STEAM GROUP
For Developers For Devs
STEAM GROUP
For Developers For Devs
41
IN-GAME
848
ONLINE
Founded
6 February, 2015
Language
English
Location
Canada 
Steampuff: Phinnegan's Factory is now available on SteamVR Early Access!
Here's the store page:

http://store.steampowered.com/app/493410

Here's the website:

http://www.phinnegansfactory.com

And here is the web series we developed that the game draws its lore from:

https://www.youtube.com/watch?v=dkuMx65p7YQ&list=PLkCRQOAjRIiSG4o0npJ13XwOpDCXjL2PI

So, since this is for the dev community, I didn't necessarily want to just copy/paste our marketing blurb out. Instead, I'd like to just touch on who we are and the strategy we're employing for the game.

Our team at Steelehouse started in animation and storytelling nearly 15 years ago. We've done a wide variety of work in advertising, short-form video work and Youtube content. We did a fan film for PacMan in 2012 that Machinima hosted on their site that got some attention for us from all over the world, including Namco themselves. (Search PacMan fan film on Youtube.)

When VR started taking off, we all wanted to jump on board. We already had Steampuff as a extensively developed property we'd been working on for some time. So, we grew our team, hired on some savvy programmers and got to work.

Every aspect of game development is new to us. We're all hardcore gamers of just about every genre. But playing games is not making games. So, we wanted to start modest and play to what we do best, which is art design. Hence, our first game offering is a basic wave shooter coated heavily in art love.

Though, we're new to game dev, we're veterans at handling large projects for large clients and planning accordingly. So, while our Early Access game is modest, our development road map for the next 9 months is thoroughly planned.

We wanted to get the foundational mechanics out to the wider player base early so we could make sure those are sound before we really start layering on the features. Going forward, we are adding exponentially larger levels with some elements of narrative game play. We're hard at work designing the first boss encounter as well as additional enemies. Also, we've got a turret system designed over a light meta-game earn and spend mechanic that we'll be introducing soon as well.

Our team has been working hard on the next level, turrets, and new enemies long before we hit Early Access. We're going to be rather transparent about our development and what we're working on. As a new dev team, we feel like we have a lot to prove, particularly in the Early Access arena where so many projects get stalled out. We want to continue to show the community we've got a long term plan from the beginning and we're forging ahead.

Thanks all! We're so excited to be in this space now! And, we're eager to hear from fellow developers!

-Logan
Creative Director
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Showing 1-1 of 1 comments
EeuorT 29 Jul, 2016 @ 8:41am 
Hello. Thank you for sharing this. Good luck with your EA release.
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