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(Usually, the model being inside-out would result in you not even seeing the "outer" side of the model in Source, but it looks like that the material has $NoCull enabled, which makes the back-side of mesh render... but the back-side still calculates lighting from the front-side, leading to the inverted illumination.
Unless you really need $NoCull for something, I'd personally suggest to leave it disabled at all times. And when you do need it, I'd usually suggest still leaving it disabled, and just making a copy of the mesh itself with its normals/faces flipped, so that it'll calculate lighting correctly on both sides.)
Thanks <3