安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
1) Import it with a random name just to check (i.e. "aswefjaskdjgaksgja")
2) Verify the integrity of the game cache files for TF2 and retry the import process
3) Delete your workshop files locally (or move them out of the steam folder) and retry
None of those worked
For example, when I test import the items to check in mdl, I give it an intentionally fake name so I know it's not my final (Castlington). Once I know the parts are working, then I name the full file what I intend. I suspect it's not just the .zip files that matter, but those previews as well, though. For you, the renaming it (Cast_Away vs. The_Cast_Away) may jump past the bug.
Hopefully I'm not misinterpreting HellJumper's suggestion for step one... I was thinking he was referring to the file part names being imported renamed. We may both be referring to the title of the .zip. ;)
Nothing is working ;___;