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Всички дискусии > Team Fortress 2 Modeling > Подробности за темата
UM
http://gyazo.com/20b63dbcac96995b99ca1c3421b7ada1

If you don't understand what's happening, I had a cylinder, and I took one half and inverted it so that it became a sort of crescent. However, at some point the top and the sides seperated and are now acting like they're their own planes, except that they're part of the same object. HELP
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Btw, it happens whenever I apply an edge angle modifier. However, it only happens when I use an automatic edge modifier instead of manually selecting sharp edge loops.
Anyone know how to undo edge angle modifiers? Like, remove them?
Don't apply the edgesplit modifier. There is no need. It's called edgesplit because it splits edges. It only does so when you 1) apply the modifier or 2) export the model. So there is no need to apply it since it automatically applies when it exports.
Първоначално публикувано от HellJumper:
Don't apply the edgesplit modifier. There is no need. It's called edgesplit because it splits edges. It only does so when you 1) apply the modifier or 2) export the model. So there is no need to apply it since it automatically applies when it exports.

How do I fuse vertices together?
Manually you can select 2 vertices and press "alt+m".
Първоначално публикувано от HellJumper:
Manually you can select 2 vertices and press "alt+m".

Thanks!
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Всички дискусии > Team Fortress 2 Modeling > Подробности за темата