STEAM GROUP
3dRavensDomain 3drav
STEAM GROUP
3dRavensDomain 3drav
9
IN-GAME
37
ONLINE
Founded
2 August, 2016
21 Comments
Dr. Death 27 Dec, 2021 @ 8:30pm 
so did i lmao. I guess the entire thing is outdated with receiver 2?
Goif! 27 Dec, 2021 @ 6:28pm 
man, forgot about this place. weird.
vran 24 Feb, 2018 @ 10:00pm 
Hey i just finished the game for the first time after playing for 4 hours total. Heart was pumping and all that. Just found this. Wanna say I support you. Don't fret being perfectly honest.
nat 11 Jan, 2018 @ 9:47pm 
He's not dead and the project is still going.
ajdrigs 23 Jun, 2017 @ 9:32pm 
No his job has just be consuming a lot of his time.
Goif! 15 Jun, 2017 @ 8:02pm 
Project dead, or Raven dead?
Waldherz 4 Apr, 2017 @ 2:48pm 
Um I missed a chatinvite. Was there something important?
whostum (big speed) 3 Jan, 2017 @ 10:12am 
the project looks pretty good so far, will there be a shooting range?
Goif! 1 Dec, 2016 @ 12:18pm 
I'm pretty sure there is not a public version on the game as of yet. But you'd probably want the official info from Raven, as I'm not positive.
Dr. Zeppelin 1 Dec, 2016 @ 4:28am 
Oh, and can I donate to you? I'd love to help this project in any way possible.
Dr. Zeppelin 1 Dec, 2016 @ 4:26am 
Question: Is the any place to test your game out? Sorry if this information can be found elsewhere.
Dr. Death 5 Oct, 2016 @ 8:35am 
gonna be ready for you, raven. Just take it easy.


Slow is smooth. Smooth is fast.
Raven 5 Oct, 2016 @ 3:00am 
@WolfBrother9393

About a week ago I ported over my pooling system to my last build of receiver and reworked some of the gun scripts to optimize them and bring them closer to my custom classes. I still have to look into a bug with the hammer not cocking after firing a round on a semi-automatic.

The code for each sub class isn't seperated well in reciever so I'd need some time to fix that up.

Unfortunately my day job project has been eating up my time & going into major overtime for the past few weeks so I just don't have the energy to sit in front of a pc for my pet project even on the weekends. Once it's finalized I can get back on track with development.
WolfyBytes 4 Oct, 2016 @ 5:48pm 
Hey Raven!
I was talking to Anton from the Overgrowth forums about implementing Oculus Touch and Vive support into Receiver and he pointed me towards your initial thread in the forums, but it doesn't look like you've posted there in a while.
When you've got the game at a point where you feel comfortable with its functionality, could I add in VR support?
Raven 27 Aug, 2016 @ 2:22pm 
I'm getting to the point where not much more can be optimized.
At the moment it has
- an object pooler system
- audio pooler system
- global update manager
- sound manager
- using Memory efficient coroutines

Only thing I can add is the use of separate threads for some calculations.

I think this is just a problem with unity's character controller :(
Without it I get frame rates in the high hundreds.
I was hoping to not have to write my own from scratch
The △ Marked 27 Aug, 2016 @ 1:58pm 
my experience is that ue4 is generally speaking slower than unity. (especially the Editor)
I think you really should try to optimize your scripts, movement should'nt be this choppy at 80-100fps. my guess is that the movement script is waiting for something
Ermilalex 9 Aug, 2016 @ 6:48pm 
Somehow the only information concerning the project overall that I was able to find was the roadmap (which does give you some understanding of what the game's going to look like), but it still doesn't even specify the genre (I guess it's going to be something like a rogue-lite, but can not be sure).
Anyways, if you are going to create a more expansive description, I'll just wait for it to be finished. Thank you for the quick reply. :cybereye:
Raven 9 Aug, 2016 @ 6:38pm 
All of the newer systems and guns are part of project delta. A main outline of the project is on my wordpress site. I'll try to expand it in the coming days with more details & concept art.

I might be migrating to unreal engine 4 so that's why I'm focusing on assets at the moment.
Ermilalex 9 Aug, 2016 @ 6:28pm 
I have a suggestion, or, rather, a request: could you please make a thread with general information about the "Project Delta" game that you're working on? I couldn't find it on your wordpress blog either. As far as I understand, it has some similar mechanics with Receiver, lots of cool guns and some turret/drone type enemies, but that's, basically, all I know about it.
It would be great if newcomers, like myself, had a somewhat better idea about what to be excited for. :devilskiss:
TheSpookiestSkeleton 2 Aug, 2016 @ 1:17pm 
Maybe for twohanded guns you tilt the camera like you are leaning your head to see through the iron sights/whatever
Sebastian 2 Aug, 2016 @ 12:13pm 
FIRST!