STEAM GROUP
Epsilon Last Wall Protocol EPSILWP
STEAM GROUP
Epsilon Last Wall Protocol EPSILWP
1
IN-GAME
18
ONLINE
Founded
25 June, 2017
Language
English
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RULES OF ELWP (UPDATED)
Code of Conduct
Having the ELWP tag demands that members of ELWP have to uphold a code of conduct as a member's actions do not only paint a bad picture upon them, but upon everyone who holds the tag of ELWP. When you have the tag, even in matches by yourself, you are not an individual you are apart of a team.
If profanity is used, in the presence of multiple witnesses and anyone with the power to kick, in a negative and/or harmful way and/or meaning will result in an immediate ban.
Members who are using profanity in a negative and/or harmful way shall be investigated if substantial evidence is not provided.

Battle Codex:
These are the rules that apply when you participate in the combat deployments (scheduled events / war parties).
Keep conversation and banter to a minimum when in a match, only call out important information like enemy troop movements, location of vehicles, elites, etc.
Obey orders from your superiors be it the supreme grand master or First Company Captain, any and all Grand Masters, and Company Masters.
Work as a team, your strength is in cooperation with your battle brothers, stay together and purge the enemies of the Imperium as one.

Attendance:
Members who miss two weeks of events without any reasoning or telling a player of high power stature will be kicked for inactivity within ELWP.
If a member misses one week he/she will be sent a private message giving a warning that if the player misses the next week or does not give a reasoning to their absence they shall be kicked.
If a player is kicked and they respond by explaining themselves they shall be interviewed and reminded of their leave of absence and how to avoid another kick.
If a player again does not give a player of higher power stature a reason of their leave of absence in the future they shall be kicked again and not allowed back into ELWP

Protocols:
Protocols within ELWP are tactics at which ELWP will use. Each protocol will be given a name and only given to those who have shown loyalty and activeness within ELWP.
When you are given access to Protocols it is recommend that you have quick reference off screen through posted notes or printing out the protocols so that you may have a quick reference once a Protocol is issued.

Command Structure:
Within ELWP we shall have a command structure and which everyone has to adhere too.
Commanders are only to give orders to people when they are apart of an investigation of a person or persons who break ELWP rules and code of conduct.
Commanders are able to activate protocols within match
Commanders are in charge and responsible for anyone under their command in game.
If a Commander is accused of abusing his/her powers an investigation will take place to find the truth. Depending on the severity of the offense a commander can be put on probation of command all the way to be deemed Excommunicate Traitoris and banned from ELWP.

Excommunicate Traitoris:
Any and all members given this punishment will be banned. To go along with this ELWP lore will be written of his/her offense and added to the story of ELWP on the EC forums
Releasing information such as strategies used by ELWP will result in a ban and the title of Excommunicate Traitoris.

Writing lore on behalf of ELWP:

Anyone who writes lore for ELWP can have it published on the EC forums after a process of acceptance. If your lore is accepted it will be posted on the EC forums on our ELWP recruiting forum and will be archived in a shared document that you may read, but not edit. Credit to the author will be given when his/her story is posted.

Process of lore acceptance:
The lore has to be presented to the Grand Masters and Supreme Grand Master. Once they have reviewed it and offered suggestions and/or critique the piece it shall be posted and archived.

Voicing your opinion:
If you have an opinion or suggestion such as updating or adding a rule to a miss behaving player you can the Supreme Grand Master or Grand Masters know of your opinion. Your opinion or suggestion will be talked about among all of the leaders. If you do not voice your opinion leaders cannot help or make this guild better.

Ranks of ELWP:
Supreme Grand Master (Inner Circle)- Azrael Mordred
The Supreme Grand Master is in charge of every aspect of ELWP. He/She is tasked with making sure active members come back into the guild. He/She is also responsible for recruiting.

Hierarchy:
Because ELWP is a strike force consisting of different chapters all players who are in the hierarchy shall have their titles reflect their characters chapter they play as in EC

1st Company: The Invictarii. Veteran Company Captain Dekra
Is second in command to Supreme Grand Master and successor to him. Veteran Company Captain is in charge of recruiting the most skilled and veteran of players.
All players in the 1st company are to be known as the Invictarii. All members who are known as the Invictarii are the most elite of ELWP.

Reclusiam: Grand Master of Reclusiam Leverian
Role of the Reclusiam: Each Chaplain is in charge of recruiting new members into ELWP. The Grand Master of the Reclusiam will recruit and train new Chaplains. If an incident of bullying, disorderly conduct, verbal abuse, harassment, etc Chaplains will investigate and report it to the Supreme Grand Master, 1st Company Captain, and Chief Librarian. (1 Grand Master Chaplain, 4 Chaplains)

Masters (Inner Circle)
Armoury: Master of the Forge
Role of Techmarines: Anyone under the Armoury household has the role of recording in game events. They have to be willing to record matches. They will record a week's worth of events (3 events each week) if multiple techmarines record on separate days they shall send the videos to the Master of the Machine who shall comprise highlights of the match. Videos of ELWPs events will be put onto a youtube account created by the Grand Supreme master. Each video has to be sent to the Supreme Grand Master and First Company Captain. The finalized videos will be sent to an Email that the Supreme Grandmaster will upload the videos from. The Master of the Machine will be responsible for recruiting techmarines that will help him/her record videos. Videos DO NOT, DO NOT, need to be recorded every week. Videos of events need to be made at least once a month unless more are asked from any of the Grand Masters. (1 Master, 3 Tech Marines)

Apothecarium: Master Apothecary

Role of the Apothecarium: Any member that has decided to become apart Apothecarian shall request to become a dedicated Apothecary if they show in combat that they are capable of staying true to the support role of Apothecary. When in a war party if a player has the apothecary title they must run as an apothecary the entire match and whole duration they that they stay in the war party. The Master Apothecary will be the one in charge of recruiting and training new Apothecaries. (5 maximum apothecaries, 1 Master Apothecary, 4 apothecaries)

Company Masters
Role of Company Master: Company Masters are responsible for all those who are under their command. When in a war party they are in charge unless someone of higher power is in the war party. All company masters are of equal power no one company master has more power or authority that another.

3rd Company Master:
3rd company will comprise of players who reside in North America

5th Company Master:
The 5th Company will comprise of players who reside in Australia and Asia

7th Company Master:
7th Company will comprise of people who reside in Europe

10th Company Master:
The role of the tenth company is for all new recruits. If a recruit has been with ELWP for a month of active play they shall be placed in the company that they timezone allocates with.

Combat Test:
All new recruits have to take part in a combat test as the final stage of their initiation process into ELWP. In these combat tests recruits will be placed in PVP battles. Players in charge of the war party will see how a recruit/recruits handle taking orders, the players individual skill, team work skills, and communication skills. If a player fails to perform team work and to follow orders they are not suitable to be apart of ELWP. If a recruit is malicious towards team mates or other players, they are to be kicked and deemed Excommunicate Traitoris.
Commanders will have the option to choose two different combat tests. The commander only needs to choose one combat test.
Combat test 1: Recruits will have to join a war party that will be held by players who have leadership skills and experience. These war parties shall be set up Sundays at 8 AM EST and 7:30 PM EST.
Combat Test 2: A recruit will join a war party on the set event days or whenever one is hosted.

Veteran Status:
Veteran Status can be given out to any player who deserves the title.
Players who have shown exceptional skill and dedication to ELWP shall be given the honor of Veteran.
Once a player becomes a veteran there shall be a ceremony on the player's behalf (Same applies for the invictarii) The ceremony will be scheduled and hosted by the Grand Master of the Reclusiam and Veteran Company Captain. The ceremony shall be taken place in the garrison. All members who can make it have to be witness to the ceremony.
When in war parties if no members in the hierarchy are in the war party, next in line is a player of the Invictarii or a player of Veteran Status.
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WHATS NEW?

Hierarchy: Supreme Grandmaster, Veteran Company Captain, Grandmaster of the Reclusiam, Master of the Forge, Master Apothecary, and Company Masters
1st Company: Our Elite company has had a name change to be called the Invicatarii, it would be kind of silly to have a space wolf be in the Deathwing company
Apothecarium: Previuosly it said 11 maxiumum apothecary roles allowed when the given numbers added up to 5, now the maxiumum is equal to what the number toal up to be, 5.
3rd Company: Previously 6th company has been changed to 3rd company, it is still a North American time based company, I just like having the main comopanys to have odd numbers, 1st company, 3rd company, 5th company, and 7th company.
Combat Test: completly new
Veteran Status: has been in the rules for a while, but not officially published
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Chapter 1 Betrayal
Betrayal
Written By Dekra and Azrael Mordred
Edited by Dekra
It is the late 41st millennium, the galaxy has only known constant
war and bloodshed for the past ten thousand years, humanity continues
ever on the brink of total annihilation beset on all sides by the terrors of
the warp, the heretics and the vile xenos races. Only holding on by a
thread thanks to the faith of its citizens, the sacrifice of its warriors and
the power of the God Emperor of Man. It is in these dark times that our
story begins.
Located in the galactic northern marches of the Segmentum
Obscurus is the Kharon system, home to the Imperial fortress world of
Arkhona. Settled tens of thousands of years ago, it sits on the very edge of
imperial-settled space and was ever a bastion of imperial power in those
regions where the light of the Astronomican barely shined. Alarms were
raised when suddenly all contact was lost with the planet and so a
conclave of Inquisition representatives was dispatched to assess the
situation, but they too fell silent once they made planetfall. Fearing the
worst, the Adeptus Ministorum gave the order to send two Imperial
Guard regiments along with an Imperial Navy detachment to secure the
planet and report back on the situation. The journey through the
inmaterium proved more treacherous than expected due to the presence
of warp anomalies around the Kharon system, and so the imperial forces
arrived a whole month later than expected. No sooner had they made the
transition into real space they noticed that something had gone terribly
wrong, none of the usual vox traffic could be heard and the whole system
appeared to be changing in strange and illogical ways. Their suspicions
were confirmed the moment they arrived in orbit over the planet and
made the initial planetfall, the entire planet had been overrun by multiple
warbands of traitor Astartes and genestealer cults had taken over many
of the fortress-hives. The entire imperial garrison had been wiped out
and the guardsmen found themselves surrounded in their landing zones
while the Imperial Navy assets in orbit were engaged by chaos war fleets
which had been in hiding in the nearby nebulas and gravity wells of three
stars in the center of the system. Astropathic calls for aid were
immediately sent out along with a report on the dire situation directly to
the Ministorum. In a most unusual fashion the Imperial Adepta were
quick to act and proceeded to call upon the very best the Imperium had to
offer, the mighty forces of the Adeptus Astartes, the Emperors angels of
death, were dispatched to aid in this dire situation.
The first to respond where the Dark Angels, from the nearby
Epsilon sector a strike force of the Knights of Caliban consisting of the
elite first company, the Deathwing, under the overall leadership of none
other than Supreme Grandmaster Sradac and his second in command
Grandmaster Atlas, was diverted to the defense of Arkhona. As they
arrived in system they were joined by forces from the Blood Angels,
Ultramarines, Imperial Fists and the Space Wolves, together the Astartes
formed a hammerhead that drove straight into the planet, deploying in
rapid succession by drop pods and gunships all across the surface of
Arkhona. With the characteristic skill, precision and brutality of the
Emperors chosen, they proceeded to carve a path of destruction with
blade and bolter, deep into their traitorous and tainted brethren, finally
succeeding in retaking most of the fortress-hives in quick succession. But
just as absolute victory seemed on the horizon, a grim darkness started to
gather around the system, from the nearby sectors hundreds of Ork
warbands converged on the planet, drawn to it by the tell-tale signs of
conflict and the promise of a “propa scrap” and along with them the
mysterious Aeldari also appeared out of the webway with unknown
intentions. The arrival of these new foes proved devastating to the
Imperial forces as they were pushed back from their gains in the initial
attack and lost their momentum. The tides had turned and now they
found themselves on the defensive, holding on in entrenched positions
within the bastions of the fortress-hives. But not all was lost, for a
second although smaller wave of reinforcements consisting of the Dark
Angels 5 th company under the command of captain Volouas and other
minor assets of other chapters was set to arrive soon and with them they
hoped to turn the tides yet again. When it finally arrived, it proved to have
the desired outcome and with their momentum regained the Astartes
proceeded to counter attack against the Xenos and Heretics. Among the
Dark Angels reinforcements was a young battle brother by the name of
Azrael Ezikiel who showed exceptional courage and skill in battle, these
performances caught the attention of the Grandmaster of the Deathwing
Atlas, who approached him in his quarters after a deployment. “It is a rare
day indeed when you see someone so young show such promise in the field,
what is your name brother?” He looked up with hesitation into the face of
the Grandmaster, who had his helm removed and showed a surprisingly
clean and scarless face for someone of such high rank and fame, his bone
white terminator armor made him almost a head taller, an imposing site
indeed. “My name is Azrael Ezikiel, Grand Master” looking down on the
young battle brother, he smiled slightly, “You bear a very prestigious
name, fitting I might even say, I hope you continue to live up to it.” “I will
do my best commander.” Receiving praise was something he was not
used to and it showed. “I have high hopes in you brother Azrael, keep up
this pace and I will see you raise high indeed.” With that he exited the
chamber and left the young battle brother with a spark of both pride and
weariness of the eyes that were now fixed upon him.
As the campaign continued it appeared the opposing forces were
almost equally matched, the Astartes were pushing back against their
enemies, helped in no small part by the conflicts that had arisen between
them as the orks, traitor Astartes and Aeldari were also beginning to
clash and shed each other’s blood. With fire and blood, the gains were
beginning to pile up for the warriors of the Emperor and it appeared the
road to victory was clear although distant. However, the whims of the
Chaos Gods proved unpredictable as ever and before long rumors started
to spread of a dark presence amongst the Astartes ranks. Tzeentch, the
vile changer of ways and weaver of fates, had made his presence known
by sending one of his most powerful servants to change the outcome of
the war for Arkhona. The Lord of Change Aetaos’rau’keres, the Distorter
of Worlds, had manifested himself and started to weave his taint and
corruption upon the world. It began as only minor incidents, but soon
desertion and treason began to run rampant through the ranks of the
Imperials. Although almost every battle group was affected, none were
hit harder than the Dark Angels, Grand Master Atlas was considered a
bastion of loyalty and honor by his fellow brothers, and none could even
comprehend the thought of him falling to petty temptations. Nonetheless
the Greater Demon of Tzeentch appeared to him in the form of the spirit
of his Primarch, the Lion himself, and proceeded to tempt him into
betraying his brothers. He was shown a vision of a future where Sradac
was the one taking all the glory for himself and leaving him cast aside as
nothing more than a shadow, only if he accepted the gift that was being
offered to him would he be able to change this future into one where he
was the one achieving ultimate glory, where he would exceed in both
power and fame not only Sradac but the entire Dark Angels chapter. And
so it was that a great brother fell from the highest of regard to the lowest
of dread and betrayal. He proceeded to not only abandon his chapter, but
taking with him almost the entire 1 st company to the service of the forces
of chaos. The strength of the Knights of Caliban had failed and never had
such corruption been seen amongst the Dark Angels. With this betrayal,
Supreme Grandmaster Sradac fell into the depths of despair, filled with a
mix of rage and disbelief and proceeded to disappear from his fellow
battle brothers to lament alone on what he thought was his fault. But it
did not end there, soon after this, brother Captain Volouas assumed
command of the remaining Dark Angel forces but it was not long before
he too fell to the corruption of Tzeentch and abandoned his brothers,
taking with him a large portion of what little strength remained in their
ranks.
This series of tragedies left the chapter's forces with only a quarter
of their original strength, a shadow of their former selves, leaderless and
broken. The rampant betrayal amongst the Astartes ranks also served to
bolster the forces of chaos and that combined with the now weakened
imperial forces proved disastrous, almost immediately they were pushed
back yet again to the fortress-hives where the Dark Angels along with a
small contingent of Imperial Fists and Black Templars held on by a
thread and prayed for deliverance by the God Emperor.
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