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Any issue in the game, hope to get your feedback.
Your feedback and suggestions will make the game much better.
Our mailbox: icsoft@revengeoforc.com
Features:
Have full use of your faculties to deploy your defensive buildings
Use wisdom and skills to conquer islands
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=433127559
Paidia – Journal for Game Sudies published a special "Computer – Game – Values. Didactic game studies and ethics" (http://www.paidia.de/?page_id=6667) Enjoy Reading (in german)!
http://www.gameskinny.com/ijj7k/pc-games-for-the-classroom
While I was researching this, I was upset to learn that the original Typing of the Dead is not available anymore unless you purchase a used CD. We should petition Sega to put it on Steam.
http://store.steampowered.com/app/279140/
http://store.steampowered.com/app/46770/
http://store.steampowered.com/app/371190/
http://store.steampowered.com/app/6250/
Thanks!
http://store.steampowered.com/app/341950/
One recommendation to look into with the others would be Valiant Hearts: The Great War. As a bit of a history buff, I adored the in-game articles, historical letters, and somber respect that went into the making. There are some affordances for sake of gameplay (a boss fight with a fictional German war-zeppelin ), but I really found the game to valuable for providing a very human and personal perspective on World War I.
-Bioshock: Do I really need to explain that one? Great opposite perspective when talking about objective thinking. -Spec Ops the Line: Discussion of morality in the context of modern wars both in the context of commanders and soldiers on the ground. The juxtaposition of having the main bad guys be US soldiers instead of Middle Easter Insurgents should be enough to lock the average American in a permanent jaw drop position for at least a week.
-Assassin's Creed: I'd argue the original Assassin's Creed does a better more accurate job at portraying it's time and place in history along with providing morality insight into the thinking of the Assassin's Order and why they have. (Of course that comes in at clunkier gameplay but still just my opinion)
-DEFCON. Defcon is hands down one of the greatest simulations of nuclear war mostly because of the cold hearted distance of the whole affair. A great alternative/compliment to a game like Missile Command to a discussion about Nuclear War.
I remember when Baldur's Gate was first released at the Mac Show at the Javits Center in NYC.I fell in love with it, it appealing to my love of fantasy and adventure. That, combined with the aspect of creating my own character in a true RPG sense, the fun of D&D, and the well-built world with its well written inhabits, all created a sense of engagement of a degree that I’ve rarely felt with other games. It was this that drove me to grab the dictionary every time a character used a word I didn't know. Baldur's Gate might be the reason I appreciate and love language and the good use of it. It taught me eloquence and the pleasure of words.
It teaches about the basics of how different writing systems were created, then different alphabets, and finally different fonts while staying really engaging.
http://store.steampowered.com/app/92800/
Also interesting to look at as a comment on how war is being perceived (and how that could influence our/childrens' views on war) in video games as a clear contrast to Call of Duty and the like.
Thanks