STEAM GROUP
Calicifer's reviews Calicifer
STEAM GROUP
Calicifer's reviews Calicifer
1
IN-GAME
1
ONLINE
Founded
29 November, 2021
Language
English
Location
Lithuania 
Nightbringer 18 Sep, 2024 @ 9:29am
She Will Punish Them
You got tricked by pretty faces

This is actually surprisingly solid game in its own right. It is like a wanna be Mount & Blade, but with magic and just fighting. It has a solid combat system where it feels great to bash enemies and each weapon feels distinct. Game is simple and works well despite its boobs and tight asses.

💖Screenshot simulator💖
Game could be its own Mount & Blade type game. It has a world map, plenty of locations, enemies, RPG system. It is fun enough just to grind battles and raise level of your character and your minions. The most developed feature of this game is its ability to make screenshots. There are pretty models with a lot of environments, clothing and poses. There is pretty robust photo mode in this game too. This is why community manages to generate so many good looking screenshots of this game. This part of the game is seemingly overdeveloped compared to the rest of the game.

☠️Forsaken☠️
Sadly, this game was abandoned despite its massive success. Developers never seemed to figure out what to do with their game or how to develop their game. Their progression with the game was slow and they focused on adding various rooms for making screenshots. There is a high abundance of environments and environmental objects together with wide selection of clothes. Developer seemingly didn't knew or was capable of fixing, improving gameplay and finishing their game. Thus, they eventually gave up and failed to sustain players interest.

📋What was left Unfinished📋
There are few key areas which are in need of an actual improvement before the main launch. A team which knows what they are doing could fix it most of it with a few big patches.
    Unbalanced
  • The first issue is that game RPG systems are grossly inbalanced. Some traits are necessary to pick like XP gathering one at the start. Other traits only give half of point worth of HP and are redundant as you can more effectively put points to survivability. Then other talents are way too powerful like chain combos. You encounter a lot of bullet sponges which you could DPS for minutes. Unless you take few points in extra chain combo damage and then they just melt. Likewise, you cannot get ever enough Rage with some weapons unless you invest into few points of extra Rage generation and then it will be constantly overflowing with it. Game RPG systems are vastly unbalanced.

    Dumb AI
  • AI needs some work. Your minions will just attack anything in sight which leads to them splitting up from the army to engage enemies on their own in a distance. Your sisters won't use health potions or healing spells. Likewise, archers will not try to keep distance and move away from the combat. Or they lock up unto enemies and try to fire on enemies on which they don't have line of sight. This game needs some wide brushes to fix its allies.

    Unfinished Game
  • Game still is simply unfinished in many regards. For one, while your sisters can use spells, you don't see their mana or health. Your talent tree is full of redundant talents, quite of few of them aren't even working. Then there are various items with bonuses which you cannot have. Like for example bonus to lighting damage when you don't have any lighting spells. Likewise, there are talents for poisons when there are no poisons in the game.

    Performance Issues
  • Game constantly stutters. It is always noticeable and it generally runs poorly. Game needs some serious optimization work to be done before main launch.
🌈What it could had been🌈
Gameplay would had been vastly improved if it tried to be more like Mount & Blade. We already have minions. We already have settlements. We already have sieges. What this game needed was an ability to command and manage your hordes and additional sisters (succubi).

The first is rather easy. Game needed a simple command system where you could order your troops to do certain things. First, you could order them to follow you or to attack. Then you could add various groupings and movement control. For example, an ability to make a control group just for archers and to order them to move to advantageous position. Finally, you could make units to make formations like spreading out or clumping up with inherent differences in their targeting where the former would prioritize tagging units which are not yet in combat and latter would prioritize picking on closest unit nearby. This way you already have so much depth by adding so little!

The second missing part is minion management and overall meta progression to make it feel more meaningful. You have sieges. You have more battles than you can ever hope to fight. What you need is an ability to keep purchasing units and sending them on a mission. You need an ability to select enemy army. Select your own minion army which can be lead by one of your sisters (succubi) which would add various bonuses to your army. Then such armies would clash. Your army would experience loses which would cost time and gold to replenish or they would win and would bring treasure back to you. There are also sieges in this game and you need such system to independently level up minions outside your retinue. With this system you could level up them and add them to garrisons which would exert control over the region. That would prevent spawning of enemy armies in a region, but would make it susceptible to constant sieges.

See how easy it is to make a great game out of it? Developers were unable to see what was needed to make it all fit together. With an year of further development you could had added those systems and made refinements in other areas, making this game complete.

Sad end to the promise

Abandonment of this game is particularly sad. You could understand Mr.Nobody with a game in which nobody is interested that he will cut loses and do something else. However, this game exploded. It got massively popular. Developers made a killing on it. They could had easily supported and made a good game out of it. Sadly, they weren't smart or talented enough. Maybe they didn't had virtue necessary to create something worthwhile. Whatever the case, developer chose to flee from their success. Probably it was just another mistake in their long road full of such mistakes.

Calicifer's Reviews
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Last edited by Nightbringer; 20 Sep, 2024 @ 5:43am