STEAM GROUP
For Developers For Devs
STEAM GROUP
For Developers For Devs
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Gounemond 7 May, 2016 @ 6:12am
YonParadox released: looking for reviews / content creators!
Hello there!
First of all, I'm completely new here. I mean, I've never been active on Steam communities, and I'm realizing just now how much activity resides here. Too much focused on development probably. Please teach me, senpai!
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Yesterday I released a game, YonParadox, with a publisher. Few youtubers and first impressions are praising the game, but unluckily we got a super low visibility (and it's also my first game, so not really experienced in this part). What can I do to get more attention (and hopefully downloads), besides writing here?

(If any in this group is willing to help me in this matter... let's talk!)


http://store.steampowered.com/app/450050/
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Showing 1-7 of 7 comments
Michael 7 May, 2016 @ 8:04am 
Hi,

The best thing you can do is to get your game in front of as many people as possible. It sounds obvious but promote, promote, promote.

If your not using Keymailer to find Youtubers, Twitchers, and Tweeters, you may want to try that. Giving out free copies to press, and having a good press release and an asset full press pack can also help a lot.

Can I ask: what time did you launch yesterday? You have to remember it is still early days. My first game sold negligible amounts in the first 4 days but then went crazy for a while. However, my third game just never got any traction no matter what I did but is having a fairly good longtail.

One good way to get extra coverage is to launch a DLC. Your game will get another capsule slot if you do that. Also, after a week, you can update the game and featured on the front page under the 'recently updated' section.

Hope some of that helps.


Gounemond 7 May, 2016 @ 8:13am 
Our publisher did press releases like here
- Develop-online[www.develop-online.net]
- Gamasutra [www.gamasutra.com]

And many more, but it doesn't seem it did much. I got more views / clicks from places I went to write compared to those press-releases.

Also they used keymailer, and so fare we have few youtubers who tried the game in preview (and we thank them for that, so we could already see if the game was perceived as good or bad), but they have like 5-10 views on average on their videos.

We launched around 20.00 GMT +1 (I think it's 10:00 AM in america, or something like that)

I'm already planning to do some updates to refine the game, thanks for the advices so far!
Last edited by Gounemond; 7 May, 2016 @ 8:37am
Michael 7 May, 2016 @ 8:33am 
Putting a game on Keymailer is one thing but actively seeking out gamers with similar interests is another. How many keys did they give out do you know? Had I been publishing your game Id have sent out a few thousand. Through that system you can send keys to lists of people who have played similar games or that like certain genres. It's definitely not too late to do that either and I would definitely advise doing so.

Don't be too disheartened yet though, as I said it's early days and things could easily turn around. All it takes is the right person to Play/Stream and it could go crazy.
Gounemond 7 May, 2016 @ 8:41am 
Actually I have no idea how many keys they sent. I just know that they hav "1K+ media email contacts" where they sent the press release. It's also true that it might take some time for other content creators to publish a video about the game.

On my part, unfortunately I'm absolutely not knowledgeable about "who's a good youtuber for me" since I kind of never followed any kind of youtube channel. I'll look into it anyway to see if I can catch up something :)

Many thanks!
Michael 7 May, 2016 @ 8:44am 
Don't worry about who they are but about what they play. You can search on Keymailer for gamers that have played other VR games. I bet they would all love the chance to show off their VR sets on a new, free game.
Nikki 13 May, 2016 @ 5:16pm 
Do you still need an Organization to help you with distributing?
Gounemond 14 May, 2016 @ 4:10pm 
We still need some "coverage" from international media and content creators.
We' ve got articles now from uploadVR and siliconera (which made us pretty proud), but stil didn't move a lot of sales.

We'll probably be attending the upcoming gamescom in august too :)
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