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 This topic has been pinned, so it's probably important
The Board(Post your Suggestion/Bug/Glitchs)
The Board

Guard's grading tools ✔️ ✖️
Hello and welcome everyone; I hope you have enjoying playing on the servers. But sometimes we mess up, or bugs appear. Well I encourage you to post a comment with a description of the bug or glitch and ill add it into the todo list. Have any suggestions to improve a perk and/or a weapon; then go ahead and drop a comment it’ll be added into the suggestion list. Thanks, PrimeWire.

Ultimately the choice is guardians to modify, tweak, add, or change any and everything pertaining and housed on the server. Any changes can be reversed with out notice at any moment.
Check for pervious suggestions in the archive before posting please, thanks PrimeWire.
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Hold "ctrl" + "F" for quick search mode

KEY

All approved and denied suggestions have been moved to the Archive thread. I will keep most suggestions both approved and denied atleast one day on the board before archiving them.

Updated: 1/30/2015 Last Reviewed by Guardian: 12/21/2014


Suggestions:
All suggestions left with out any strikes or checks are undecided and will remain until a choice has been decided. *Special thanks to RGeezy*
  • if sentry tech can be limited as to how many are allowed in the game that'd be helpful, for instance if one high lvl sentry and others are holding out quite fine against the horde, then another 2 high lvl sentrys come in and, against thier better judgement, stay sentry and place down all their turrets too, it makes things near unkillable, even for high lvled perks and that wave is normally a wipe. it takes away any chance of even being able to win on non pro (which isnt pro and is supposed to be easier) Suggested by Scottish

  • Brute should get some faster reload bonuses :Suggested by Brute

  • And I'm not sure if this is a bug or just a complete troll, but Berserker's level 10 Golden Katana does the exact same damage as the regular one. The stats for Berserker are perfectly fine, but the damage the weapons themselves do, is so abhorrently low that with any of the weapons it gets, even on Sword Master level 11, they do so little damage that FP are hard to kill on 12 player Normal difficulty. Suggested by Triangles

  • I think that certain perks should lose some early level guns at later levels. Like for example: Terminator Stinger (level 0) is replaced entirely by the m60 (level 5), with the EXTREMELY rare exception that you run out of bullets towards the end of a wave. Then there's the XMV, which replaces the m60 and is infinitely better than the Stinger (which by level 8 it just weighs extra blocks in your inventory until you can sell it). The Various shotguns however serve different purposes, so I don't have perfect reasoning to remove the lower level ones (also I haven't messed with Lillies yet D=).Suggested by Shihamut

  • Have dual golden handcannons be the lv. 10 Sharp weapon. Suggested by Scratch.

  • A custom weapon at 9 and 10 would really be amazing so we have something to use at level 10+, or maybe just not lose the level 10 weapon at 11 for some of the vanilla perks. I'd actually want to play them a lot more with those. I already love the changes that were made to firebug. Suggested by 67TrianglesInARow.

  • Suggestions for possible weapons for the vanilla perks and what level

    Berserker:
    lv. 9 Golden Katana
    Lv. 10 Grim's Scythe(Basically a slightly enlarged variant of the regular scythe with double the range and damage with a black handle and dark gray blade)

    Commando:
    Lv. 10 Advanced M60(Because why not?)

    Demolitions:
    Lv. 9 Extreme Pipbombs
    Lv. 10 Explosive M202A1

    Field Medic:
    Lv. 9 M32M(Same as Battle Medic's)
    Lv. 10 Orca Mega Healer(Same as Battle Medic's)

    SharpShooter:
    Lv. 8 G2 Contender
    Lv. 9 M99
    Lv. 10 Dual Golden handcannons & Advanced AWP(AWP that fires a large projectile that does 2x M99's damage and sets any zeds that happen to survive it on fire)

    Support Specialist
    Lv. 8 AA12 & Golden Combat Shotgun
    Lv. 9 ZED Gun & Golden AA12
    Lv. 10 Advanced Boomstick(Credits to Negor for the idea: Basically a boomstick that holds 4 shells instead of 2 and each shell incindiary damage and has 2x the amount of pellets per shell as a regular Hunting Shotgun but no bouncing pellets)

    I undertand this could take a while to make if you decide to include any of these suggested changes. Suggested by Scratch.

  • I'd like to suggest that necro be nerfed to an extent, I'm not sure how he works on pro, but on nonpro, it's rage enducing that Necro Isaac can one shot you no matter what perk you play simply by shoving you inside of the map or outside of it into a killzone in one push. I don't mind the damage he does or that he knocks you back a decent ways, but I think accross the entire map is a little overkill when it involves him one shotting you into a wall where you're crushed to death. Suggested by Triangles


  • Suggestion For the Vagary. Is it possible to make the Vagary Spawn Mancubus Or Crawlers Like Every 2 or 4 mins (Just Thought it would be nice cause "it" does that in-game of doom :D)
    Suggested by Cataclypse

  • on the subject of vagary, a suggestion for a doom boss may be the spider mastermind, sure it was only concept art in doom 3, but maybe it can be brought to life here, and i think it'd be a cool addition, maybe it can have damage resistance and spawn arachnotrons (have to make them too, or maybe use the ones from the doom server, could be wierd seeing them elsewhere though) or doom 3 hell knights. Suggested by Scottishboy112

  • Matrix dual rocket revolvers and lilith kisses Suggested by Spy

  • Suggestion: Thinking of a GIANT ghoul acts like the normal ghoul but more hit points dmg and moar telegrippers >;3 Suggested by Cataclypse


  • for the matrix weapons, i do recall neo using a minigun in the helicopter in the first movie, whos to say he cant rip the thing off and use it like that :3
    so if that is the case, may we see an XMV added for lvl 10 matrix at the very least? Suggested by Scottish

  • Also the unplugged humans used some kind of lightning rifle a couple of times. Matrix SUggested by Frightman

  • make the hoho saidists spawn a bit later they spawn a bit to early wave 2 for them to be spawned in my opinion is a bit rediculas 4-8 Mumbler

  • new perk idea unreal tornoment
    i know it is a terreble name but still idk what to call it besides this
    weapons:
    lvl 0: impact hammer (bacically melee dmg gun)
    lvl 1: enforecer (pistol with a more accurate normal fire but a less accurate but fires faster)
    lvl 2: bio rifle ( now you could re use the bio gl with sentry but really would not fit in my opinion)
    lvl 3: shock rifle ( now this should not be a copy of the sentry tech weapon at all. this sould be the alt fire being a ball that is slowish moveing and the regular shot is faster moveing but when u comebine the two it does more dammage)
    lvl 4 pulse rifle {or link gun} (the gun primary fire is a strait line of energy and the alt fire is ball of energy)
    lvl 5 mini gun ( self explanitory)
    lvl 6 arrmor (i think it will be fine with the guns it will have previouse)
    lvl 7flak cannon (shotgun primary fire is same as support specilist maybe have an alt fire)
    lvl 8 rocket launcher (also self explanitory maybe something simular to the six seeker scince it had the same regular fire and alt fire)
    lvl 9 sniper rifle (m99 or another bolt action sniper rifle)
    lvl 10 redeamer ( bacically a rocket that had a huge radiouse of effect and does crazy amounts of dammage but should have a slugish reload)
    this part of it would be going off unreal tornoment 2004 it had something called adrenaline and u could do 4 things with it
    regen health
    super speed
    invisablity
    bezerker ( witch can make u do more dammage)
    i think u sould have a thing like this however it sould have something very rediculas to start off and get it to a point where it is alot less rediculas however is not over powered
    for exaple you could have a certain amount of zed kills lets say 750 kills and 100 kills (lvl 10-lvl 0) also have them increse the duration per thing (5 seconds at lvl 10 and 0 seconds at lvl 0)
    maybe have this unlock at lvl 1this perk needs to be killed by fire extreamly easally (for example in deck 17 if u go into lava u die in 5 seconds with full armorr and health)Suggested by Mumbler

  • [REQUEST] Can the AoE for Frost's Freezethrower and M202A1 be doublechecked? They feel weaker than they used prior to the adjustment of the other Frost weapons' AoE. Suggested by Mush

  • {MeTaL}Alucard Officer 34 minutes ago
    I feel like Brute should be immune to its Flash rockets. Like the shock troopers are immune to their own attacks, not sure if thats because the lightning bug fires something different or not. I'm always so petrified when I fire the Flash that I'm going to kill others. That's the only reason I would recommend it. I rarely use the thing anymore, and when I do, its scary.


  • Do it for all the perks with unique nades that deal damage, increase their nade count as they level. Toxin, Sonic Blaze (done), StormTrooper, Frost, and Sentry Tech.~Mush

  • Double the speed boost that StormTrooper gets (3%/level to 6%/level), since the perk is for running around and kiting (even gets a sizeable damage increase at pointblank range), whereas HeavyStormTrooper is used for holding a point (slow, tanky).~Mush


  • [GK]Uberzilla The Invincible Dec 12 @ 10:22pm
    There should be different variations of the destroyer and randomizes the destroyer every time we hit wave 14
    #299

  • 67TrianglesInARow Officer Dec 13 @ 5:31am
    There's a bug on the map Aperture where if yor health enters into the flashing red zone, your screen turns completely white until you redeem.


  • =PB= Mushroom Head (xNickRox) 12 hours ago
    Allow Mage's weapons to hurt the wielder off-perk, as it is ridiculous when crossperked.

  • =PB= Mushroom Head (xNickRox) 11 hours ago
    Mage's Lightning Storm is incredibly prone to crashing the servers when used.


  • [GK]Uberzilla The Invincible 6 hours ago
    I suggest replacing the current p90 with this one due to how buggy the current one is
    FN P90
    A Workshop Item for Killing Floor
    By: Secret_Agent[AZE]
    New weapon from Russian modders Operation Y - FN P90 Links Description on World Guns world.guns.ru Forum topic TWI forums.tripwireinteractive.com Download killing-floor.ru ...

  • [GK]Uberzilla The Invincible 2 hours ago
    Make the marine m32 grenades detonate faster

  • =PB= Mushroom Head (xNickRox) 1 hour ago
    Replace Boomers with Napalms on non-pro because of how broken Boomers are and how often they kill players despite being dead.

  • Sometimes the Marine Hopmines Don't Explode, they just sit there, red but not Exploding.
    #306

  • Hapless Flounder 16 hours ago
    On Arcade-Gas-Station, there is a glitch near the thirsty modders tavern (the building on the left near the zed spawn behind the gas station on the side of the basketball court) where a killzone extends into the map. 67TrianglesInARow and I tested it and it seems to be a killzone (as it kills all except for higher level juggernauts).
    EDIT: For further clarification, the exact spot where people keep dying is the concave corner on the right side of the Thirsty Modder door)
    Last edited by Hapless Flounder; 16 hours ago — See post history

  • Hapless Flounder 16 hours ago
    Also as a suggestion (to add some humor and maybe break up the monotony of leveling juggernaut) perhaps juggernaut can get larger fists every level? I'm have no idea how modding works and I have no idea how that would work but I think that receiving larger fists every level would be a hilarious addition to juggernaut.



  • Scottishboy112 7 hours ago
    Some of the perks that use frost, Lightning ect end up blinding players due to how flashy the effects are, and frost shots cause major lag that lasts a good couple of minutes if spammed which is always tempting for newer mages. Might I suggest making them less flashy.

  • =PB= Mushroom Head (xNickRox) 6 hours ago
    Remove the Storm weapons from Mage, they get spammed/used regardless and end up crashing the server. Making the weapon fire slower is hardly helping and just ends up encouraging people to use the weapons thinking that they're fixed, and it just repeats the issue.


  • Shihamut 1 hour ago
    The shield/storm spells would GREATLY benefit from having their ammo nerfed to 20-30 uses, and a 2-5 second longer cooldown. Just because they CAN be spammed DOESN'T mean they SHOULD be spammed.

  • Have DGS and Pistol Pro be increased to 30m damage required for lv. 10 but have the damage per level go from 10% to 15%, or at least the same damage bonus that Sniper gets as it levels(Capping at 160% at 10 and 310% at 20). Scratch.

  • The matrix lvl 6 gun should replace the lvl 1 tommy gun. Whats the point in having two guns that are useless? Spy

  • Silent Guardian 12 hours ago
    Can someone see why the Sadist Santa's crash the servers? I've had that crash the server x2 today. This is on the normal different zeds server. Could be because of the amount of presents thrown up?


  • =PB= Mushroom Head (xNickRox) 11 hours ago
    Mage's level 10 weapon is spelled as "CALL UPPON THE HEAVENS" > upon.

    Mage's level 8 and 9 weapons are named the same in the player's arsenal when scrolling through, but not in the Trader window. One should be 'Wizard Meteor Charge' and the other 'Wizard Large Meteor Charge' (like is shown at the Trader). Mage's Storm weapons still frequently crash the servers, particularly at high waves. Mage can teamkill with the Flame Trail, the Meteor variants, and the Lightning Charge ~Mush


  • Scottishboy112 2 hours ago
    Originally posted by GKUberzilla The Invincible:
    Originally posted by GKScratch:
    Have DGS and Pistol Pro be increased to 30m damage required for lv. 10 but have the damage per level go from 10% to 15%, or at least the same damage bonus that Sniper gets as it levels(Capping at 160% at 10 and 310% at 20).
    Why don't we also change the damage from only headshot to overall weapon damage.
    Or a mix of both, so if a person isnt good at hitting headshots, then they get some compensation, and if they can hit headshots well, they still get rewarded.


  • [GK]Uberzilla The Invincible 1 hour ago
    An Explosive Shotgunner Perk
    - gets all the same weapons as SSS
    - if this perk gets taken into consideration i suggest 2 ideas
    1. have them fire 1 very accurate explosive shot that does all the weapon's damage
    2. have them fire the same pellet count and same damage per pellet just that all the pellets cannot penetrate and it explodes (small radius)

  • Valkoor Rednose 3 hours ago
    Can lightning bugs knockback be reduced a little bit or something? One of them instakilled three people right at the start of the round by just putting them into the sky. Was slightly frustrating.

  • Add the Quake3 shotgun to the Doom/Quake Marine and SSS Perks, and whatever else it would be useful for.

  • Quake 3 Shotgun
    A Workshop Item for Killing Floor
    By: Zedek the Elf Doctor
    Yet another classic weapon, the Quake 3 Shotgun! I've always wanted to port something from Quake 3, and the shotgun seemed like it'd be the easiest.
    #328

  • [GK]Scratch Officer 13 hours ago
    Give Firebug Incindiary Pipebombs at lv. 8.
    #329

  • [GK]Scratch Officer 11 hours ago
    Change Sniper to be a 30m perk and have The Mercy pistol be lv. 10 weapon for PP and Judge be lv. 9 weapon for PP.

  • Alex Can we get a Gandalf skin?
    #333

  • Scottishboy112 Just now
    Maybe a handsome Jack skin?

  • I feel some zeds take way too much damage from fire, primarily the bloats, they are a complete laughing stock now. You can spray the Giant Bloat with a flame thrower once and it will die. The ploops i can see taking little amounts of fire damage to kill being alright but some of the bloats need to be more resilient and while im at it make the giant bloat more tanky give him higher resistances, make him a giant pooping titan i feel bad for the guy he dies so quick now. So i suggest he also get higher hp but keep the same head hp. Mama bloats always in the kitchen she should be flame resistant at this point anyways. and make the baby bloats retardedly strong for comedic value i want the older bloats to be strong again :( and make brawlers throw baseballs instead of nades Negor

  • Give Mage Hadouken at level 6 and switch the levels of when the Flame Trail and Lightning Charge are received.

    ~Mush

  • maybe some stormtrooper skins can be added for those major star wars fans? (and because there are stormtrooper perks too :p ) Scottish

  • Darth Vader/ Darth Maul head as perk symbol (most recongnizable sith lords)

    perk effects: (basic overview)

    red lightsaber (must be fairly powerful)
    dual wielded red lightsabers
    double bladed lightsaber (stronger like dual wielded lightsabers but with greater reach)

    force powers; force push and pull (reskinned zero point field manipiulator as used by sentry tech {reskinning idea by Jelinator} force push may do additional damage as opposed to only pushing away zeds), force choke (hold in air or ground while doing gradual damage, idea by Silent_Ranger}), force lightning that stuns and does some damage (only sith lords can use lightning with the exception of one jedi but whatevs, lightning effect as used by lightning bugs and shocktrooper perks), force wave (more powerful version of force push, does area damage and will be modified siren scream with pushing effect, added damage like force push but stronger and without siren scream sound), force lightnng wave (as seen in Force Unleashed, combination of force wave and lightning), force speed as a busrt of speed, if possible some force abilities can be secondary fire mode of the lightsaber (but could interfere with reskinning zero point field manipulator, not sure) or could just be modded as separate weapons,
    and perhaps other force powers as are suggested

    minimal armor as sith lords do not have any (unless added at a very high level to mimic Darth Vader's armor) and significant weakness to bloat bile, fire, lightning, etc

    extra movmement speed as force abilities allow (could replace or be replaced by force speed or simply complement it)

    higher jump, maybe the moonbase jump effect

    and whatever else can be thought of :) SevenGrid

  • Matrix melee resist maybe 20% or 25% at 10 Spy

  • zag 8 hours ago
    could we lower the amount of damage juggernaut recives from siren (could lower the damage a bit to balance this) its just a bit annoying because of peek aboos able to run/attack faster then you giving you no reall opition for if you see one coming at you

  • Overwatch Standard Issue Pulse Rifle Freezes on 80 rounds left and cannot use on sentry tech. Maxie

  • [GK]Scratch Officer 13 hours ago
    On the map KF-Kopper, zeds stop spawning on wave 6 sometimes.
    #350

  • [GK]Eden The Invincible 12 hours ago
    Matrix's Weapons are quite weak so I suggest
    -Moving the Drum Mag Tommy Gun down to level 1
    -Put a M7A3 in replacement for level 6
    -Replace the Dual MK23s with Dual Revolvers
    (Please Based GK don't bump up the requirements)
    Last edited by [GK]Eden The Invincible; 12 hours ago — See post history
    #351

  • [GK]Eden The Invincible 10 hours ago
    Since Mage just got a huge nerf he should spawn with no armor again.
    #352

  • =PB= Mushroom Head (xNickRox) 7 hours ago
    Originally posted by ☭ ᵒˡᵍᵃ ᵗʰᵉ ᵇᵃʳᵇᵃʳᶤᵃᶰ ☭:
    Healthbars for SSS because shotguns...
    Health bars for all bullet perks/dominantly singular target perks because actually needing to aim.

    ~Mush
    #357

  • dgo6 5 hours ago
    A mage lover here:

    *Suggestions for Mage*

    Since the cool down is now at play....

    - Make the chargless more accurate
    - Revise for balance the one hit kill
    - Revise for balance the movement speed

    These suggestions are not intended to try to make the mage op agian; they're only for the chance of suvival.

  • Juggernaut 10 can sit in a corner on Non-Pro and tank the Destroyer for about 10 minutes before it dies, to counteract this I suggest giving the perk substantial weakness to fall damage (100% weaker without any reduction from the melee resistance on the perk). The Destroyer can't siren scream so it has essentially no means of killing the Juggernaut.

    ~Mush

  • Ammo Box: Can be dropped by 'BattleMedic(s)'(Support perk that came to mind),
    and is replenishable by picking up other map spawned Ammo Boxes or Trader.
    Once dropped; A player can swoop on by to pick it up, when in need of clips for their guns.
    Derp

  • Allow the Destroyer to only spawn one Alien Queen. On Non-Pro, after a short time the server becomes incredibly laggy with the Alien Queen's spawn because of players exploiting the map and as a result, the zed just aimlessly wandering around. It's tedious enough to deal with one anyway, even with strong perks.

    ~Mush

  • Just gonna shorten our conversation here for prime :3
    Dead space perk
    -Plasma cutter has been sighted around in different mods, and other dead space weapons would more than likely follow the same principle, though different models, damage, etc.
    -Re skinned Gravity gun for issac's kinesis as a weapon too.
    -Maybe wield a adv welder too.
    -Resistances about the same as sentry tech but maybe stronger armor.
    -Damage maybe 100% extra at lvl 10
    -Speed about the same as stormtrooper (or sniper) capping at 33% faster at lvl 10
    -and penetration capabilities
    Suggested by Scottish and [Ivanovich] Raple `Scottished

  • Spy 11 hours ago
    The matrix nade launcher that uses the matrix slow nades

  • scratch
    Change the perks that do recieve a penetration bonus (Or at least just SSS, Cinder and Impaler) to start at 0% and go up to 100% at lv. 10. This would mean no damage is lost or gained when shooting through zeds or teamates. An example of how I think the pen bonus should go for each level is below.

    Lv. 0: 0%
    Lv. 1: 10%
    Lv. 2: 20%
    Lv. 3: 30%
    Lv. 4: 40%
    Lv. 5: 50%
    Lv. 6: 60%
    Lv. 7: 70%
    Lv. 8: 80%
    Lv. 9: 90%
    Lv. 10: 100%
  • A slight rework of the Impaler resistances to better reflect "Tough as nails"
    -Remove the overall resistance to damage and change it to a stronger armor value, maybe 30-50% at 10? That's for you to balance though :P
    -Increase the damage from acid
    -add a small resistance to fire? Takes a lot to melt iron :o Olga

  • [GK]Scratch Officer 15 hours ago
    Change patty clone skins to use the default patty skins, but still have the same size variables as the current Main pat.
    #417

  • [GK]Eden The Invincible 15 hours ago
    Frost should get 20% more ammo and mag size per level because of it's slow reload

  • The First weapon would be the Magnet
    differing from the zed attracter thingy-ma-jig , the magnet would forcibly pull all zeds within a certain radius into the user.

    The Second weapon as the reverse would be a wave of energy( thinking the invulnerability hunters shockwaves when he releases his shield) that pushes all nearby zeds within a certain radius away and maybe stuns them. Negor

  • ᶳᵖʸ Jan 25 @ 12:28pm
    A Matrix M99 sniper rifle
    Unread #423

  • Scottishboy112 Jan 25 @ 1:16pm
    For the jugg's stun to shout "I'm the juggernaut, bitc.h" from the third x-men film, I'll admit that's the way I pictured the juggernaut when I first saw it added.

  • Solar Flare:
    A weapon for the berserker, it would emit the same blinding light effect as the super nova launcher except it does no damage and simply stuns zeds, and blinds your allies. Because every melee perk player needs a way to give back to all those shock troopers who dont understand how much there light effects hurt our eyes when we have to be up close and personal with the zeds.

    And also Brawler still needs its throwing nails, impaler needs to throw a javelin, shock trooper needs a mirror, commando needs a Flash that shoots fireworks and leaves behind american flag colored smoke, Sentry techs need a placeable door, Frost needs a snowman bomb, donkey kong needs to spawn more, Coco the loving bloat needs to happen, make more gorefasts, gps needs to shoot eggs like the alien queen, make an ibanana emote, ivadar2 doesn't work, I blame prime for every death, matrix needs to shoot code out, storm trooper needs a jetpack, make street brawler ascend, give smg a tiny xmv, peashooter pro needs more peas, dgs needs to dual wield welders, and finally sonic blaze needs to leave trails of fire when it runs. Negor

  • Looks like a Advanced Shock Trooper weapon to me!


    K-VOLT 2
    A Workshop Item for Killing Floor
    By: Zedek the Mocha Doctor
    https://dl.dropboxusercontent.com/u/13049328/Killing%20Floor/layout/header_info.png *zapzap* Here you go, looked too cool not to be done. Have fun.
    Metal

  • also, found a workshop item that allows players to cancel reloads, let them know when ammo's low ect. the player has to go into the menu and activate these themselves however.
    been trying out a lot of guns and mods today so i may post some other things that could be looked at for the servers.

    ReloadOptions by uncoopyrotive

    Reload Options
    A Workshop Item for Killing Floor
    By: uncoopyrotive
    (Whitelisted) This mutator adds options to disable auto-reload and to make the reload animation interruptible. Options Allow to interrupt: allow actions, which can be changed in the config file...


    also for matrix, fire rate boost in zed time for single shot weapons isnt useful at all as the weapon still is restrained to its normal fire rate (eg, the duel MK22's), so i propose instead of doubling damage for single shot weapons and increasing fire rate in zed time, they get triple the damage instead as fire rate has no noticeable difference. Scottish

  • Give the Eagle Eye perks +50% headshot bonus damage per level, but to compensate for this give the perk -80% damage (which drops by 1% per level, being 70% at 10, and 60% at 20 (headshot damage wouldn't increase past 10, would cap at 500%). This would emphasise the point of aiming and the perk being 'Eagle Eye', and the ultimate bonus damage on headshot would by far outdo the loss from the reduction.

    Alternatively give the perk -60% damage at 0, which would increase with leveling to -70% at 10, then drop back down to -60% at 20, which would make the earlier levels easier.

    ~Mush

  • Sixty-Seven 4 hours ago
    At level 8, Support Specialist, as read in the perk details, is supposed to spawn with the AA12, yet it doesn't.

    {8}Space Pirate Hunter / Samus Aran
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    All Beam Weapons that Samus normally uses will be Husk Launcher model maybe with a colour change since thats the closest thing
    that looks like one of her beam cannons.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ((Power Suit Only Samus))
    Level 0: 0% Extra Dmg with perk weapons
    0% extra ammo for perk weapons
    0% larger magazines for perk weapons
    -75% fire resistance
    -75% bloat bile resist
    0% melee resist
    0% armor bonus
    Spawn with Power Beam (Husk Launcher no fire damage shoots semi automatic like the 9mm)
    75,000 dmg to level

    Level 1: 15% extra Dmg with perk weapons
    10% extra ammo for perk weapons
    10% larger magazines for perk weapons
    -35% fire resistance
    -70% bloat bile resistance
    5% melee resist
    5% stronger armor
    Spawn With Missles (m79 grenade launcher)
    250,000 dmg to level

    Level 2: 30% extra dmg with perk weapons
    20% extra ammo for perk weapons
    20% larger magazines for perk weapons
    -15% fire resistance
    -65% bloat bile resistance
    10% melee resist
    10% stronger armor
    Spawn with Charge Beam (slower firing husk launcher shoots bigger shots then power beam)
    1,500,000 dmg to level

    level 3: 45% extra dmg with perk weapons
    30% extra ammo for perk weapons
    30% larger magazines for perk weapons
    0% fire resistance
    -60% bloat bile resistance
    15% melee resist
    10% stronger armor
    Spawn with Spazzer Beam (Fire's 3x shots in a verticle beam like the plasma cutter from sentry)
    3,500,000 dmg to level

    ((Varia Suit get))
    level 4: 60% extra dmg with perk weapons
    40% extra ammo for perk weapons
    40% larger magazines for perk weapons
    20% fire resistance
    -55% bloat bile resistance
    20% melee resist
    15% stronger armor
    Spawn with Ice Beam (does no damage but completely stops zeds on the spot for 2 seconds)
    8,000,000 dmg to level

    level 5: 75% extra dmg with perk weapons
    50% extra ammo for perk weapons
    50% larger magazines for perk weapons
    40% fire resistance
    -50% bloat bile resistance
    22% melee resist
    20% stronger armor
    High Jump Boots (lower gravity if possible to jump 2x higher)
    Spawn with Wave Beam (100% Pierce on weapon to pass through all zeds in a line)
    13,000,000 dmg to level

    level 6: 90% extra dmg with perk weapons
    60% extra ammo for perk weapons
    60% larger magazines for perk weapons
    60% fire resistance
    -50% bloat bile resistance
    24% melee resist
    25% stronger armor
    Spawn with Super Missles (LAW Launcher)
    18,000,000 dmg to level

    level 7: 100% extra dmg with perk weapons
    70% extra ammo for perk weapons
    70% larger magazines for perk weapons
    80% fire resistance
    -50% bloat bile resistance
    26% melee resist
    30% stronger armor
    20% faster movement (speed booster)
    24,000,000 dmg to level

    ((Gravity Suit Get))
    level 8: 110% extra dmg with perk weapons
    80% extra ammo for perk weapons
    80% larger magazines for perk weapons
    100% fire resistance
    -45% bloat bile resistance
    15% siren resistance
    28% melee resist
    Spawn With Armor
    35% stronger armor
    30% faster movement
    Spawn with Power bombs (Proximity mines with a massive AoE)
    31,000,000 dmg to level

    level 9: 120% extra dmg with perk weapons
    85% extra ammo for perk weapons
    85% larger magazines for perk weapons
    100% fire resistance
    -40% bloat bile resistance
    30% siren resistance
    30% melee resistance
    35% stronger armor
    40% faster movement
    Spawn with Plasma Beam (Dual Beam that pierces and does a lot of damage)
    50,000,000 dmg to level

    level 10: 130% extra dmg with perk weapons
    90% extra ammo for perk weapons
    90% larger magazines for perk weapons
    100% fire resistance
    -40% bloat bile resistance
    35% siren resistance
    35% melee resistance
    Spawn With Armor
    40% stronger armor
    50% faster movement
    Spawn with Hyper Beam (Amalgamation of all previous beams for level 10 only)
    75,000,000 dmg to level

    ((lose the Hyper Beam))
    level 11: 140% extra dmg with perk weapons
    95% extra ammo for perk weapons
    95% larger magazines for perk weapons
    100% fire resistance
    -40% bloat bile resistance
    35% siren resistance
    35% melee resitance
    50% stronger armor
    50% faster movement speed
    Spawn with Ice Missles (LAW Launcher that also freezes ZEDS in place for 5 seconds)
    86,000,000 dmg to level

    level 12: 150% extra dmg with perk weapons
    100% extra ammo for perk weapons
    100% larger magazines for perk weapons
    100% fire resistance
    -40% bloat bile resistance
    35% siren resistance
    35% melee resitance
    50% stronger armor
    50% faster movement speed
    Spawn with Dark Beam (slows ZEDs down)
    98,000,000 dmg to level

    level 13: 160% extra dmg with perk weapons
    100% extra ammo for perk weapons
    100% larger magazines for perk weapons
    100% fire resistance
    -40% bloat bile resistance
    35% siren resistance
    35% melee resitance
    50% stronger armor
    50% faster movement speed
    Spawns with Light Beam (Set's ZEDS's on fire)
    103,000,000 dmg to level

    level 14: 165% extra dmg with perk weapons
    100% extra ammo for perk weapons
    100% larger magazines for perk weapons
    100% fire resistance
    -40% bloat bile resistance
    35% siren resistance
    35% melee resitance
    50% stronger armor
    50% faster movement speed
    Spawns with Annihilator Beam (AoE Dmg beam on par with the radius of the m79)
    120,000,000 dmg to level

    level 15: 170% extra dmg with perk weapons
    100% extra ammo for perk weapons
    100% larger magazines for perk weapons
    100% fire resistance
    -40% bloat bile resistance
    35% siren resistance
    35% melee resitance
    50% stronger armor
    50% faster movement speed
    Spawns with Diffusion Beam (Shotgun Beam Attack)
    150,000,000 dmg to level

    level 16: 175% extra dmg with perk weapons
    100% extra ammo for perk weapons
    100% larger magazines for perk weapons
    100% fire resistance
    -40% bloat bile resistance
    35% siren resistance
    35% melee resitance
    50% stronger armor
    50% faster movement speed
    Spawns with Phazon Beam (Weaker version of the Hyper Beam instead of freeze slow but has all aspects of previous beam weapons)
    180,000,000 dmg to level

    level 17: 180% extra dmg with perk weapons
    100% extra ammo for perk weapons
    100% larger magazines for perk weapons
    100% fire resistance
    -40% bloat bile resistance
    35% siren resistance
    35% melee resitance
    50% stronger armor
    50% faster movement speed
    Spawn with MagMaul Beam (AoE Fire bomb beam weapon)
    220,000,000 dmg to level

    level 18: 185% extra dmg with perk weapons
    100% extra ammo for perk weapons
    100% larger magazines for perk weapons
    100% fire resistance
    -40% bloat bile resistance
    35% siren resistance
    35% melee resitance
    50% stronger armor
    50% faster movement speed
    Spawn with Judicator Beam (AoE Freeze Beam attack that does a lot of damage)
    260,000,000 dmg to level

    level 19: 190% extra dmg with perk weapons
    100% extra ammo for perk weapons
    100% larger magazines for perk weapons
    100% fire resistance
    -40% bloat bile resistance
    35% siren resistance
    35% melee resitance
    50% stronger armor
    50% faster movement speed
    Spawn with Hyper Beam MK2 (Amalgamation of all previous beams with massive damage output)
    300,000,000 dmg to level


    level 20: 200% extra dmg with perk weapons
    150% extra ammo for perk weapons
    150% larger magazines for perk weapons
    100% fire resistance
    0% bloat bile resistance
    50% siren resistance
    50% melee resitance
    50% stronger armor
    75% faster movement speed
    Spawn with Omega Cannon (Beam Cannon with a massive AoE and almost 1HKO posibilities to most mobs outside of the Pat)
    Kawata

  • AAC Honey Badger
    A Workshop Item for Killing Floor
    By: Secret_Agent[AZE]
    New weapon from Russian modders Operation Y - AAC (HoneyBadger) Links Description on World Guns world.guns.ru Forum topic TWI forums.tripwireinteractive.com ...

    Cinder-Wa2000
    Also a possible unique weapon for Commando that could be lv. 10 Weapon. Scratch


  • Valkoor 10 hours ago
    I think it'd be nice if Sonic Blaze continued to get its speed boosts after Level 10, so that if someone were dedicated enough it would have the same 2000% boost that AST does at 20. For a perk called Sonic, it seems rather sad for it to not be able to be the fastest.

  • Give Blade Throwing Stars at level 5, so it has a means of gaining XP without relentlessly spamming low-damage discs which make the server lag.

    ~Mush

  • support specialist should get an ammo turret to help with supporting the team. hand frats

  • Negor Da Ags 22 hours ago
    I think that street brawler should be able to throw giant buzzsaw blades promptly named the destructo disc. Don't lie to yourself you want it in game.
    #523

  • Valkoor 20 hours ago
    Could Sonic Blaze have its Bloat weakness put lower, maybe equal to Juggernaut's Siren weakness? Juggernaut is a much stronger perk than Blaze, it seems weird that Blaze should take so much extra damage when it can't deal nearly as much.
    #524

  • dgo6 17 hours ago
    I belive something may be wrong with the animations of the sniper supressed m4. When shooting the gun remains still while showing the flame burst midway through the gun. Also there doesnt seem to be a reload animaton for it. When reloading, the gun just magically gets the new magazine in it.


  • K]Eden The Invincible 1 hour ago
    A chargeless and charged toxic attack for mage because reasons

  • A siren based attack for one of the mini pat varients, as regular sirens seldom live to see a juggernaut let alone get near them 99% of the time. and waiting for a lvl 10+ jugg to be slowly whittled down and redeem dozens of times is annoying when you just want to play but one person draws the game out for 15-20 minutes longer than it should have been. Scottish


  • [GK]Eden The Garden 11 hours ago
    Reduce toxin to a 80m perk please ibluewhyme

  • Give Pat or Isaac a scream attack when they need to heal which deals ridiculous damage, so you can't just stay in a corner and farm off them, and if you're the last player alive Isaac's won't spawn with particularly high HP, so then the Jugg couldn't just sit in a corner and farm off them for fifteen+ minutes while his armour is very slowly scratched away.

    ~Mush


  • {MeTaL}Alucard Officer 17 minutes ago
    I feel like Juggernaut should have an ability that when used makes its speed double or triple, (whichever), that makes it go in a straight line for a few seconds barreling through any zeds in its path. Which would cause major damage depending on the level. I'd say it would need a 15-30 second cooldown before you can attack again, and maybe only able to do it 2-3 times a wave. Also you could cut the speed of the jugger for a certain amount of time afterward. I mean it would only be fitting with juggernauts perk icon!
    Last edited by {MeTaL}Alucard; 15 minutes ago —


  • [GK]Eden The Garden 16 hours ago
    Nyan Cat Perk (Speaking of rainbows ^)
    Just like the imapaler/blade
    Penetrates forever but doesnt bounce
    Fires nyan cats :3
    Gets about 4% movement speed per level and 10% damage,ammo and reload speed per level.

  • GK]Eden The Garden 8 hours ago
    Mage could need some more variety in life (shields and storms arent used that much) so in my opinion Mage should get chargeless plasma ball at 2 and chargeless acid at 4
    (for charged plasma i dont know what level it would be)
    Last edited by [GK]Eden The Garden; 8 hours ago — See post history
    #579

  • [GK]Scratch Officer 7 hours ago
    Mage can one shot patty with the lv. 10 spell... maybe reduce its damage by a bit?
    #580

  • ReiKeun 21 hours ago
    My suggestion is to make the HStormT Plasma Lilith's Kiss into a Laser one instead. They do almost no damage from far but does ton up close. Problem is, Its a plasma gun meaning it hurts the person using it. The gun has almost no purpose of using it. It's just a hazard to yourself.




To Do:
  • Custom zed spawns on maps simply dont work, two currently reported maps affected: KF-420-Ganja-Farm-Reweeded-[EW]0 and TownhouseDefenseBeta2.




Glitchs:
  • glitch: at one point both my portal turret and my lvl 0 turret got redeemed instantly (unsure how as i was not aware that they redeemed till the end of the wave) when i checked on them at spawn the lvl 0 turret somehow had 1500% heatlh and i never touched the thing with a welder. *the portal turret had 100% health, unsure if thats normal as i rarely see redeemed turrets and when i do they are normally 5%-1% health*

    *note: it wasnt any boomer or dingle berry antics as there were none in the wave and there was no explosion, also this was on the pro server, HoE difficulty, solo on helmz*

    in short, lvl 0 turret redeeming with 1500% health Provided by Scottish

  • GLITCH: Medic's BlowerThrower bypasses the perk's 100% bile resist and still hurts it. Provided by Mush
  • M4 Slience fully automatic and Desert Eagle for Sniper, both animations only work partilty. :Provided by PrimeWire and Scratch.
      Discripition:
    • Animation will not load, resulting in No animation and Incorrect muzzel flash/bullet exit/firing point.
  • Lightning Bugs/Sparks sometimes crash the game. :Provdied by Valkoor.
      Discripition
    • Can completely crash the game, occasionaly crash certain idviduals entire computer.
  • "Failed Launching URL Package 'DoomPawnsKF' version mismatch" when joining pro doom server. Provided by TittySprinkles.

  • Occasionally when a regular patriarch hits you, your screen flashs between a bright red to a vright white for about 30 seconds or so. Provided by Scratch.
      Discripition
    • Completely blind a player for thirty seconds when fighting a patraiarch.
  • Found an interesting glitch/bug with mage chargless weapons. If you switch between the 3 chargeless (lightning/fire/ice) spells in order you can actually fire every ~1-1.5 seconds instead of the 2.5 it normally is.
    It's actually neat, in an ironic sort of way. Shihamut

  • Bug: When you have the machine pistols out in zed time on any perk and you switch to anotehr weapon you get increased movement speed and the same mobility control that you would have with the machine pistols in zed time, except you get these bonuses out of zed time aswell, this lasts until teh player dies. Scartch

  • [GK]Eden The Invincible 2 hours ago

    KF-BigSunriseBeta1-6
    A Workshop Item for Killing Floor
    By: swift_brutal_death
    Direct Download {LINK REMOVED} You will have to manually unzip this file into your killingfloor/maps folder for it to work Destroy all the gnomes to activate the iKill floor cleaners.

    ^ this

  • Negor Da Ags 4 minutes ago
    We need a new melee perk that can defy gravity.
    Called the anti-gravity slasher of guts, glory, and bacon .
    So this perk would be able to control gravity giving its attacks a few effects. one would be a Super Push which would be effective on all enemies.
    The other would be Levitation make the zeds float upwards for a set period of time ( Just imagine a giant pregnant slasher floating upwards for like 3 seconds before harmlessly falling down.
    And the last effect their weapons could have would be to Pull a zed towards them on alt fire ( pretty much the anti gravity gun).

    The reason I chose melee as this perks form of damage is because if the perk was ranged it could easily be abused ( possibly still can be as melee) so as to prevent any form of abuse, just give it crappy stats :D .

  • ☭ ᵒˡᵍᵃ ᵗʰᵉ ᵇᵃʳᵇᵃʳᶤᵃᶰ ☭ Officer 2 hours ago
    Shotgun hopmines for LRE or hopemines with an alt fire shotgun kind of like the nails and blade stinger.


  • =PB= Mushroom Head (xNickRox) 9 hours ago
    Originally posted by GKEden The Garden:
    Since many people on non pro hate Evo Shades. I suggest that we decrease all EVO spawns but have Razors spawn on waves 9+

    Remove EVO Shade spawns altogether and spawn Razors instead at the same rate as GPSlashers. Razors spawn EVO Shades anyway kinda dumb giving them their own spawn as well.

    ~Mush

  • (OSOK)Raizen 10 hours ago

    [IJC] Cryo Mass Driver MK.14
    A Workshop Item for Killing Floor
    By: IJC Development
    http://www.ijcdevelopment.com/ijcimages/workshop/projectsanta/Steam.png ...


    I think this gun would go pretty well with frost. I played around with it some and it has some pretty cool additional features like freezing zeds solid and making brittle and you could shatter them which i think is pretty fun. Hope you can get a chance to check it out.

  • dgo6 Mar 12 @ 9:20pm
    I think the Non Pro map Troopers-Defense is broken. Zeds dont spawn at all and cant find them even in spectator mode.
    #577

  • {S.S.E}Pfc.mumbler 14 hours ago
    in my opionion the reenforcements thing popes up way to much it's hard to keep up with chat with it poping up 4 times a second

  • [GK]Eden The Garden Mar 17 @ 3:44am
    Mage could need some more variety in life (shields and storms arent used that much) so in my opinion Mage should get chargeless plasma ball at 2 and chargeless acid at 4
    (for charged plasma i dont know what level it would be)
    Last edited by [GK]Eden The Garden; Mar 17 @ 3:47am — Se

  • ReiKeun Mar 17 @ 8:15pm
    My suggestion is to make the HStormT Plasma Lilith's Kiss into a Laser one instead. They do almost no damage from far but does ton up close. Problem is, Its a plasma gun meaning it hurts the person using it. The gun has almost no purpose of using it. It's just a hazard to yourself.

  • [GK]Eden The Garden Mar 17 @ 10:09pm

    Golden Medic Pack
    A Workshop Item for Killing Floor
    By: Exod
    Welcome to the Gold Zone of KillingFloor Here is the Golden Medic Pack, this is a selectable mutator for your game, and the servers can use this too, exactly like the 'retro lar' or the 'executioners'." ...

    We need this for battle medic
    #586

  • [GK]Eden The Garden Mar 17 @ 11:53pm
    JoJo The Acid Banana Wrangler DO IT


  • [GK]Eden The Garden 6 hours ago
    The ammo vending machine should be a portable trader.

  • *^*ŕęīàb§ëæñ*^* Mar 27 @ 7:49pm
    Just went onto the KF Workshop today and I found a very interesting mutator. The mutator is called "Faked Players" and here's the link for the description:

    KF-FakedPlayers
    A Workshop Item for Killing Floor
    By: [BFT]Greyfox
    (WHITELISTED) its been bugging me that this essential mod is not on the workshop. This is not my work and I intend no infringment, Cant find the author for the life of me, but whoever you are thank you.
    If this could be added, I wonder if the players could use it? Welp, I’ll leave it up to you guys.
    Last edited by *^*ŕęīàb§ëæñ*^*; Mar 27 @ 7:49pm — See post history
    #589

  • [GK]Scratch Officer 8 hours ago
    Bug: all shotguns with bouncy projectiles lag the server quite greatly except DGS' Lilith's.

    Note: DGS Raging Judges lag the server immensily each shot.

  • Raple.fk 1 hour ago

    CZ 805
    A Workshop Item for Killing Floor
    By: Secret_Agent[AZE]
    New weapon from Russian modders Operation Y -CZ-805 Links Description on World Guns world.guns.ru Forum topic TWI forums.tripwireinteractive.com Download killing-floor.ru ...


    Maybe this for BM,ARS,Commando,Field Medic?


  • [GK]Eden The Garden 15 hours ago

    KF-CastleDefense
    A Workshop Item for Killing Floor
    By: Conky
    Defend this small castle with all of your life, man! Continuing my learning process of SDK, I've gone to the outdoors for this one. Skybox and other things tested and used for this map.
    #606

  • 67TrianglesInARow 11 hours ago
    Make the cool down for Blaze's flame trail shorter since it doesn't really even deal a lot of damage and maybe up the damage on the blaze supernova. It does nearly nothing aside from the after burn which doesnt count towards your exp for firebug or blaze.


  • =PB= Mushroom Head (xNickRox) 1 hour ago
    Give Predator double-triple damage dealt to Aliens

    ~Mush

  • Scottishboy112 3 hours ago
    there seems to be an issue with napalms, and most other things that explode with fire. dunno about normal boomers, ect.
    if all players die and a player gets chosen to 'Re-inforce' players after the games says "your squad was wiped out", napalms and the like, if they go near the player, will infinitely explode causing tremendous amounts of lag and making it near impossible to disconnect due to this lag.
    the lag i recieved on a small map with just myself left me at about 1 frame every 10 seconds or so.
    also i know that they infinitely explode as, well 4 napalms cant explode about 20 times each can they?
    Last edited by Scottishboy112; 3 hours ago — See post history
    #611

  • Valkoor 2 hours ago
    An Easter Bunny Zed to go with our Santa Clause would be pretty awesome.

  • punk is dead 17 hours ago
    just thought id post a suggestion anyway i think for a few perk idea we should add a blunt weapons specialist which could have the same stats as the sword master perk
    another is a duke nukem/serious sam perk
    lvl 0 could start with a 44 magnum
    0% dam increase with serious sam/duke nukem weaps
    0% movement speed increase
    0% explosive dam resist
    0% melee resist
    20% better armor
    500% extra dam from bloat bile
    0% ammo increase

    lvl 10 could be
    spawn with serious bomb (self destruct)
    100% dam increase
    60% movement speed increase
    40% explosive dam resist
    25% melee resist
    50% better armor
    400% dam from bloat bile
    200% ammo increase

    soldier
    lvl 0 could be
    spawn with mk23
    0% extra soldier weapons dam
    0% movement speed
    0% extra ammo
    500% extra fire dam
    2% better armor

    lvl 10 could be
    spawn with adv m60
    150% soldier weapons dam increase
    40% movement increase
    80% extra ammo
    300% extra fire dam
    25% better armor

    gangster
    lvl 0
    spawn with baseball bat
    0% extra gangster weapon dam
    20% extra movement speed (you learned to move fast from the zeds since you were used to running from the police)
    0% extra ammo
    500% extra dam from bile

    lvl 10
    spawn with adv ak-47
    100% extra dam with gangster weaps
    90% movement speed increase
    100% extra ammo
    400% extra dam from bile

    here is a few weaps that could be added to the weapon lists

    spas 12


    Spas 12 - Slug & Buck Shotgun
    A Workshop Item for Killing Floor
    By: Gizmo-5
    Hey Everyone! This is the spas 12 shotgun, it has two fire modes, the 16 pellet high spread buckshot, and single pellet high penetration high damage slug.



    ppsh-41


    PPSH-41
    A Workshop Item for Killing Floor
    By: NavySEALCommand
    Note: This was created by Prodigy over at the Tripwire Interactive Forums. I do not claim ownership of these files. I am simply uploading them to the Workshop for all to enjoy.


    barret


    Barrett M98B
    A Workshop Item for Killing Floor
    By: zXz_G@L_zXz
    Ру: Код для SP(Обычная версия):Barret_M98_Bravo.Barret_M98_BravoPickup Код для SP(Кумуфляжная версия):Barret_M98_Bravo.Barret_M98_BravoPickup_camo Код для добавления в начало волны


    kar98k


    Kar-98
    A Workshop Item for Killing Floor
    By: Zedek the Zimbaccino Doc
    It's been a while since I've workshopped anything, but I decided it was time to get this out to the public. I did this awhile back, it's just been sitting on my hard-drive decaying for a while.



    m37 ithaca


    M37 Ithaca Shotgun
    A Workshop Item for Killing Floor
    By: [WPC] Forrest Mark X
    "The Ithaca 37 is a pump-action shotgun made in large numbers for the civilian, military, and police markets" The other weapon I did as a side project, this one is a sort of inbetween the TrenchGun and the KSG Shotgun...


    mosin nagant


    Mosin Nagant
    A Workshop Item for Killing Floor
    By: Zedek the Zimbaccino Doc
    I'm well aware that someone attempted to make one before, but I decided to do my own version. Coming from RO2, the Mosin Nagant makes its way into KF.


    rpk


    RPK-47
    A Workshop Item for Killing Floor
    By: zXz_G@L_zXz
    En: Code for SP: RPK47.RPK47Pickup The code to add to the top of the wave: RPK47.MutRPK47 En: tutorial on how to install mods: http://forums.tripwireinteractive.com/showthread.php?t=50243 Fixed fire mode, added a single...


    m72 law


    M72 [Little] LAW
    A Workshop Item for Killing Floor
    By: Barrage o' Fail
    Youtube link if you'd rather watch it there: http://youtu.be/cF0fb8alj9I http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=415583199 A port I'd been meaning to get to for a while now- a one-block weapon that isn't...





    btw i think for the the vanilla perks they should get 1 or 2 custom weaps eg:

    extreme law for demo
    #628

  • IlerminatiCuntfirmed 4 hours ago
    -We really do need that lennyface image desperately, on that same note, pepe the frog image.
    -Battle Medic could use a boost, SMGs and rifles just don't cut it, maybe it would be okay with a life draining ability if that can happen.
    -HoE boomers need to be fixed, their range is so ridiculous they can kill you from the second floor of a building from the ground...
    -Frost could use improved freezing mechanics, in some servers you can actually freeze the zeds and make them weaker and breakable.
    -Juggernaut could really use a charge-headbutt attack, since that's what the marvel jugg does.

    Here is my suggestion for a Saiyan class based on the Dragon Ball franchise, needs a lot of balancing work though :/, not sure how much of this is actually possible through the game's code.

    X% Bigger Ki Meter
    X% Faster Charge with Saiyan Weapons.
    X% More Damage with Saiyan Weapons.
    X% Resistance to Melee Damage.
    X% Weaker to Siren Screams.
    X% Faster depending on % of armor lost. Starts out with 1000 armor.
    X% More Damage depending on % of HP lost.
    Universal Ammo for everything but melee, Ki Meter.
    Perhaps a limited flight ability that uses ammo.
    Perhaps uses plasma grenades or "Timed Ki Blasts" or some ♥♥♥♥.
    400 M requirement.

    Starts out with Saiyan fists, quick melee, decent damage.

    Possible unlockables:

    Ki blast (recommend level 1, similar to mage fire blasts)
    Energy Volley (fast firing volley of Ki Blasts)
    Z-Sword
    Charge Attack/Dragon Punch (piercing, fire damage, could also be alt fire for fists).
    Destructo Disc (piercing blade-like attack, charge for improved piercing and size)
    Big Bang Attack (Similar to Plasma Caster, needs to be charged for efficiency)
    Kaio-Ken (rage mode, heightens damage done and received, drains HP per second)
    KameHameHa (can be charged for improved range and damage, penetrates all zeds it passes through and pushes them away, perhaps fire DoT)
    Super Saiyan 1-3 (unlocked through different levels, pushes back and damages zeds when activated, each one increases damage, resistances and speed, drains Ki, each one at faster rates, perhaps give them a fire and/or electric aura, toggled on/and off)
    Teleportation (teleports you to the place you're aiming at, limited uses)
    Final Flash (Infinite pierce and range if fully charged, high damage attack)
    Super Saiyan God or Super Saiyan 4 (extremely fast Ki drain, extreme damage, resistance and speed boost, maybe invulnerability for the duration of it.)

    Now obviously, Spirit bomb (or better yet, spirit BAMB) should be a level 9 or 10 weapon with only one use, similar to a mage asteroid with long charge time, but here's some suggestions on how to make it mechanically interesting and appealing to canon though:

    version 1. spirit bamb does more damage depending on the amount of living players.

    version 2. spirit bamb charge triggers a vote pop-up asking players if they'd like to donate a percentage of their total HP, for each person who donates HP, the spirit bomb will get bigger and obviously do more damage, maybe make it so that this also gives them Saiyan damage exp. if possible.

    version 3. I don't think this is possible but maybe if the team fires at the spirit bamb while it is being charged will "hold" that damage, and once it is fired all of it will be released.

    Here's another idea for a possible level 10 wep, the dragon balls, revives either 1 random teammate instantly or the whole team, just 1 use.

    that's all, , hope you consider my suggestions! love this server so very much!


  • =PB= Mushroom Head (xNickRox) Apr 12 @ 12:24pm
    Originally posted by <Guardians>PrimeWire:
    Snip

    I think the issue isn't so much that people are exploiting rather than that people just stay in exploits, devoid of common sense and just continue attacking until either the server crashes or the Pat dies, which in most cases is the former.

    ~Mush

  • Brogan "Lolga" Tortellini Officer 14 hours ago
    Originally posted by ☃❄§✞ÐåℱȾ ℂåȶ✞§❄☮:
    Replace the m7a3 medic gun on stech with one of these hardcore ♥♥♥♥♥♥♥♥♥♥♥♥♥

    AAR525 & AAR525S
    A Workshop Item for Killing Floor
    By: HekuT
    Author: [B.R]HekuT Scripts: [B.R]HekuT Animations: [B.R]HekuT Textures: Fallout 3 ; ReTextures: [B.R]HekuT Sounds: Fallout 3 Code in ServerPerks.ini: AAR525.AAR525Pickup AAR525.AAR525SPickup Code in...
    Moved here from a topic in the main forum.
  • Jelinator 11 hours ago
    What about an "Anti-Zed Specialist" perk?
    I was only touching the subject lightly, but it came to me when I was using the two ZED guns in the game.
    It would essentially be more weapons that have the same affect on zeds (the part where they make the zeds slower/more vulnerable). It would level up based on damage done by teammates instead of just doing damage, but I'm fairly sure that's not possible.

  • Mr. Zoloft. 10 hours ago
    -emojis icat, ieve and istan interefere with communication, might want to turn case sensitive.
    - X filled Y's body with shrapnel message is bugged, says player killed the zed, happens with patriarchs and boomers.
    -Stormtrooper melee resistance seems sort of pointless, I think, I mean 10% means instead of receiving 10 damage you'll receive 9, instead of receiving 30 damage you'd receive 27 etc.
    - *NEW* zed spawn is broken, rounds 2-5 spawn huge amounts of zeds and gps's, then it slows down on 6 and picks up back again in 10.

    Suggestion for addition to the servers:


    The Shrekriarch
    A Workshop Item for Killing Floor
    By: Zedek The Zimbaccino Doctor
    https://dl.dropboxusercontent.com/u/13049328/Killing%20Floor/layout/header_info.png IT'S ALL OGRE NOW, ACCEPT YOUR NEW OGRELORD AND GET SHREK'D I've pleased my ogrelord.
    Last edited by Mr. Zoloft.; 3 hours ago — See post history

  • =PB= Mushroom Head (xNickRox) 9 hours ago
    Originally posted by Mr. Zoloft.:
    -emojis icat, ieve and istan interefere with communication, might want to turn case sensitive.
    - X filled Y's body with shrapnel is bugged, say's player killed the zed, happens with patriarchs and boomers.

    Boomers are broken and Pat rockets are projectiles and can be fired before they are killed and impact after they are killed
    Unless you mean that it's saying that [player] filled Boomer's body with shrapnel, then that'd be a bug.

    ~Mush

  • Negor Da Ags 14 hours ago
    Juggernaut Stomp
    A short hop followed by explosive damage( not literrally explosive) with a decent radius and a longish cooldown.

    Juggernaut Bash
    Ever wanted to send ur least favorite zed flying a mile away, well~ thats what i hope this would do. Sends Zeds flying half the distance of esperanza :D

    Juggernaut Charge
    Not my idea but might as well include it here. A Short dash that destroys zeds within a radius of the user. Probably would need some cooldown to go along with it or something.

    And if you think Juggernaut doesn't need these you must not know who he is.

  • =PB= Mushroom Head (xNickRox) Apr 30 @ 2:55am

    Originally posted by Negor Da Ags:
    Firebug should be able to do the fire field thing like napalms.

    Make Firebug nades more useful and give them this, and +1 max every second level until 10

    ~Mush

  • [GK]Eden The Garden Apr 29 @ 9:54pm

    http://forums.tripwireinteractive.com/showthread.php?t=95702
    so somebody made a pepsiman scrake model but used it for the pat
    can we get a custom super scrake zed using this model?

  • Nova
    http://gtm.steamproxy.vip/workshop/filedetails/?id=183205163

    I hope this is where you put suggestions for skin packs.

  • [GK]Eden The Garden May 2 @ 9:06pm

    Classic monster Madness Old school sprite monsters
    A Workshop Item for Killing Floor
    By: Lethal_Vortex
    This is addon to Marco Doompawnskf this will add many new sprite monsters from old school shooters like Wolfenstein & blakestone How to use This pack is Addon to marco DoomPawnsKF Check on the side >>> require Item Go...

    please use assets from this mod

  • [GK]Eden The Garden 7 hours ago

    Tau Cannon
    A Workshop Item for Killing Floor
    By: Barrage o' Fail
    Read the description entirely before commenting! Youtube link if you'd rather watch it there: http://youtu.be/AN5B6Kguz_Y Coinciding with Crowbar Collective launching an expanded Black Mesa on Steam, I'm releasing my...

    This should be added to Sentry Tech

  • SuperWaffles2552 23 hours ago
    BUG: the law for the heavy stormtrooper, will fire no shot and reload without using ammo but wastes alot of time also i have gotten FF from it and normally it doesnt.

    SUGGESTION: also the heavy stormtrooper, the m202 to not have FF or the heavy storm to have 30% explosive resistance that goes to 50% at lvl 10. or possibly a third option, where the explosive shots dont detonate from friendly shots I.E. the mage and the shocktrooper.

  • [GK]Eden The Garden 11 hours ago

    CoD Hitmarker
    A Workshop Item for Killing Floor
    By: aoisensi
    Show Hitmarker like CoD. My first Mutator. v0.3 Add Config!! You can enable each sound and marker!!! I can't update now. Maybe, I will make this with KF2. I forgot, How to crate Mod.
    Black Katana
    A Workshop Item for Killing Floor
    By: HekuT
    Author: Endryu Helper: HekuT Code in ServerPerks.ini: BlackK.BlackKatanaPickup

    the ancient katana could use this skin, ninjas would have something else to look at rather than a plain kata


  • hayubasa4 9 hours ago
    Can the XMV ammo for Doom get a Buff? To around 250-300? I feel like it Doesn't have enough ammo as is.

  • [GK]Eden The Garden May 23 @ 12:21am
    I think the Holy Hand Grenade would fit mage
    Mage can only carry 1 of these at a time and would be given to the player at level 3 or 4
    #706

  • ElricTheSlayer 16 hours ago
    Been thinking about the perks. If this hasn't been told into suggestion, could we be given a goal to want to achieve something at level 20? For 1st example: HStormT. It's great in power yet not so tanky when it comes to plasma hit at close range. For that, I wonder in including any perk that has a big radius when it comes to plasma, can we make that perk at level 20 or 15 100% immune to plasma.

    Another example we could consider for an overpowering level 20 is Sentry Tech. It is a great perk that not only boosts health bars for zeds, but if used correctly, it can help melee perks such as Sword Master, Guardian, Horror, etc. My suggestion for this perk once it achieves level 20, can we make the sentries not only tanky like jug, but also wieldable? Many times, when I was leveling my Sentry Tech, I would see some other people who would play Sentry Tech and complain that they can’t weld their other turrets other than the only one grey turret.

    The choice is up to guardian who created all of these awesome perks. Otherwise, I hope the admins consider my suggestion of great importance in not only promoting the Guardian Servers, but also giving that person who just entered one of the best servers the greatest time of his or her life. :)




Fixes:
  • Commando is unable to use all weapons past level Seven. :Provided by Unit-5.
      Discripition:
    • Commando is unable to carry all the weapons; some weapons are throw onto floor.
      Increased the weight carry limit of all stock perks, by double

  • Suggested fixes for "Version Mismatch."
    • "If it doesn't correct itself by restarting kf, then you have subscribed to something on the steam work shop. You will need to unsubscribe from the mod on steam work shop and delete any files it downloaded in your steam directories. Work shop files do not work like cache files downloaded from the server. Steam work shop files cannot be over written." :Provided by GuardianKnight.
[/list]
Last edited by <Guardians>PrimeWire; 24 May, 2015 @ 10:31am
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Showing 1-15 of 979 comments
Reserved
Neg Da Ags 7 Aug, 2014 @ 9:03pm 
I say that the street brawler needs another ranged weapon that is comprised of a knife on a chain.
MacDervish 7 Aug, 2014 @ 11:09pm 
I personally would like to see the SharpShooter perk get the pistols also, not just the rifles as it seems to be one of the more lacking perks when it comes to total weapon count.
Sunless 8 Aug, 2014 @ 12:11am 
ninja more speed to escape steamrs,hurlers and bobo :P would be great
Jelinator 8 Aug, 2014 @ 10:34am 
Would it be possible to make the first sentry that SentryTech gets "revivable"? When it is destroyed, it stays for a brief time before exploding. You can weld it back up, but even if you get it up to 100% it'll still explode.
The time it remains could be decreased to balance out its ability of being revivable during said time.
Neg Da Ags 8 Aug, 2014 @ 1:06pm 
Originally posted by Jelinator:
Would it be possible to make the first sentry that SentryTech gets "revivable"? When it is destroyed, it stays for a brief time before exploding. You can weld it back up, but even if you get it up to 100% it'll still explode.
The time it remains could be decreased to balance out its ability of being revivable during said time.

The sentry turrets actually get redeemed just like players do its funny you can find them at spawn when they get redeemed.
Originally posted by Jelinator:
Would it be possible to make the first sentry that SentryTech gets "revivable"? When it is destroyed, it stays for a brief time before exploding. You can weld it back up, but even if you get it up to 100% it'll still explode.
The time it remains could be decreased to balance out its ability of being revivable during said time.
As Negor stated,"...get redeemed," so infact it does get revived. But only in spawn :3, yet if you want to add it and have guardian do a look over I shall.
Jelly Jiggler 8 Aug, 2014 @ 3:27pm 
An extra horror throwing blade per level after level 10 (so 20 total blades at level 20).
Reason: bloats are smelly :Horzine:

Edit: forgot to mention that this thread COULD potentially be worshipped as a god.
Last edited by Jelly Jiggler; 8 Aug, 2014 @ 3:30pm
MacDervish 8 Aug, 2014 @ 4:42pm 

Edit: forgot to mention that this thread COULD potentially be worshipped as a god.

Pretty much why I recommended Primewire to pin it.
Flamebird 9 Aug, 2014 @ 5:50am 
Just a little idea for Demolitions, since it has bad damage, and currently less ammo than LRES, I would like to suggest a increase in ammo per level, maybe 200% increased ammo at level 10? So 20% per level, I don't really mind the terrible damage because it has no downsides to it like LRES does.
nick 9 Aug, 2014 @ 5:05pm 
Please add Houseonthehill map, it's a great map and is very big and the visuals are great.
MacDervish 9 Aug, 2014 @ 5:53pm 
Should be noted that the Sniper's Desert Eagle also has the same issue as the Silenced Full auto M4
Valkoor 12 Aug, 2014 @ 10:03pm 
Lightning Bugs and sometime Sparks have a really bad habit of crashing the game, sometimes going so far as crashing the entire computer. Could this get looked into? :(
Neg Da Ags 13 Aug, 2014 @ 7:09am 
I need the holy hand grenade i must throw it and purge this server of evil, preferably on commando at lvl 9 so i can use it immediately i mean look at it https://www.youtube.com/watch?v=U13PLH1M6NU
and also look at this healing holy hand grenade
https://www.youtube.com/watch?v=RLUkXm0Gems
TITTYSPRINKLEZ 14 Aug, 2014 @ 11:52am 
I got an error message when trying to join the non pro Doom zed server. it says
"Failed Launching URL Package 'DoomPawnsKF' version mismatch"
So what should I be doing if its just me having the problem?
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