Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Posted by Jim Rossignol on February 15th, 2011 at 5:11 pm.
So, yes. According to THQ bossman Danny Bilson a new Relic RTS will be announced in August 2011. But what could it be? Carefully placing my speculation coronet on my head, I am able to say that it will probably be a new Company Of Heroes game. The Company Of Heroes Online project seems to have sputtered out, so the devs from that will have to use their expertise somewhere else. We’re unlikely to get a “new” Dawn Of War game (there’s got to be at least one more expansion for 2 in the pipeline) and as far as I understand it the Homeworld franchise is entombed somewhere deep in the bowls of ActiBlizzard. THQ does own Homeworld after all. So CoH it probably is.
Unless – gasp! – it’s something that is actually new. Could it really be possible? Maybe they will do an Epic scale 40K RTS. That might be fun/impossible. Any thoughts, internet?
No more GFWL and with full Steam integration yay!
Producer Jeff Lydell (aka EgonSpengler) recently took some time to respond to questions and speculation raised on our forums about how Dawn of War 2: Retribution will handle networking:
Retribution is still a P2P game. We do have a nice new tech out of Steamworks which is their NAT reflection server. If a connection to a player fails, then we will route through Valve's servers.
We've done tests internally where we start a match between two players, then block the IP connection between the two and the game continues gracefully. In theory it should mean any two people who can connect to Steam can connect to each other. I say in theory because there are certain problems which will require us to be in beta to truly test.
This should go a long way to improving connections between players. NAT problems are one of the contributing factors to poor connections and skill mismatches.
Yes yes, oh yes. THQ’s announced that the unlovely Games For Windows Live will be dropped from the next installment of Dawn of War II (that’ll be Retribution, which includes Orks in singleplayer and a mystery new race) and from Space Marine. Which is great news; not purely because GFWL sucks like a sucky thing born on the first of suck ninety-suckity-suck, but also because DOWII requiring both a GFWL login and a Steam login was a right old pain in the wobbly bits.
Retribution and Space Marine alike will be using Steamworks instead, which I think most of us would agree will be an infinitely preferable way of doing multiplayer, chatting and achievements. Sadly the two existing Dawn of War II titles remained saddled with Microsoft’s code-beast, but at least the future’s bright.
Original article here:
http://www.rockpapershotgun.com/2010/09/15/frabjuous-day-no-more-gfwl-in-40k-games/
talaga bang konti lang games pag nag find a game ako online?
sana makalaro ko din kayo minsan, hehe. lagi ako lag sa mga kano :(
http://www.shacknews.com/screenshots.x?gallery=12829&game_id=8018&id=140889#img140889
Wow sobrang haba. Halata bang super excited ako. Chaos ang army ko sa tabletop hehe. Thousand sons. All is dust!!!!
its official...CHAOS baby!!! woooh!