ГРУППА STEAM
For Developers For Devs
ГРУППА STEAM
For Developers For Devs
43
В ИГРЕ
734
В СЕТИ
Создана
6 февраля 2015 г.
Язык
английский
Страна
Canada 
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Marketing Games
Email me at - admin@fourwingedstudio.com
http://store.steampowered.com/app/562430
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Looking for some testers!
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Development Tips
Автор сообщения: Axanery
I'm finally getting around to develop my first full-length game! Gateway is a 2.5D Platformer with an altered Classic RPG storyline. However, I have no experience with actual code. I would love to code it from scratch, because the total amount of time needed doesn't matter. I need to know what language to learn (and make the game with) so I can make my way up to it.
So, what I need to know is:
A Good Language to Learn and what Engine to Use
A Way to Create Amazing Graphics and a Program to make Great Music.

Please post here if you can help me out or friend me to talk privately! Thanks a bunch in advance!

Also, I will gradually post Concept Art on my profile!

You have most likely already found out what you are looking for. To be honest with this question everyone will give you different Tips depending on what they enjoy and what there previous experiences have been. So ill give you my opinion.
If you are new to game Dev and have not coded before then i would not jump into a complex engine like Unity3D or Unreal. Id start with a code block logic game engine. A good engine for starting this would be http://www.stencyl.com/

After you learn this engine and you know how to make a game like tetris or some other game with out looking at any documentation then id go on to learning how to code simple applications in Visual Basic to get you an even better understanding of how coding works. After VB go onto C# or C++. C# is the more easy language and easy to understand. In my case i use C# how ever C++ is the more powerful language.

Depending on what you want to learn after VB weather its C#, C++ or maybe even Java id then select a game engine. if you went down the path of Java or C# Unity3D is very good. If you went down the C++ path id then go with Unreal engine.
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