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2012 年 10 月 16 日
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detox 2013 年 9 月 29 日 下午 3:16
Texturing / Unwrapping issue
Hello. I would really appreciate it if someone could aid me with this as i have been having worries/troubles with it for a while.

Okay. As i UV Unwrapped my model in blender i realised in texture mode the sides of it was see-through. (i made this model with the mirror modifier if that changes anything) and no matter how neatly i unwrapped it, it stayed there. I looked in object and editmode and it looked fine. Completely normal. I even tried pressing F to add a face and it deleted it, so that must mean they are intact? When i switch to rendered mode they are there and not see through.

My question is: Will it affect my model in the end? ( Should i ignore it and carry on?) or will it make my model messed up.

How do i fix this if it is a problem?

http://postimg.org/image/bzrvat0vr/ Image to show you what i mean. This is an example view from texture mode.
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HellJumper 2013 年 9 月 29 日 下午 4:45 
Recalculate your normals (select all of your faces in edit mode > recalculate normals).

In the future, use imgur.com as a preferrered image hosting site.
detox 2013 年 9 月 30 日 下午 2:52 
Thanks, worked perfectly. And i will! Thanks for the advice.
HellJumper 2013 年 9 月 30 日 下午 4:11 
My pleasure!
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