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(played this map lots of times on other servers, would work well on how its set up and the playstyle of this server.:Suggested by Blank_Ghost
And allow brawler to throw baseballs, and throwing nails, and throwing bananas, and throwing barrels, and throwing monkeys and throwing scythes and throwing guardians. :D
and create a giant orca launcher that will then be called the cannon!
And throwing bananas! :Suggested by Negor
Change the Super Novas weapon slot from 5 to 4 so it can be used more easily. :Suggested by Negor.
Also I thought it would be a pretty cool weapon if sonic blaze could do that stream of fire thing the Guardians of the Swarm do.:Suggested by Negor
Making this more of a Support perk. Add Baricades which will act as a wall between players and zeds but not actually deal damage. Add Spiked Barricades Baricades that deal small damage to zeds that attack them.
Both Baricades will be weldable but won't have much hp (1000 at most) Add the Decoy will attract zeds to attack it until it gets destroyed. Add the Decoy bomb will do the same as the decoy but will explode when it gets destroyed damaging zeds and the player if they're near it. Neither Decoy will be weldable. Add the Boomster Stick an upgraded hunting shotgun that will take twice as long to reload but will shoot 3 times as much pellets as the original. Also give the Support Specialist the Ammo turret.
Or give the support spec the ammo barricade, keeps out zeds and spews out ammo the best of both worlds. :Suggested by Negor.
the 'Gas' perk: essentally a Long Range Toxin Trap Specialist.
weak to fire (you know, gasses are quite flamable) and about 25% slower at lvl 10 (starts 50% slower), melee resistance might be -300% to start and -100% to finish (maybe -200% to finish). armour may also be a tad stronger like some other perks maybe capping at 10% stronger. The damage i was thinking may go up by 15% up to 150% more gas damage at lvl 10 then increase by 10% after that till 20, making the damage cap at 250% extra gas damage. :Suggested by Scottish.
Frost extinguishing flaming allies is still a good idea though. :Suggested by Mush
Poison Knives like poison katana but ranged. For balance make them not pickup-able Something like a temp invisibility or smokescreen that makes zeds not target you for 5 secs on a 1 min cooldown. :Suggested by Frightman
Make enemies that are metal/have metal weak to Toxin like Mega clot and all spawns, Patriarch and mini pats, fleshpounds :Suggested by Frightman
Electrostaff melee weapon
Pic here: http://starwars.wikia.com/wiki/Electrostaff
There probably isn't a model or anything so any old staff/stick will do. :Suggested by Frightman
Give it a crossbow like at level 2 or 3 with a heal dart alt fire. :Suggested by Frightman
also random idea, but it wouldbe cool for matrix nades to activate zed time instead of stun. and dgs maybe a burst of speed or stun nades.. :Suggested by Blank.
Suggested by [GK]Scratch.
Suggested by [CoM]Duskfall
If the explosive effect is possible, could be fun against FP's early lvls. That isn't taking into account the lack of normal FP's on the pro server though but hey ho. And being able to gib Zeus (zeds* XD, dat autocorrect, I'm leaving that) with a punch could be fun too :3
If it ain't possible, a simple power fist from fallout would do nicely, but maybe knock dead zeds skyward upon death and call it the falcon punch. Also, correct me if I'm wrong but doesn't the falcon punch have some fire ability too, so it might be nice for sonic blaze too.Or both would be awesome :3 Suggested by ScottishBoy
Level 1: Dual MK23
Level 2: UMP 45 & SP Thompson
Level 3: HSG
Level 4: Mkb42 & M4
Level 5: KRISS & AA12
Level 6: SP Shotgun
Level 7: Stinger & Self Destruct(Adding SD because what Masochist wouldnt fantasize about death?)
Level 8: M249
Level 9: M60
Level 10: XMV and Airstrike(Similar to what AST's zed gun Alt fire does except with explosives instead of lightning) A possible name for this perk could be "The Masochist"(Suggesting this name because it could be beneficial to hurt yourself on this perk) Suggested by Scratch
Keep the stunlock from rapid attacking if possible though, as it would somewhat balance out the hard hitting perks (the XTroopers, perks with Zedguns, Doom Marine and Sab [HopMines], LRES, DGS and PPro [Rocketpistol], etc.) with the perks which rely on quick, weaker attacks (most 20-30mil perks) Suggested by Mush