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The best thing you can do is to get your game in front of as many people as possible. It sounds obvious but promote, promote, promote.
If your not using Keymailer to find Youtubers, Twitchers, and Tweeters, you may want to try that. Giving out free copies to press, and having a good press release and an asset full press pack can also help a lot.
Can I ask: what time did you launch yesterday? You have to remember it is still early days. My first game sold negligible amounts in the first 4 days but then went crazy for a while. However, my third game just never got any traction no matter what I did but is having a fairly good longtail.
One good way to get extra coverage is to launch a DLC. Your game will get another capsule slot if you do that. Also, after a week, you can update the game and featured on the front page under the 'recently updated' section.
Hope some of that helps.
- Develop-online[www.develop-online.net]
- Gamasutra [www.gamasutra.com]
And many more, but it doesn't seem it did much. I got more views / clicks from places I went to write compared to those press-releases.
Also they used keymailer, and so fare we have few youtubers who tried the game in preview (and we thank them for that, so we could already see if the game was perceived as good or bad), but they have like 5-10 views on average on their videos.
We launched around 20.00 GMT +1 (I think it's 10:00 AM in america, or something like that)
I'm already planning to do some updates to refine the game, thanks for the advices so far!
Don't be too disheartened yet though, as I said it's early days and things could easily turn around. All it takes is the right person to Play/Stream and it could go crazy.
On my part, unfortunately I'm absolutely not knowledgeable about "who's a good youtuber for me" since I kind of never followed any kind of youtube channel. I'll look into it anyway to see if I can catch up something :)
Many thanks!
We' ve got articles now from uploadVR and siliconera (which made us pretty proud), but stil didn't move a lot of sales.
We'll probably be attending the upcoming gamescom in august too :)