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CSGOWeaponBalanceMod CSGOWBM
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CSGOWeaponBalanceMod CSGOWBM
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14 October, 2015
Showing 1-5 of 5 entries
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Deathmatch Dallas 74.91.114.182:27015
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Mod Feedback
Ok so im gonna go really in depth into what i feel about the mod. Background on me. Global. 2000 hours on CS:GO 1000 in source and not very many in 1.6 as I started in source. I think this sorta gives me an idea of balance.

Pistols:

USP/P2K : I like the way they are as of right now nothing that stands out or strike me as overpowered. But here is a suggestion. The silencer is often overlooked and there are negligable differences when you have it on/off. I would like to see when the silencer is of it has a higher armor penetration and less accurate vs on having less armour penetration being more accurate?

Now USP vs P2K There is currently no reason why you should choose one over the other in certain situations, this i honestly think needs to be changed somehow, for example, make the P2K like a p250 just with less damage and a higher dropoff. IDK much about this so its really up to you, you know more about how to do this or even if it should be done.

Glock: I really feel like the glock need a slight accuracy buff for it to be somewhat of a competitor of the USP or P2K. It absolutley need running accuracy but not to the extent it was in game pre update.

P250: Nothing to complain about here i think its perfect in its current state. Maybe a harder recoild, but thats just a trivial "raise the skill-gap" want.

Tec 9: I didnt use this one much so this will be vague, I felt like it wasnt as "non spammy" as i would have liked it. But that might be due to the countless hours of using it as a spammy pistol and developing the habit of spamming it so take that with a grain of salt.

57: I used this one more and I feel like its in the same boat as the Tec9. For me I felt like the recoil was easier to control, similar to pulling down with the p250. This led to me just spaming and not trying to go for accurate shots.

CZ: I really think is has a place now. It has more ammo, but as far as i know it retains a similar stats to the current one. The one reason why I dont use the cz noww it that there is far to little ammo. I might start using it on ceetain maps ct side now.

PS: Really loving the extra accuracy on the pistolsi feel like that is very important for building the tap fire vs spray player, BOTH OF WHICH ARE COMPLETELY OK..... sorry just had to get that out of my system.

Deagle: Now I LOVED using this gun it so much fun and so rewarding to use. I did notice though that the second shots are too accurate if your firing fast. I countlessly would miss the first shot "juan deag" and could easily follow it up with a quick second shot that was just as accurate. Dont nerf it too much but I think it needs a SLIGHT tweak.


WOW fingers tired but im gonna keep on truckin.


Shotguns: I didnt use them at all so I wouldnt know how they are in the mod. Honestly though I think the current state of the shotguns are very balanced and have a well know purpose. A skilled shotgunner can definatley go toe to toe with rifles in certain parts of a map. I dont think these need to be changed to much.

SMG's: I didnt use these extensively either but what I can say it that IMO they are for the second through fourth round cheaper alternatives to a rifle with the intention of anti-ecos/forcebuys.OR using them as an alternative to a rifle in an eco/anti-eco/force. And only in worst case senario having to use one a rifle in mid game to to the lack of money.
I think they should NEVER be a viable buy against riflels and should be treated with the same mind set as the pistols. It should never occour that it is "Meta" is certain situations that a pistol or SMG should be chosen over a rifle in ANY circumstance whatsoever.

Rifles: <3

AK: OH MY FUCKING GOD <3. nuff said....ok well maybe not i justr want to address the people who are calling for a nerf of the AK. You have to understand that people who have practice the AK for countless hours know ever detail of how it works, and how to use it effectivley. You are getting destroyed with it because you just arent as skillful as the person on the dealing end. DEAL WITH IT.

M4A4: I didnt use this gun because I use the M4AS. But i do hope you made a clear and user skillset based difference between the two.

M4AS: I really like what you have done with it. It really feels nice and flows with the game. I still want to see something where the silencer makes a difference in different styles of play.
Im not very creative but i dont think it shouldnt just be there for aesthetics.

Famas/Galil: I think they are too good for being a secondary rifle. ATM I would be just as happy to have a famas/galil vs the ak or m4. The way i see it i woulnt mind the galil staying as it is just because it isnt a one hit headshot but the famas is very very good for its price.

AWP: First off I want to make some points about this and why in the vanilla game the awp is no longer competative. When the ct side has awp It almost always means that part of the map is shut down unless the t side awper can elminate him. This AWP V AWP batlle has taken battle, One teams awper vs the other teams awper. This is why Titan in their prime were so dominate because KennyS would consistantly shut down the other awper.

What im trying to get at it the competative aspect of the awp. In its current state it is 100% impossible to peek another awper by scoping in around a corner. Any good awper with halfway decent reflxes with shut you down instantly. This gets rid of the inferno middle peeks, the dust 2 door peeks, the cahce b main peeks, and the list goes ON.

The awp nerf made the CT side much stronger because they dont have to peek with the awp. Vice Versa the nerf mad the T side much weaker because it its useless to try and out awp the CT awper.

This is why the scope speed has to stay pre nerf it will regain its competative aspect on t side and it wall make for a more tactical game.

For those calling for a nerf, think of how to BALANCE it instead of ruining it. Instead of 4750 make it 5150 to punish losing it.

The Scout: The jumping was removed so I can confidently say its fine how it is.


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