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14 August, 2013
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-=THOR=- 15 Aug, 2013 @ 5:27am
[CGT] Change Logs
This thread contains the change logs of the [CGT] updates.
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Showing 1-15 of 15 comments
-=THOR=- 15 Aug, 2013 @ 5:28am 
October 22nd 2012 Update:
  • Fixed forgiving problem.
  • Removed the reinforcements limit.
  • Added an additional check to make sure the pawn is alive when taking the flag.
  • Removed collisions on the cloth part of the flag to fix the FPS drop related to this error[forums.tripwireinteractive.com].
Last edited by -=THOR=-; 15 Aug, 2013 @ 5:31am
-=THOR=- 15 Aug, 2013 @ 5:28am 
October 23rd 2012 Update:
  • Display "Carrying" instead of "Taken" for the flag carrier.
  • Attempted to fix the 'black flag' (seldom) problem.
-=THOR=- 15 Aug, 2013 @ 5:28am 
October 26th 2012 Update:
  • Fixed the 'black/disappearing flag' bug for good.
-=THOR=- 15 Aug, 2013 @ 5:28am 
November 3rd 2012 Update:
  • Removed the dependence between the map and the CTF assets package, as a work-around to the bug where clients do not download the latest assets package.
  • Add a server-customizable overtime which applies at the end of the round, when one flag is taken, until the delay expires or flag(s) are expired/returned/capped.
  • Commanders/Squad Leaders can give attack/defend orders.
-=THOR=- 15 Aug, 2013 @ 5:28am 
November 16th 2012 Update:
  • Coded a first CTF AI.
  • Fixed the autobalance bug[forums.tripwireinteractive.com].
  • Fixed the bug that caused previous strings to appear in the overhead map objectives panel.
  • Added support for morale.
  • Added an optional feature to discourage carriers from camping.
  • Enemy flag carrier will have a special icon on the map, when recon is active.
Last edited by -=THOR=-; 15 Aug, 2013 @ 5:29am
-=THOR=- 15 Aug, 2013 @ 5:29am 
November 19th 2012 Update:
  • Changed the default values of the credits block.
  • Fixed the bug of the enemy carrier not being displayed on the map with the custom icon during recon.
  • Spotted flag carrier will appear with a special icon on the tactical overlay.
  • Removed custom bugfixes for problems that have been fixed in RO2.
  • Removed unused labels on the scoreboard.
  • Removed useless logs in the bots AI.
  • Fixed a flag cloth stiffness warning.
-=THOR=- 15 Aug, 2013 @ 5:29am 
December 10th 2012 Update:
  • New pathing system for AI, allowing mappers to define custom complex paths.
  • Players will be able to take the flag from a teammate bot.
  • Changed the conditions that trigger overtime: Axis/Allies leading by one point but their flag is taken (chance to tie); Score Tied, but at least 1 flag is taken (chance to break tie).
  • Defined a packaging process that will allow mappers to create compatible CTF maps.
  • AI orders will expire after 2-3 minutes.
  • AI follow order will stop when the order giver dies.
  • Fixed "Reinforcements Depleted" bug on the SL and TL tactical overlay.
  • Fixed bug causing bots to spawn too fast.
  • In the lobby, "Territory" has been changed to "Capture the flag".
  • Fixed the flashing icon seen from Allies when Axis is camping with the flag.
  • Bots will react faster when a flag changes state.
  • Improved how the 'attitude' of each bot is calculated.
-=THOR=- 15 Aug, 2013 @ 5:29am 
December 14th 2012 Update:
  • Added the "Ownership" condition for the Dynamic Spawn System.
  • Modified Overtime Condition: whenever there is a tie, with or without a flag taken.
-=THOR=- 15 Aug, 2013 @ 5:29am 
December 20th 2012 Update:
  • Added a mutator that will allow workshop subscribers to configure CTF until custom game types are fully supported by the workshop.
  • Fixed a bug in overtime, causing multiple "wins" at the end of a round.
  • The bots will take/return nearby dropped flags more aggressively.
  • Modified CGTPathSubNode to support a "cylinder" volume.
  • Increased the distance at which you can take the flag from bots, from 2 to 3 meters.
-=THOR=- 15 Aug, 2013 @ 5:29am 
February 23rd 2013 Update (2.7.0):
  • Added the CGT_CD gametype.
  • CGT_CTF-GrainElevator: Blocked the line of sight allowing Allies to shoot above the wall next to the grain elevator, making it too difficult for axis.
  • CGT_CTF-GrainElevator: Restored the building in construction to its stock state.
  • CGT_CTF: Changed the map prefix from CTF to CGT_CTF.
  • CGT_CTF: Fix to prevent dead players from spectating their SL.
  • CGT_CTF: Fixed mutator to allow users to configure CTF from the Workshop Menu.
  • CGT_CTF: Removed useless stuff from the configuration file.
-=THOR=- 15 Aug, 2013 @ 5:29am 
April 6th 2013 Update (2.8.2):
  • Overhauled the CGT_CD Progression Widget.
  • Reworked the streaming of all the CGT_CD maps to reduce map size.
  • Added a match tie-breaker for CGT_CTF: Team Points.
  • Added config variables for the visibility of the ManPower on the HUD and "Dead" labels on the scoreboard for CGT_CD.
  • Disabled CTF Debug informations.
  • Fixed a CGT_CTF bug causing a part of the gameplay to continue after match ended, under some conditions of overtime.
  • Added new map support for CGT_CD:
    • CGT_CD-Arad2_MCP
    • CGT_CD-Stalingradkessel_MCP
    • CGT_CD-Winterwald_MCP

  • CGT_CTF-Apartments
    • Improved the spawn protection volume.
    • Blocked 'one-way' window.
    • Reduced the walkable part of the wall next to the creek.

  • CGT_CTF-GrainElevator
    • Blocked some areas of the map to discourage camping and improve balance.
    • Improved the spawn exit and spawn protection of the Allies.
    • Reduced the frequency of the explosions.
    • Reviewed the Camera Setup.

  • CGT_CD-Spartanovka
    • Fixed the overhead map.

  • Improved Mutator Support
    • Implemented BaseMutator.NotifyRoundEnd
    • Remapped some variables to the stock GameReplicationInfo.

  • Fixed the Gametype name displayed in all UI scenes, and added the Mod tag to avoid any confusion with stock gametypes.
  • Added sounds to warn a flag carrier entering a 'No-Flag Zones'
Last edited by -=THOR=-; 15 Aug, 2013 @ 5:30am
-=THOR=- 15 Aug, 2013 @ 5:30am 
June 3rd 2013 Update (2.9.0):
  • Code Changes
    • Made the changes required for a compatible build with the latest RO2 patch (thanks to ShirtyKezRat for the help).
    • (CTF-Only) Spawn on squad leader has been disabled to keep the maps more balanced.
    • (CTF-Only) All camera modes have been allowed to help noobs understand what they have to do. They will be server-configurable, like for the stock gametypes.
    • (CTF-Only) Reinforcement waves are no longer used, the time between the death and respawn time is a fixed server-configurable delay.
    • Created expandable spawn areas that allow to react to the progression of the friendly/enemy forces.
    • Created flexible troops position evaluators to help mappers make more dynamic maps.

  • Map Changes
    • CGT_CTF-GrainElevator: Complete overhaul of the map (special thanks go to Piriou for the implementation, and also to met, rab, Gordon Freeman, AKB and Traxx for the design)
    • CGT_CTF-Warehouse: This map is now packaged with [CGT] to ease the installation process of server admins.
    • CGT_CTF-Spartanovka: Implemented expendable spawn areas and changed the optional spawns logic.
Last edited by -=THOR=-; 15 Aug, 2013 @ 5:30am
-=THOR=- 30 Sep, 2013 @ 10:01am 
August 17th 2013 Update (3.0.1):
  • Introduction of Search & Destroy for RO2 and RS.
  • Migration of [CGT] Countdown for RS.
Last edited by -=THOR=-; 30 Sep, 2013 @ 10:02am
-=THOR=- 30 Sep, 2013 @ 10:03am 
September 27th 2013 Update (3.1.0):
  • Removed CGT_CD and CGT_RSCD (their features are now part of the stock CD gametype).
  • S&D: Added a mechanism for server admins, allowing them to customize how the team swaps occur, with the possibility to have a tie-breaker round.
  • S&D: Added the stock "Switching Sides" sounds used in Countdown when teams swap.
  • S&D: Fixed the 'pick bomb' icon remaining lit when dying as a bomb carrier.
  • CGT_SD-StationNorthHall: fixed an exploit allowing to go outside the playable area.
-=THOR=- 17 Nov, 2013 @ 10:19am 
November 17th 2013 Update (3.4.0):
  • Added match profiles, which allow to customize the number of rounds, the team swap interval, and the usage of team breakers (extra round, and team points). Match profiles can also be used to define the plant, defuse, and explosion delays on a per-profile basis. Contact me for details.
  • Fixed webadmin crash occuring when opening the gametypes panel.
  • For mappers, removed the necessity to swap between the RO2 and RS theaters before launching the SDK, by renaming CustomGameTypesRS.u to RSCustomGameTypes.u, and renaming all RS classes by adding a RS prefix.
  • CGT_SD-BarracksJail: Fixed an issue causing the user to fall through the map, with the boxes allowing to get on the roof.
  • CGT_SD-StationNorthHall: Added blocking volumes to seal an area of the map.
  • CGT_RSSD-HantoBase: Moved the radio objective to prevent it from being planted from outside the shack.
  • CGT_SD-Apartments: Opened the first floor of the Propaganda House.
  • CGT_RSSD-SaipanTown: Moved the tank to allow to walk around it.
  • CGT_RSSD-Peleliu: Blocked 2nd floor of the building.
  • Removed in-map configuration of the explosion delay.
  • Removed custom smoke grenades since they can't be assigned in the SDK anymore.
Last edited by -=THOR=-; 17 Nov, 2013 @ 10:20am
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