STEAM-GROEP
AGGP '09 TeamAwesome
STEAM-GROEP
AGGP '09 TeamAwesome
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10 september 2009
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OVER AGGP '09

public AGGP(){

The group for those in the Animation and Graphic Game Programming (AGGP) major in the 2009 graduating class at NHTI.
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17 opmerkingen
Jarmancan 9 nov 2009 om 15:00 
never mind. found a really obnoxious way of passing the vector.
Jarmancan 9 nov 2009 om 13:50 
im getting this error:

2>.\grenade_heal.cpp(608) : error C3861: 'GetAbsOrigin': identifier not found

any ideas as to why? the function is already used throughout code in several places.
Jarmancan 8 nov 2009 om 12:46 
for those that want to get the rest of the java labs done for the semester, some of us will be meeting wednessday in 231. i'll be there from 8 to whenever. i'll also be working on the weapons lab for source.
Tayway203 15 okt 2009 om 21:29 
Incase anyone gets 58 LNK error having to do with memoverride.obj go to Configuration Properties > Linker > Input > Ignore Specific Library for both server and client and add libc;libcd;libcmtd.

go into memoverride.cpp on line 727 and comment out

void __cdecl _invalid_parameter_noinfo(void)
{
Assert(0);
}


Then it will build like a charm. This happen to me while setting it up for debug.
Tayway203 14 okt 2009 om 17:12 
Always brightens ur mood to see this in the stunstick class: // If player will be in front of me in one-half second, clock his arse.
Suiko6272 14 okt 2009 om 1:46 
To fix the laggy feel of driving, still have to go through it <_<
http://developer.valvesoftware.com/wiki/Multiplayer_Vehicle_Fixes
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10 september 2009
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United States