STEAM GROUP
Extra Credits EDU ECEDU
STEAM GROUP
Extra Credits EDU ECEDU
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Founded
16 December, 2014
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English
50 Comments
Treepunk 10 Mar, 2024 @ 8:39am 
.........
{ Filet } 4 Sep, 2018 @ 11:04am 
this is wholesome
313232369 6 Mar, 2017 @ 11:51pm 
Our game Revenge of Orc has started the beta. You can download on www.revengeoforc.com and enjoy the play.
Any issue in the game, hope to get your feedback.
Your feedback and suggestions will make the game much better.
Our mailbox: icsoft@revengeoforc.com
76561198201294182 1 Dec, 2016 @ 7:28pm 
This game War of beach may bring you much fun: http://store.steampowered.com/app/398840/

Features:
Have full use of your faculties to deploy your defensive buildings
Use wisdom and skills to conquer islands
melly 11 Sep, 2016 @ 8:13am 
CTM2Y-D2FJQ-8PIXK
Simte 11 Sep, 2016 @ 4:53am 
I'm certainly grateful to have found an Steam group with such interest in the use of videogames as pedagogycal tools.

:praisesun:
Slifer893 8 May, 2016 @ 6:57pm 
I just made a discussion about Steam creating a service to allow classroom management, I would be honored to have your thoughts about such a service.
Fourchords 4 Jan, 2016 @ 1:38am 
Happy New Year! Check out our Greenlight page if you like music games:

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=433127559
Alice_Slice 23 Dec, 2015 @ 4:28pm 
Paidia – Zeitschrift für Computerspielforschung hat eine Sonderausgabe "Computer – Spiel – Werte. Didaktische Computerspielforschung im Bereich der Werteerziehung" veröffentlicht (http://www.paidia.de/?page_id=6667) Viel Spaß beim Lesen!

Paidia – Journal for Game Sudies published a special "Computer – Game – Values. Didactic game studies and ethics" (http://www.paidia.de/?page_id=6667) Enjoy Reading (in german)!
Vulpeswalderen!! 10 Dec, 2015 @ 4:57am 
http://www.vg247.com/2015/12/10/steam-hacking/ Get some mobile authenticator, guys and girls! D:
dryspaghetti 28 Aug, 2015 @ 3:35pm 
I made a list of PC games that can be used in the classroom. Most are available on Steam.

http://www.gameskinny.com/ijj7k/pc-games-for-the-classroom

While I was researching this, I was upset to learn that the original Typing of the Dead is not available anymore unless you purchase a used CD. We should petition Sega to put it on Steam. :steamsad:
boogsarah 12 Aug, 2015 @ 9:32am 
Have you looked at the Making History series of historical strategy games? They have been used in classrooms and also sold directly to consumers. There are several versions on Steam:

http://store.steampowered.com/app/279140/
http://store.steampowered.com/app/46770/
http://store.steampowered.com/app/371190/
http://store.steampowered.com/app/6250/

Thanks!
sillysoft 12 May, 2015 @ 1:16pm 
Lux Delux is a TBS game with hundreds of maps [sillysoft.net], show-casing historical scenarios, and geographical features. Check it out:

http://store.steampowered.com/app/341950/
Psychic Space Cow 16 Apr, 2015 @ 4:47pm 
I second the Skyline recommendation and also throw in World of Guns. Its certainly helping out for Forensics at least.
Pikscast | Med dropped 23 Mar, 2015 @ 7:01am 
Simcity 4 is on here, so why not Cities Skyline?
The Good Dave 17 Mar, 2015 @ 12:42pm 
I think "Antichamber" could be of value to some psychology students.
Wafflewerfer 13 Mar, 2015 @ 5:21pm 
"Besiege" could be a good game if you are doing engineering things. Though there is blood so it can be a questionable choice for the younger audience.
Maguire 13 Mar, 2015 @ 12:34pm 
May I sudgest adding Team Fortress 2 to the list. I know I know this may sound like a ploy to play more TF2 but honestly the system of economy that TF2 provides is very very intresting almost a perfect example of captiolism I would strongly sudgest you look into its economy because I have learned alot from TF2 that has helped me in units at school that pertain to economics.
NotoriousROZ 11 Mar, 2015 @ 4:16pm 
Reccettear to potentially teach economics. Journey for mythology (Not on Steam but worth mentioning), Tomas Was Alone for literary analysis, FEZ to teach astrophysics (Carl Sagan would approve!), Sword and Sworcery for literary analysis, Ultimate General: Gettysburg for history, Ether One for literary analysis, Kentucky Route Zero for literary analysis. I'm just getting started.
throsturh 10 Mar, 2015 @ 2:07am 
There is one game that is not on that list that I am currently using to teach physics and that is EVE Online. You can use it to teach motion in a straight line, forces, circular motion, momentum and astronomy. It is however a bit time consuming to get things setup for students but on the plus side you can spend quite some time studying physics and math.
Generic66 10 Mar, 2015 @ 1:21am 
a game i think is good for education in schools and other education places should use Letter Quest: Grimm's Journey
:spycon:
OutOfFlames 9 Mar, 2015 @ 11:37pm 
try Receiver, a Gun simulation, and existensialism.
coreyzx 9 Mar, 2015 @ 5:47pm 
Kerbal Space Program might be too on the nose for this thread but I learned more about space, orbital dynamics, math, and engineering in 2 months of playing this game than I did in two Astrodynamics college courses. It is also a great way to let kids be creative and try out new ideas.
Vinowithani 8 Mar, 2015 @ 9:23pm 
Thomas was alone for storytelling and character development?
BlackFireHealer 8 Mar, 2015 @ 5:58pm 
Here is 2 games i think would be great, Fez and Dear Esther. Fez for the puzzle aspect and Dear Esther for the narration, poetic and litterature aspect.
kindman 8 Mar, 2015 @ 3:43pm 
valiant hearts - right?
Petrescue10 8 Mar, 2015 @ 3:14pm 
The game i first thought of when looking over the list was "Recettear: An Item Shop's Tale" in which the purpose of the game is you, Recette, are just dumped into an ownership position of an item shop because your father has disappeared... leaving you with his debt. you have to manage supply and demand, your consumer base (what type of customers you attract) and how you decorate the shop in order to attract new customers.
Jaskuur 8 Mar, 2015 @ 2:55pm 
There's a game I got from an educational Humble Bundle that I'd like to recommend. 'Crazy Plant Shop' is a very basic tutorial with mendellian genetics via plants, with a bonus on economics and supply/demand. It's simple enough that a basic understanding of reading and math would make it playable, though it is too simple for me (having done some college work within the field).
BottleCap_Commando 8 Mar, 2015 @ 2:52pm 
Reus and reach for the sky are both good educational games
Casualeth 8 Mar, 2015 @ 2:23pm 
Great idea for a group and curator! I'm excited to see what types of recommendations come out of the awesome individuals at EC and the experts they've reached out to to manage the group.

One recommendation to look into with the others would be Valiant Hearts: The Great War. As a bit of a history buff, I adored the in-game articles, historical letters, and somber respect that went into the making. There are some affordances for sake of gameplay (a boss fight with a fictional German war-zeppelin ), but I really found the game to valuable for providing a very human and personal perspective on World War I.
Ben 8 Mar, 2015 @ 1:21pm 
Type:Rider is kind of obviously intended to be educational, but it's a neat platformer, too. and an unusual subject that I found interesting: the history typography!
KrOnOs 8 Mar, 2015 @ 12:48pm 
-Company of Heros 2... Maybe: I like strategy games but a reason it is hard to like certain ones is a detachment from the suffering and struggles of soldiers on the ground. RUSE does a terrible job at this by simply having points rise up from every defeated enemy with not much emotional impact. Now Company of Heros 2 is not perfect for this example, but it comes a lot closer then any other game I've tried at putting you in command of a moderate group of soldiers and leading them to possibly their victory, but more likely their deaths. Again not a perfect example but I thought still worth mentioning. Also despite they're enormous contribution on land and air, it's the only example I can think of to date that acknowledges the roles Soviet Women played both in axillary and front line duties during the WW2.
KrOnOs 8 Mar, 2015 @ 12:48pm 
-Deus Ex Human Revolution: Very obvious reasons of course. Given rapidly evolving technology and stuff like the tech from human evolution happening within our lifetime, it seems like a great choice for the discussion of sociology in the near future in particular.
-Bioshock: Do I really need to explain that one? Great opposite perspective when talking about objective thinking. -Spec Ops the Line: Discussion of morality in the context of modern wars both in the context of commanders and soldiers on the ground. The juxtaposition of having the main bad guys be US soldiers instead of Middle Easter Insurgents should be enough to lock the average American in a permanent jaw drop position for at least a week.
KrOnOs 8 Mar, 2015 @ 12:47pm 
LOVE YOU GUYS. And Love what you are doing with this! May I add a few suggestions though?
-Assassin's Creed: I'd argue the original Assassin's Creed does a better more accurate job at portraying it's time and place in history along with providing morality insight into the thinking of the Assassin's Order and why they have. (Of course that comes in at clunkier gameplay but still just my opinion)
-DEFCON. Defcon is hands down one of the greatest simulations of nuclear war mostly because of the cold hearted distance of the whole affair. A great alternative/compliment to a game like Missile Command to a discussion about Nuclear War.

Spooky 8 Mar, 2015 @ 12:11pm 
Thank you for including Influent, its an honor!
DKDark_Wolf 8 Mar, 2015 @ 12:01pm 
I will start by mentioning Baldur's Gate. Where it may not be the MOST educational on my list, and perhaps the mechanics have dated as well as the graphics (the depth of choice, dialog, and choice isn't as deep as other games today), this game can offer a young player a LOT, namely a love for the learning and use of (the English) language.
I remember when Baldur's Gate was first released at the Mac Show at the Javits Center in NYC.I fell in love with it, it appealing to my love of fantasy and adventure. That, combined with the aspect of creating my own character in a true RPG sense, the fun of D&D, and the well-built world with its well written inhabits, all created a sense of engagement of a degree that I’ve rarely felt with other games. It was this that drove me to grab the dictionary every time a character used a word I didn't know. Baldur's Gate might be the reason I appreciate and love language and the good use of it. It taught me eloquence and the pleasure of words.
Frozn 8 Mar, 2015 @ 11:45am 
What about Garry's Mod? It provides a great canvas for construction and physics. Also there is plenty of modding opportunities with the workshop for understanding of engines and programming. And, for an additional idea, what about Day of Defeat, yes it is an old game, but it can be used to understand the battles in the world wars.
Pav 8 Mar, 2015 @ 11:43am 
I second the comment about Brothers, it's got brilliant storytelling and tackles serious problems like family values or dealing with the death of loved ones, and all of that without a single spoken word. I would definitely want to discuss this game with my (future) pupils in literature class for example.
Fathappy 8 Mar, 2015 @ 11:27am 
Antichamber is a game that i feel should totally be here. It's a puzzler that contains a massive ammount of philosofical lessons and paradoxes. http://store.steampowered.com/app/219890/
KingTwelveSixteen 8 Mar, 2015 @ 11:27am 
Desktop Dungeons, roguelike, Mathematics! Like, a large part of the game is calculating whether or not you can take this lvl 7 monster who does 17 damage a hit and has 120 health with your 34 damage a hit and 69 health. MATH. (You can barely do it, you'll have 1 health left.)
ragirk 8 Mar, 2015 @ 10:56am 
The different Paradox GSGs are amazing for geography, and should definitely be put on the list.
LR TEQ Super Gogeta 25 Feb, 2015 @ 8:28am 
Would Deus Ex Human Revolution be part of this as well for a study of philospohy and moral ideas?
norwayaleks 24 Feb, 2015 @ 3:17pm 
So many great suggestions! @Complx:A Tale of Two Sons has a lot of promise. It will be included in this list later on. @Darth Revan:I have tried Type:Rider, and it's an interesting game that does have value for learning. However, I'm uncertain how much value it could bring to a classroom context. Feel free to share your thoughts if you have any ideas.
complx- 24 Feb, 2015 @ 8:50am 
A bit suprised to not see Brother: A Tale of Two Sons here yet. It tells a great story without using any written or spoken words, so it is a great game to use with any age and in any country/language
Darth Revan 24 Feb, 2015 @ 7:25am 
I would suggest Type:Rider: http://store.steampowered.com/app/258890/
It teaches about the basics of how different writing systems were created, then different alphabets, and finally different fonts while staying really engaging.
Ostesaks 24 Feb, 2015 @ 7:16am 
Spacechem should be added, :)
http://store.steampowered.com/app/92800/
Tobi-Wan 24 Feb, 2015 @ 7:10am 
Thanks for the suggestions, guys. I haven't played Recettear or The Guild 2, so I'll be sure to check them out. Both Crusader Kings II and Spec Ops would be good additions to the list. Keep 'em coming!
Schnargl 23 Feb, 2015 @ 6:00pm 
Oh, Crusader Kings II is probably really good for understanding the Feudal System! It has a bunch of inaccuracies and leaves out a few important things of kingdom (like moving around the country to keep your vassals in check), but a valuable tool in the classroom nonetheless.
Schnargl 23 Feb, 2015 @ 5:47pm 
If your students are old enough (and no parents yell bloody murder at you for this idea; which will probably happen) I am pretty sure that you can get a lot of interesting feedback on discussing Spec Ops: The Line as a literary analysis and adaptation of "A heart of Darkness", possibly alongside Apocalypse Now.
Also interesting to look at as a comment on how war is being perceived (and how that could influence our/childrens' views on war) in video games as a clear contrast to Call of Duty and the like.
Mikethingsbetter 23 Feb, 2015 @ 4:33pm 
If its ok to add. I think Recettear and The Guild 2 would provide some interesting learning perspectives. Recettear can target younger audiences and teach maths or even emotional education such as independence. Then games like the Guild 2, similar to Anno, can teach enterprise or social standings of time periods.

Thanks