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Blender Source Tools BleST
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Luchango 13 Nov, 2014 @ 10:34am
Scale problem in animation
HI, I recently made a courier for Dota 2 and im using a "Ground" for the flying model that has its own bone, wich is not parented or conected to any other bone in the armature. When I try to scale this bone, it works fine in blender, but when I import the animation to dota, the preview shows all the transformations done to the bone in the animations except for its scale... Of course when I make the keyframes for the animations in Blender I use LocRotScale.

Any ideas why this is happening and how I can fix it? thank you very much for the help!
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Artfunkel 13 Nov, 2014 @ 10:35am 
Source doesn't support scaling. You'll need to redo the animation without it. Sorry!
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All Discussions > Help > Topic Details
Date Posted: 13 Nov, 2014 @ 10:34am
Posts: 1