Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I can make a perfectly fine build with SL 100 or SL 120. SL 120 is better IMO, because it allows people to have support Miracles/Spells and it also helps a lot when going for pure INT or hybrid builds or even Dark/Pyro. You always need to hit soft/med caps for Vigor and Endurance. I don't see a point going beyond 40 there. People who want to stick at SL 100 are going to gimp themselves and they are probably one of those people who just stick with the boring Quality with no hybrids or support spells.
So i am going for a 120 build, everything is already planned.
Level 120, Started Class Assassin
Vigor 35
Attunement 20
Endurance 35
Vitality 10
Strength 18
Dexterity 40
Intelligence 11
Faith 30
Luck 10
4 Ring Slots, Main Weapon: Farron UGS and a Chime.
Hornet, FaP +2, Bloodring, and that ring where you take extra damage, but you get + 5 VIG, END and VIT.
Maybe a backup weapon, if my equip load can take it. And i will probably switch the Bloodring out for something else.
Maybe 100 is a better level, taking into account that there are a lot of parameters, but a lot of them are useless for all the builds. A lot of melee builds won't put points into att, int or fth (or put a bit only), and a lot of them not into luck (unless bleed build), mages wont put into str, dex or luck (usually) etc so... effectivelly talking, there are less parameters
I just see too many stats arround 40 to feel that's balanced
PD: for fightclubs, with password sign, im reading that level doesnt matter and gets adjusted to fair duels.. we need to find specific info about that-
I'm gonna need to go a little over to fast roll in my shit. Black Iron Shield, Greatsword, Full Black Iron Armour...
It is. 18/40 for one non-buffable weapon. You have to take into account that this is with the Prisoner's Chain ring, and it is min-maxed to the max.
You also have to take into account people who want to use support spells, hybrid builds, pure Dark/Pyro builds, etc. You can barely make a build at 130 when going Dark/Pyro that is remotely viable in PvP.
You can't just factor Quality builds and call it a day. This is not how the meta works. First you hit the caps of of Vigor, which is 27, and then Endurance which is 40. Then put the rest of the points in one main stat. Those builds are so gimped compared to Demon's Souls, Dark Souls and Dark Souls II.
I vote for 120, because you can barely make a build that isn't pure melee. Making it 100 is a screw up for many people who plan on leveling INT, FTH or both. They need minimum 40/40 in those stats to even do some damage, because that's how scaling in this game works. Then hit the soft caps on VIG and END, then level a bit of STR or DEX to get at least one melee weapon that isn't a starting class weapon with elemental upgrade, then level ATT which takes A LOT of points to level to get some slots and Focus Points. You can't make that without going to 120 or above. Anything below and you are a joke in PvP compared to pure melee. It isn't that easy as it sounds.
I could shave 10 points in VIG on that build, that still leaves me at 110 without even leveling VIT for equip load. That is, with two support spells at max which are situational and without using a shield, just a weapon and a talisman.
Why do you need to reach the 40 cap in endurance?
Why do you need to reach caps?
It's all about builds. With low level, you do sacrifices. If you want a full offensive mage build, then you will have to sacrifice vigor (that's why high mages are usually with clothes and are physically weak), or low endurance (they are not trained).
Why do you need a lot of health? If you take a lot of stamina or damage output or FP, you have to sacrifice health and die in some hits. Not all builds have to be tanky. If all builds can be tanky and still maximize damage output, stamina or fp, then it's wrong
I have never sacrified vital stats on any of my builds in DeS, DaS and DaSII, and no one should unless they really want more slots of ATT or Focus Points.
That's like asking why is the DaS meta SL 120-125. Because people didn't want to sacrifice everything to gain something. DaS meta could have worked at SL 100, like it was when it was first released. But people wanted to fast roll with poise and have support spells when the things they liked were nerfed, so the SL was bumped by 20 points, and then 25 points.
The same thing applied to Dark Souls II. People decided the meta before the game has even been released. They said SL 150 was the perfect meta because of additional stats, but they were wrong. It was SL 175 that was the perfect meta. They didn't factor in the hybrid builds, they didn't factor in the split damage scaling and the faster leveling.
Even by having 40 VIG, you will not be tanky. You will die in a 4 hits by a buffed Estoc. So what is the point of having less, or rather, what is the point of having less than 27 at all? People in DaS never sacrified their health. All builds used either 40 or 50 vitality. It was the main stat that was capped first.
In this game, armor gives a flat % of damage reduction and another % depending on the armor type. Having ANY armor is crucial, but it doesn't matter what kind of armor. Poise is almost useless, and if it works it only works during hyperarmor mode.
So yes, in the end everyone will have similar HP, similar Stamina and Fast Roll speed. Their other stats will decide what kind of playstyle they have. It doesn't matter if you wear robes or not.
If that is wrong, then we were doing it wrong for 7 years straight now.
One more thing. I don't mind if people cap themsevels at SL 100, i will be doing the same until the proper meta is decided. But i vote for 120, fair and straight. Making a melee build is only so easy, making anything else is less so.
I'm pretty sure I'm merely stating the obvious, I'm pretty tired atm but wanted to add my two cents.
But they would of been OP with -70% Weight to fast roll if not nerfed.
We don't want the return of the ninja-flipping Havels.
18% is too much of a nerf from 50%
Is fast roll Bloodborne mode or something?
Slightly faster animation and probably a bit more i frame