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Guardian Knights GRDnKnights
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Guardian Knights GRDnKnights
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Accepted Suggestions:
These suggestions have been reviewed and approved by guardian and will be implemented in some manner.
  • [✓]SharpShooter perk get the pistols also, limited few total weapon count. :Suggested by Scratch.

  • [✓]Increase in ammo for Demolition per level, maybe 200% increased ammo at level 10? So 20% per level would negate less damage than LRE but would be equally as viable. :Suggested by FlameBird6. Note-Nade ammo increase happens after level 11+, nothing changed in the suggestion except in ammo in creases.

  • [✓]Demo amuiniton limit increase on harpoon gun. :Suggested by Accidential_Poisoner(message from Non-Pro).

  • [✓]Assualt Rifle speacislt move down a single level(10 to 9) for viable use during levels 10-20. Counter act low damage of the lower weapons of ARS. :Suggested by Accidential_Poisoner(message from Non-Pro). NOTE the m60 has been from lvl 20 to lvl 15

  • [✓]Adavance welder to stock support perk. :Suggested by Unknown(msg me name if it was you).

  • [✓]Commando larger explsoive nade. :Suggested by Negor_Da_Ags.

  • [✓]Brawler be able to shoot hadoukens so he can be a real street fighter. :Suggested by Negor_Da_Ags.

  • [✓]Allow brawler to throw all 50 knives at once so i can paint peoples faces with my knives with one convenient and fuel efficient click :D. :Suggested by Negor.

  • [✓]Sonic blaze get extra grenades as it lvls. :Suggested by Negor.

  • [✓]The new turret that Guardian has added for the perk "SentryTech" is pretty cool. It's the SoundFX_Radius needs to be fixed. :Suggested by ~{S.S.E.}~Pvt.Derp

  • [✓]I'd like that to change: like on waves 4+, Tank Scrakes would spawn. :Suggested by ~{S.S.E.}~Pvt.Derp

  • [✓]Now that the crashs caused by clusters seem to be fixed could trhe fire rate for them possibly be upped? :Suggested by Scratch

  • [✓]SMGS' PP19 needs a buff, so does SMGS ammo count. :Suggested by Mush.





Diened Suggestions:
These suggestions have been reviewed and decided by guardian it would in the best interest to not proceeded with the ideas. Although they have been denied there is still a chance for some type of implementation later on.
  • Commando base damage is weak and has extremely low ammo reserves. :Suggested by Unit-5.

  • Increase speed on ninja. :Suggested by Blank_Ghost.


  • Extra horror throwing blade per level after level 10; Aid in combat against bloats. :Suggested by ☭ ᵒˡᵍᵃ ᵗʰᵉ ᵇᵃʳᵇᵃʳᶤᵃᶰ ☭.

  • Mini Ninja clots attack speed and spawn rate reduced slightly.:Suggested by Accidential_Poisoner(message from Non-Pro).

  • Evo spawn and jump height reduced to prevent glitching. :Suggested by Accidential_Poisoner(message from Non-Pro).

  • Brawler recieves a " cool effect... weapon such as the guardians excalibur or sword master." :Suggested by Accidential_Poisoner(message from Non-Pro).

  • Toxin damage resistance reworked; currently reported to receive mostly single shot kills. (Note: perk was designed to be weak to melee.) :Suggested by Accidential_Poisoner(message from Non-Pro).

  • Commando at lvl 9 receives a modified grenade,"Holy handgrenade." (Note battle medic has weapon called "mega orca healer" does excatly this but doesnt have the animation/green effect):Suggested by Negor_Da_Ags.

  • Battlemedic should require less damage for levels 4 and 5, but become more "team player" orientated until the acquisition of the p90. :Suggested Veniox NOTE perk becomes extremely better later on.

  • A notification for when a player has been AFK for 9 minutes telling them they will be kicked soon if they dont move so they arent kicked when they are spectating. Such as warning in chat saying "one minute before "Username" is kicked for being AFK." :Suggested by Scratch.

  • A Golden Clot: A zed with an extremely low spawn rate but increadibly high body health(100k-1mil).Although it suicides 1 minute after it spawns. so you have to cut it up real fast. :Suggested by Negor_Da_Ags.

  • Reduce the recoil on the Mk11SR for sniper. i feel like its a little much. :Suggested by Blank_Ghost.

  • New design for the m4/203 for battle medic. :Suggested by L.

  • Berserker should get the Rage Yell. :Suggested by Metal Alucard.

  • How about changing the dual medibots that the BattleMedic gets into one that heals more efficiently. :Suggested by Jelinator.

  • Significantly increase the movement speed of all melee classes (or at least the melee classes that don't already get a boost). :Suggested by RGeezy911.

  • Add one or two ranged weapons to the arsenal of every melee class (or at least the melee classes that don't already get ranged weapons). :Suggested by RGeezy911.

  • Give sword master and ninja swords the ability to make their targets bleed. the bleed should do low damage per second like 10 damage or so. :Suggested by Negor

  • Give Guardian Weapons the ability to slow zeds that are hit. :Suggested by Negor

  • Give Brawler and horror/blunt weapons the ability to stun zeds for .3 seconds. :Suggested by Negor

  • Allow the Pistol Pros Colt to knock back zeds similiarly to the Berserkers Dwarfs! Axe. :Suggested by Negor

  • Change perks that deal extra headshot damage bonus from 100% at lvl 10 to 150%-200% at lvl 10. :Suggested by Negor.

  • Cast a vote to auto-end a wave if there are a few zeds left that are stuck around the map.(I think this is a fantasic idea PW.) :Suggested by DuskFall.

  • Frost and Cinder get Lilith's Kisses at 8.
[/strike]:Suggested by Scratch.

  • The pistol pro should get a rail gun pistol like the DGS.
  • [/strike] :Suggested by TheEvilClown.

  • Give a weapon at lvl 16, like a halfway mark weapon. would make the lvl 11-20 grind alot more fun :P.
  • [/strike]:Suggested by Blank_Ghost.

  • SentryTech, like something for the HUD that shows the curret HP of your turrets. Kinda like a seperate bar for each turret showing current health.
  • [/strike]:Suggested by ~{S.S.E.}~Pvt.Derp

  • Could the damage of the Boomers and Dingle Berries be decreased. The hurt the turrets to much, or atleast allow us to repair the other two turrets?
  • [/strike] :Suggested by ~{S.S.E.}~Pvt.Derp

  • No Shock Fist [Lost Information]

  • No Toxin Buff [Lost Information]

  • No USMC Turret buff/More Turret weld opitions [Lost Information]

  • No Force Guardian [Lost Information]

  • Ninja Perk Grapple changes [Lost Information]


  • Brawler needs a ranged weapon; speificly one of the knife attached to chain variant. :Suggested by Knee Gore.

  • Certain number of adrenaline blasts that allow the berserker to truly go berserk perhaps(one per level Ranger). :Suggested by Durbs.

  • Give Swordmaster a spell sword! left click would shoot thunder, and right click would shoot fire.So i can finnally give lightning bugs and firebugs a taste of their own medicine! :Suggested by Negor.

  • I'd like to see other zeds on the 'Mainly-Stock-Zeds." Could it be possible to add DeadSpace Zeds? :Suggested by ~{S.S.E.}~Pvt.Derp

  • sentry tech's USCM turret should be buffed. :Suggested by Uberzilla

  • Could the Tarantula Turrets be made smaller or something? When a Tech above like 6 uses them it becomes almost impossible to see due to the number of them. :Suggested by Valkoor.

  • Change ARS back to single damage requirement :(. :Suggested by Colin.

  • New lvl 9 weapon for berserker:
    Berserker's Rage
    This weapon will have 2 parts, first you will activate and it will work like a regular rage scream doing damage to all enemies around the berserker.
    Second after the yell the weapon will turn the berserker Giant and give the berserker 1000 hp to go berserk and kill stuff with. Suggested by Negor.

  • Allow headshots achieved by the CrossBowMan's Autobow contribute to total headshots, especially considering that the Crossbow (not Buzzsaw/variants) was originally designed for Sharpshooter, whose levelling requirement was to get headshots. The Autobow is just a faster-firing Crossbow, anyway (Approx. 4x faster at level 10). It should also be noted that the base Crossbow for CrossBowMan does contribute to headshots. :Suggested by Mush

  • Possibly give StormTrooper an energy sword or some sort of melee weapon that is better than the knife just in case there is still zeds left after you are out of ammo. :Suggested by Scratch

  • SMGS' MP5A4, when sold, breaks the 9mm pistol. Its ammo count drops to 3/5, and costs £1 to fill. It loses all usefulness as a weapon (it cannot shoot), and only functions as a flashlight. :Suggested by Mush

  • Battle Medic heal gas should count towards BM dmg when damaging zeds. :Suggested by DuskFall.

  • Add heal damage to holy hand gernade. :Suggested by Mumbler.

  • SMGS' PP19 needs a buff, so does SMGS ammo count. :Suggested by Mush.

  • Add a (more literal) defensive turret.
  • [/strike]:Suggested by Mush.

  • Add medic dart charge meter to BM weapons.:Suggested by Uber.

  • Add heal damage to holy hand gernade.:Suggested by Mumbler.


  • Add a (more literal) defensive turret. :Suggested by Mush.


  • I would love to see different colors for the level 11-20, instead of going back to red once you hit 11, you should make it a different color like Blue, Green, Purple. idc something other than red would be awesome. The icon should still be kept to show Elite status on the perk along with different colors would help new players see the differences per say between a lv. 10 and a lv. 20 perk. I personally was thinking of perhaps a light shade of green for levels 11-15 and a darker purple for 16-20. :Suggested by Thrill and Cerberus.

  • Make the Hadouken larger at max charge. :Suggested by Negor.


  • remove EVO Shades from non pro servers :Suggested by Uber.

  • Lower the welds required for sentry tech because people end up boosting it anyway.:Suggested by §†Ðåft Cåt†§

  • Would be Badass to see Equilibrium Pistols Added to Pistol pro classes. Theres also Duelies with them for Duel pistol classes as well. Or replace the mercy Pistol with this but no stat change cept the sound. Its basically a machine pistol anyway if you watch the movie you would know xD.http://www.airsoftgi.com/images/M9equilA.jpg
    :Suggested by Zhou Tai.

  • New perk called, weapons specialist, has tons of random weapons from the server and would be the easiest class yet to level. It would be fun having that perk for beginners who dont know how to play the server. :Suggested by §†Ðåft Cåt†§

  • Random idea, a chance for a Mega Bobo the Boomenator to replace the Patriarch the Destroyer for the boss wave. He could spawn little bobos. :Suggested by Cellist.



  • Remove the tele grippers from the normal servers, new players join and we try to teach them but they get stuck and die then leave. :Suggested by §†Ðåft Cåt†§.


  • Maybe you could add the Option to Select the difficulty of the No Custom Zed Non-pro server, so people could vote choose what the difficulty would be...? Seems like a good idea to me. ;Suggested by Secretagent.


  • Random idea, Mario perk. Main method of attack would be jumping on zeds. Could gain damage, jump height, and fall resistance on level. Not entirely sure about resistances or weaknesses if any. Perhaps a form of fireball attack at higher levels and a hammer(a la Donkey Kong) for lower levels. Suggested by Cellist

  • Perk suggestion, "Paragon of Elements" 40-60 mil perk
    General idea: Has a high resistance to fire and bile, however is weak to melee damage and explosives. Base movespeed is actually ideal, but for balancing purposes it can be w/e. Would use SMGs and ARs that do various effects stemming from "elemental" damage (Ex. Toxin damage, burning, slowing zeds via lightning or ice etc). Also would obtain several types of grenades (the whole fire/toxin/frost/lightning thing).The main 'gimmick' of this perk is that it has a higher than average armor capacity (armor is weaker to compensate), so while it could take a larger burst of damage during the round, it would lose that health buffer until it suicides in the next trader time (I think this will give it a unique feel for a perk, instead of just having a super cool flashy epilepsy gun). Would serve as a medium-ranged class, excelling at groups of zeds or special zeds vulnerable to a specific kind of damage like Metal zeds, the various Crawlers, and Mega Ghouls.
    Any questions or other ideas feel free to PM me, I've had this brewing in my head for months but I'm definitely open to suggestions.P.S. I'll forget about the wizard perk if you make this a thing =p :Suggested by Shihamut.

  • Make the thump for the thumper turret less bright? Or at least not as many rings.. Blinds me when it goes off/dies. :Suggested by Kidzilla

  • Let the Guardian perk gain 1% stronger armor per elite lvl so 85% at lvl 20, or atleast 1% every 2 elite lvls so 80% at lvl 20.:suggested by Negor

  • Switch ARS' weapons, so at level 4 it gets the Type-19, and at 7 it gets the PP19 (maybe even move the PKM down to 6, so the perk at least gets something other than armour, and so it's not always an inferior weapon - right now both weapons are outmatched by the [recently globally buffed] PP19).:Suggested by~Mush

  • Possibly give Cinder/Frost a bit of penetration with their projectiles, because they have none whatsoever. I have no idea if this is the way it's supposed to be or not, but I was thinking that could help the classes out a tiny bit. Suggested by Dusk.
  • [/list]
    Last edited by <Guardians>PrimeWire; 22 Nov, 2014 @ 2:24pm
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    Showing 1-1 of 1 comments
    Pending Suggestions:
    These suggestions have yet to be reviewed, but have been moved from the board to clear some space. These suggestions will be reviewed and niether have been approved or denied.
    • Brawler needs a ranged weapon; speificly one of the knife attached to chain variant. :Suggested by Knee Gore.

    • Certain number of adrenaline blasts that allow the berserker to truly go berserk perhaps(one per level Ranger). :Suggested by Durbs.

    • New map LittleDeathBasin Fix2. :Suggested by BlankGhost.

    • Have prime make me a banana!! :Suggested by Negor

    • Toxin could use a pipebomb, and it could perhaps look like a BoBo present? Maybe not yellow... :Suggested by Shihiamut

    • Maybe we could add this map, i took a quick look at it and it looked pretty good .CraftingFloor A Workshop Item for Killing Floor :Suggested by Al.

    • KF-Stalker-Prometeus A Workshop Item for Killing Floor
      (played this map lots of times on other servers, would work well on how its set up and the playstyle of this server.:Suggested by Blank_Ghost

    • Return of the pat gun. :Suggested by Uber.

    • Allow the Brawlers Bat to push zeds, and maybe buff it.
      And allow brawler to throw baseballs, and throwing nails, and throwing bananas, and throwing barrels, and throwing monkeys and throwing scythes and throwing guardians. :D
      and create a giant orca launcher that will then be called the cannon!
      And throwing bananas! :Suggested by Negor

    • Sonic blaze:
      Change the Super Novas weapon slot from 5 to 4 so it can be used more easily. :Suggested by Negor.

    • Add the monkey scrake to the server Name him Caesar and have him spawn: Gorrilla - Fp with monkey scrake skin. Primate - A crawler with monkey scrake skin. Monkey - A clot with monkey scrake skin. Alternatively you can call him donkey kong and have him throw barrels.
      Also I thought it would be a pretty cool weapon if sonic blaze could do that stream of fire thing the Guardians of the Swarm do.:Suggested by Negor

    • My Support Specialist Suggestion:
      Making this more of a Support perk. Add Baricades which will act as a wall between players and zeds but not actually deal damage. Add Spiked Barricades Baricades that deal small damage to zeds that attack them.
      Both Baricades will be weldable but won't have much hp (1000 at most) Add the Decoy will attract zeds to attack it until it gets destroyed. Add the Decoy bomb will do the same as the decoy but will explode when it gets destroyed damaging zeds and the player if they're near it. Neither Decoy will be weldable. Add the Boomster Stick an upgraded hunting shotgun that will take twice as long to reload but will shoot 3 times as much pellets as the original. Also give the Support Specialist the Ammo turret.
      Or give the support spec the ammo barricade, keeps out zeds and spews out ammo the best of both worlds. :Suggested by Negor.

    • had an idea for a perk
      the 'Gas' perk: essentally a Long Range Toxin Trap Specialist.
      weak to fire (you know, gasses are quite flamable) and about 25% slower at lvl 10 (starts 50% slower), melee resistance might be -300% to start and -100% to finish (maybe -200% to finish). armour may also be a tad stronger like some other perks maybe capping at 10% stronger. The damage i was thinking may go up by 15% up to 150% more gas damage at lvl 10 then increase by 10% after that till 20, making the damage cap at 250% extra gas damage. :Suggested by Scottish.

    • Matrix needs a buff at high levels, it's dreadful. The level 8 and 9 weapons are surpassed by the P90, acquired at level 7. It's especially pathetic for a 60mil perk, considering it doesn't have any AoE weapons to level with, and the only real benefit is a near-bottomless clip and a speed boost. The damage bonus over levels is horrific, too, capping at 55% at 10. I suggest giving the PP19 at 8, the Master Katana and M60 at 9 (so it actually has some practical use), and increasing the damage gain from levels to 10%.:Suggested by Dusk.

    • I think it'd be really cool if some of Frost's weapons extinguished burning teammates. It'd put a bit more emphasis on support and working together. :Suggested by Vamp

    • Anti-fire turret for Frost which destroys all fire projectiles in a small range, friendly or not, because almost nobody (at least on noncustom) would work together for extinguishing team mates, let alone play Frost at all.
      Frost extinguishing flaming allies is still a good idea though. :Suggested by Mush

    • Add the LAW Rocket Launcher to Cinder and Frost at lv. 8. :Suggested by Scratch

    • Ninja
      Poison Knives like poison katana but ranged. For balance make them not pickup-able Something like a temp invisibility or smokescreen that makes zeds not target you for 5 secs on a 1 min cooldown. :Suggested by Frightman

    • Toxin
      Make enemies that are metal/have metal weak to Toxin like Mega clot and all spawns, Patriarch and mini pats, fleshpounds :Suggested by Frightman

    • Give it a stronger dot and make it tick every sec for 3 seconds instead of 5. For the same overall damage. Most things don't live for 5 seconds :Suggested by Frightman

    • Toxin Pipebomb, maybe a recolor of the incendiary pipe. :Suggested by Frightman

    • Stormtrooper/HST
      Electrostaff melee weapon
      Pic here: http://starwars.wikia.com/wiki/Electrostaff
      There probably isn't a model or anything so any old staff/stick will do. :Suggested by Frightman

    • Battle Medic
      Give it a crossbow like at level 2 or 3 with a heal dart alt fire. :Suggested by Frightman

    • 900mm Pistol: Suggested by Negor

    • Give DGS a little bit more speed. the damage is decent, but lacks a bit so a bit more speed would match the perk. not saying a ton, but just a tad more would help. also if possible make dgs able to have a higher fire rate. :Suggested by Blank.

    • Blank_Ghost 15 hours ago
      also random idea, but it wouldbe cool for matrix nades to activate zed time instead of stun. and dgs maybe a burst of speed or stun nades.. :Suggested by Blank.

    • Give the Ninja Master Claws at 7, Master Katana at 8, and Master Poison Katana at 9, as the Claws are weaker than the Master Katana, and they hit slower, too. :Suggested by~Mush

    • Have the gate on the map TheGreatPyramid-Arena stay open after trader wave is done and a lightning cross bow. Add quake 3 gauntlet weapon to quake marine. :SUggested by Tangle

    • Lost exp from server. :Suggested by Divernce

    • Buff Brutes fists so that I can dish out some justice on these outlaws we have dubbed zeds. :Clot:I need to punch them zeds fast so I can make mincemeat of them ibluemuhaha :Suggested by Al

    • In short double doom 1&2 weapon's max ammo on the doom perk as a reference to the marine having a backpack and give them extra damage for the doom perk too for the doom server. :Suggested by Scottish

    • SMGS is fine, nerf everything else pls~Mush

    • This would be reviving an old complaint, but reduce how loud turrets are, I would like to be able to hear my own guns shooting.~Mush

    • Increase the ammo count for the Orca Pyro Bomb to 20 and double the cost of each projectile. Suggested by Scratch

    • The thumper turrets, they push zeds sure thats all well and good, but they also push players, and even if a person is crouching they will fall off and edge and this can get a lot of people killed. i'd suggest removing the turret pushing players if possible. :Suggested by Scottish

    • Some love to the matrix would be nice. Suggested by Spy

    • Would also like to see LRE get the M202 at lv. 9 seeing as its a perk that specializes in rocket launchers and the M202 is definitely one of the better rocket launchers on the server.
      Suggested by [GK]Scratch.

    • I've gotten my Matrix to 10 and it's terribly underwhelming... Needs to be at least a bit stronger o3o It's kind of hard to utilize the extra ammo considering you get killed so easily
      Suggested by [CoM]Duskfall

    • Remove the flame turret. It's annoying, laggy, makes headshots difficult (as with regular fire), makes aiming tedious for those with higher pings, has crappy range, and tends to push players around.Suggested by ~Mush

    • A zed that uses a random base game player skin and holds a Bullpup, but when it reaches a player, explodes. To make it like a Spy from TF2 but with boomer atributes. Suggested by Zilla

    • Increase the AoE of Frost weapons between levels 10 and 20 (+10/level, getting to 300 at 20). It does after all get only 10% extra damage per level :cSuggested by ~Mush

    • For street brawler, I was thinking that the ballistic fist from fallout could be a nice addition, though I wonder if the explosive kind of effect would be possible on melee weapons, let alone making them not hurt the player as much, if at all.
      If the explosive effect is possible, could be fun against FP's early lvls. That isn't taking into account the lack of normal FP's on the pro server though but hey ho. And being able to gib Zeus (zeds* XD, dat autocorrect, I'm leaving that) with a punch could be fun too :3
      If it ain't possible, a simple power fist from fallout would do nicely, but maybe knock dead zeds skyward upon death and call it the falcon punch. Also, correct me if I'm wrong but doesn't the falcon punch have some fire ability too, so it might be nice for sonic blaze too.Or both would be awesome :3 Suggested by ScottishBoy

    • E: Possible to increase the explosion radius of the M79 per level for LRES after 10? Suggested by Zilla

    • Would like to see a perk that does more damage as it loses health(Like maybe 500% damage bonus at 8 health 0% Bonus at 100 health, 50% less damage at 200 health for lv. 10 stats for the perk). Has a slightly increased movement speed(For helping dodge zed attacks) No increased damage from an zed attacks(The low health needed to keep a good damage bonus would be a great weakness for the perk). An armor durability bonus similar to what Field Medic has at a rate of 5% per level(So 50% armor durability at 10). The perk could possibly use this weapon set for leveling:Level 0: MK23
      Level 1: Dual MK23
      Level 2: UMP 45 & SP Thompson
      Level 3: HSG
      Level 4: Mkb42 & M4
      Level 5: KRISS & AA12
      Level 6: SP Shotgun
      Level 7: Stinger & Self Destruct(Adding SD because what Masochist wouldnt fantasize about death?)
      Level 8: M249
      Level 9: M60
      Level 10: XMV and Airstrike(Similar to what AST's zed gun Alt fire does except with explosives instead of lightning) A possible name for this perk could be "The Masochist"(Suggesting this name because it could be beneficial to hurt yourself on this perk) Suggested by Scratch

    • Also 1-7 HP redeems, and the flashing red near-dead screen is pretty annoying, too, especially if your perk would have to deal with that for maximum efficiency.Suggested by Mush

    • Make it impossible to stun Evo Shades with X damage strikes, as Evos pose very little threat to any perk that can stun them easily, but are a massive threat to perks which don't deal powerful attacks (similarly with Scrakes, except Scrakes aren't ludicrously fast and can't jump nearly as high).
      Keep the stunlock from rapid attacking if possible though, as it would somewhat balance out the hard hitting perks (the XTroopers, perks with Zedguns, Doom Marine and Sab [HopMines], LRES, DGS and PPro [Rocketpistol], etc.) with the perks which rely on quick, weaker attacks (most 20-30mil perks) Suggested by Mush


    • I heard a recommendation that the end boss, Patriarch the Destroyer, should have some sort of health bar on your HUD, like maybe at the top of the screen. Heard it from Yologamer64 Suggested by {MeTaL}Alucard
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