 11:01am 
Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 3014 MHz with 4094MB RAM
Video: NVIDIA GeForce GTX 560 Ti (2723)

General protection fault!

History: USkeletalMeshInstance::Render <- FDynamicActor::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UShadowBitmapMaterial::Get <- FD3D9RenderInterface::SetProjectorMaterial <- FD3D9RenderInterface::SetMaterial <- RenderStaticMesh <- FDynamicActor::Render <- RenderLevel <- KF-Deadcity.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Deadcity <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Carme 3 Oct, 2013 @ 2:58pm 
Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 2396 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 670MX (1422)

General protection fault!

History: USkeletalMeshInstance::Render <- FDynamicActor::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UShadowBitmapMaterial::Get <- FD3D9RenderInterface::SetProjectorMaterial <- FD3D9RenderInterface::SetMaterial <- FProjectorRenderBatch::Render <- RenderLevel <- KF-Tactical-GuardsFix.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-Tactical <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Nosh 3 Oct, 2013 @ 7:17pm 
Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 1797 MHz with 4095MB RAM
Video: Intel(R) HD Graphics 4000 (2867)

General protection fault!

History: USkeletalMeshInstance::Render <- FDynamicActor::Render <- FDynamicActor::Render <- RenderLevel <- KF-Doom2Map32v1.myLevel <- FLevelSceneNode::Render <- FCameraSceneNode::Render <- UScriptedTexture::execDrawPortal <- (SRHUDKillingFloor KF-Doom2Map32v1.SRHUDKillingFloor @ Function ServerPerksGuardian.SRHUDKillingFloor.RenderTexture : 01EC) <- UObject::ProcessEvent <- (SRHUDKillingFloor KF-Doom2Map32v1.SRHUDKillingFloor, Function ServerPerksGuardian.SRHUDKillingFloor.RenderTexture) <- UScriptedTexture::Get <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::SetSimpleMaterial <- FD3D9RenderInterface::SetMaterial <- RenderStaticMesh <- FDynamicActor::Render <- FActorSceneNode::Render <- UCanvas::execDrawActorClipped <- (SRHUDKillingFloor KF-Doom2Map32v1.SRHUDKillingFloor @ Function ServerPerksGuardian.SRHUDKillingFloor.DrawHudPassA : 031B) <- UObject::ProcessEvent <- (SRHUDKillingFloor KF-Doom2Map32v1.SRHUDKillingFloor, Function KFmod.HUDKillingFloor.PostRender) <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-Doom2 Map 32v1 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
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