STEAM GROUP
The Hunt for Payday 2 Secrets ARGcont.
STEAM GROUP
The Hunt for Payday 2 Secrets ARGcont.
19
IN-GAME
222
ONLINE
Founded
5 August, 2013
Showing 1-10 of 15 entries
34
PAYDAY's 2 year birthday
340
The Secrete disscussion cont.
45
RATS
6
Update #13
340
The Secrete disscussion cont.
54
Framing Frame
- Framing Frame day3 carpets are exactly the same as in Big Oil, just in greyscale though while Big Oils are coloured. Might be a connection, or just lazy programming (see the Big Oil thread).

- Framing Frame day 3 server room beeping noise when stealthing (otherwise it might be too loud to hear it).

- FF D3 Every picture hanging is off the Whitehouse and area, even though you can see the stuff out of the window. Seems suspicous to me.

- Some vases are smashable, some are not. Instruments are smashable.



Originally posted by Jman:
I already posted something about this in the discussion, but it actually seems more fitting here now that I think about it.

I was reading through the interview with Simon Viklund that was posted on OVERKILL Software's Facebook page (http://www.vg247.com/2013/08/13/music-to-heist-to-payday-2s-musical-masterpiece/) and something Simon said just stuck out to me:
"However, I did write a unique track for the Framing Frame escape mission, so if you’ve pissed the cops off enough, I guess you’ll be awarded by hearing a different sort of track for the additional escape job.”

Why is there a song specifically written for this event? Does anyone know which song it is on the sound track? Has anyone had to do an actual escape mission for Framing Frame other than the mission on Day 2?

Its probably nothing, but its odd for a level to get a unique song, when previously he stated in the same interview, the songs were random.

This is something I noticed too. Going through the soundtracks "Where's the van" is the only one i haven't heard yet. So I guess there has to be something special.
Showing 1-10 of 15 entries