STEAM グループ
100% Achievements Group 100pAG
STEAM グループ
100% Achievements Group 100pAG
4,769
ゲーム中
20,909
オンライン
設立日
2008年6月1日
言語
英語
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Approved Game Fixes
This thread is for approved game fixes created by the community that have been well vetted and tested to be safe, as well as to be inline with only awarding the broken achievements when meeting the original intended achievement conditions.

The game fixes listed in this thread are approved and will NOT result in a game invalidation or profile ban on AStats.
Achievements obtained using these fixes will still remain marked broken on AStats and will not be worth points.
Each game fix listed in this thread will contain specific instructions on how to use the fix, what the fix does with the game code as to be transparent, and a download link.

Note: Due to other trackers not wishing to cooperate in discussion with AStats surrounding the allowed use of these fixes you may get games invalidated or banned on other trackers. Though AStats will not ban or invalidate for them.

Games:

Spam/Asset Flip Games:
最近の変更はLeesonが行いました; 2021年4月7日 4時38分
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1-15 / 24 のコメントを表示
Absconding Zatwor[astats.astats.nl]

Detailed Fix Explanation:
The fix makes all 367 broken achievements in the game obtainable. With the fix the brokens will then be unlockable one at a time via getting caught each time in any level.

The changes made in the code was firstly the implementation of a way for keeping track of the current NEW_ACHIEVEMENT_ api name that was needed to be unlocked next. This was achieved by using the same code that was used in other Zonitron games for there spam games. As seen is this screenshot[i.postimg.cc] these are the added pieces to the ActivateSteamAchievements class which is the framework for the achievements to unlock.

Alongside this base framework a check is required to be made so that the next achievement can be made. In this case I added the check into the PauzaScript which runs on level start though to avoid awarding the achievement on level load I used the NoDying player value as a check to see if they had died before running it. This change can be seen in this screenshot[i.postimg.cc].

Fix Instructions:
To use the fix replace the Assembly-CSharp.dll file in the game files located under "Absconding Zatwor_Data\Managed" with the one in the download below.

Download[achievementhunting.co.uk]
最近の変更はLeesonが行いました; 2019年12月9日 8時35分
Break Into Zatwor[astats.astats.nl]

Detailed Fix Explanation:
The fix makes all 367 broken achievements in the game obtainable. With the fix the brokens will then be unlockable one at a time via getting caught each time in any level.

The changes made in the code was firstly the implementation of a way for keeping track of the current NEW_ACHIEVEMENT_ api name that was needed to be unlocked next. This was achieved by using the same code that was used in other Zonitron games for there spam games. As seen is this screenshot[i.postimg.cc] these are the added pieces to the ActivateSteamAchievements class which is the framework for the achievements to unlock.

Alongside this base framework a check is required to be made so that the next achievement can be made. In this case I added the check into the PauzaScript which runs on level start though to avoid awarding the achievement on level load I used the NoDying player value as a check to see if they had died before running it. This change can be seen in this screenshot[i.postimg.cc].

Fix Instructions:
To use the fix replace the Assembly-CSharp.dll file in the game files located under "BreakIntoZatwor_Data\Managed" with the one in the download below.

Download[achievementhunting.co.uk]
最近の変更はLeesonが行いました; 2019年12月9日 8時58分
Fiends of Imprisonment[astats.astats.nl]

Detailed Fix Explanation:
The fix makes all 369 broken achievements in the game obtainable. With the fix the brokens will then be unlockable one at a time via getting caught each time in any level.

The changes made in the code was firstly the implementation of a way for keeping track of the current NEW_ACHIEVEMENT_ api name that was needed to be unlocked next. This was achieved by using the same code that was used in other Zonitron games for there spam games. As seen is this screenshot[i.postimg.cc] these are the added pieces to the ActivateSteamAchievements class which is the framework for the achievements to unlock.

Alongside this base framework a check is required to be made so that the next achievement can be made. In this case I added the check into the PauzaScript which runs on level start though to avoid awarding the achievement on level load I used the NoDying player value as a check to see if they had died before running it. This change can be seen in this screenshot[i.postimg.cc].

Fix Instructions:
To use the fix replace the Assembly-CSharp.dll file in the game files located under "FOI_Data\Managed" with the one in the download below.

Download[achievementhunting.co.uk]
最近の変更はLeesonが行いました; 2019年12月9日 8時58分
Need For Gowna[astats.astats.nl]

Detailed Fix Explanation:
The fix makes all 278 broken achievements in the game obtainable. With the fix the brokens will then be unlockable via idling like the rest.

The change made in the code for allowing the achievements to unlock as intended was a change in loop of the unlock code. The game is set to stop unlocking the achievements with api names of Ach5000 and above. This is due to the for loop being coded as "< 5000". These 278 brokens have api names above this range inbetween Ach5000 - Ach24222. To allow for these to unlock the change made was to the for loop now being "<= 24222" as seen in this screenshot[i.postimg.cc].

Fix Instructions:
To use the fix replace the Assembly-CSharp.dll file in the game files located under "Need For Gowna_Data\Managed" with the one in the download below.

Before launching you must delete the registry entry for the game. This is located at "Computer\HKEY_CURRENT_USER\Software\DefaultCompany\Gonochki".

The achievements take ~14 hours of idle for all the achievements to unlock. At times no achievements will unlock for a few hours this is normal due to the spacing in the achievement api names the developer did.

Download[achievementhunting.co.uk]
最近の変更はLeesonが行いました; 2019年12月10日 13時42分
Beast Blaster[astats.astats.nl]

Detailed Fix Explanation:
The fix makes all 1279 broken achievements in the game obtainable. With the fix the brokens will then be unlockable one at a time when destroying an enemy.

The changes made in the code was firstly the implementation of a way for keeping track of the current NEW_ACHIEVEMENT_ api name that was needed to be unlocked next. This was achieved by using the same code that was used in other Zonitron games for there spam games. As seen is this screenshot[i.postimg.cc] these are the added pieces to the ActivateSteamAchievements class which is the framework for the achievements to unlock.

Alongside this base framework a check is required to be made so that the next achievement can be made. In this case I added the check into the BadguyAI class which is in another dll for the game Assembly-UnityScript. This script runs on enemy death when it falls out of bounds of the level, therefore unlocking Destroy 1 more enemy each time one is destroyed. This change can be seen in this screenshot[i.postimg.cc].

Fix Instructions:
To use the fix replace the Assembly-CSharp.dll file in the game files located under "BeastBlaster_Data\Managed" and Assembly-UnityScript.dll in the game files located under "BeastBlaster_Data\Managed" with the one in the download below.

Download[achievementhunting.co.uk]
最近の変更はLeesonが行いました; 2019年12月9日 8時57分
Cyborg Detonator[astats.astats.nl]

Detailed Fix Explanation:
The fix makes all 364 broken achievements in the game obtainable. With the fix the brokens will then be unlockable one at a time when destroying an enemy.

The changes made in the code was firstly the implementation of a way for keeping track of the current NEW_ACHIEVEMENT_ api name that was needed to be unlocked next. This was achieved by using the same code that was used in other Zonitron games for there spam games. As seen is this screenshot[i.postimg.cc] these are the added pieces to the ActivateSteamAchievements class which is the framework for the achievements to unlock.

Alongside this base framework a check is required to be made so that the next achievement can be made. In this case I added the check into the BadguyAI class which is in another dll for the game Assembly-UnityScript. This script runs on enemy death when it falls out of bounds of the level, therefore unlocking Destroy 1 more enemy each time one is destroyed. This change can be seen in this screenshot[i.postimg.cc].

Fix Instructions:
To use the fix replace the Assembly-CSharp.dll file in the game files located under "Cyborg Detonator_Data\Managed" and Assembly-UnityScript.dll in the game files located under "Cyborg Detonator_Data\Managed" with the one in the download below.

Download[achievementhunting.co.uk]
Zombie Boom[astats.astats.nl]

Detailed Fix Explanation:
The fix makes all 975 broken achievements in the game obtainable. With the fix the brokens will then be unlockable one at a time when destroying an enemy.

The changes made in the code was firstly the implementation of a way for keeping track of the current NEW_ACHIEVEMENT_ api name that was needed to be unlocked next. This was achieved by using the same code that was used in other Zonitron games for there spam games. As seen is this screenshot[i.postimg.cc] these are the added pieces to the ActivateSteamAchievements class which is the framework for the achievements to unlock.

Alongside this base framework a check is required to be made so that the next achievement can be made. In this case I added the check into the BadguyAI class which is in another dll for the game Assembly-UnityScript. This script runs on enemy death when it falls out of bounds of the level, therefore unlocking Destroy 1 more enemy each time one is destroyed. This change can be seen in this screenshot[i.postimg.cc].

Fix Instructions:
To use the fix replace the Assembly-CSharp.dll file in the game files located under "Zombie Boom_Data\Managed" and Assembly-UnityScript.dll in the game files located under "Zombie Boom_Data\Managed" with the one in the download below.

Download[achievementhunting.co.uk]
Gunscape[astats.astats.nl]

Detailed Fix Explanation:
This fix enables the 1 broken achievement in the game related to playing a split screen match to be obtainable.

This was achieved by removing a check that occurs at the unlock code preventing Rubbing Shoulders from unlocking due to the ID in the game code being -1 and the check preventing numbers below 0 from going through. Before screenshot[i.postimg.cc], after screenshot[i.postimg.cc].

Fix Instructions:
To use the fix replace the Assembly-CSharp.dll file in the game files located under "Gunscape_Data\Managed" with the one in the download below.

Download[achievementhunting.co.uk]
LGBT VS RUSSIA BATTLEGROUNDS[astats.astats.nl]

Detailed Fix Explanation:
This fix enables the 1 broken achievement in the game related to idling to be obtainable.

This was achieved by changing the SteamAchiever class to unlock achievements up to and including value 100 instead of before where it was less than 100. Screenshot of edited portion[i.postimg.cc].

Fix Instructions:
To use the fix replace the Assembly-CSharp.dll file in the game files located under "LGBT VS RUSSIA BATTLEGROUNDS_Data\Managed" with the one in the download below.

If previously played to 99/100 achievements then the registry entry for the game must be deleted. This is located at "Computer\HKEY_CURRENT_USER\Software\DefaultCompany\123". Takes ~15 minutes of idle for the last achievement.

Download[achievementhunting.co.uk]
最近の変更はLeesonが行いました; 2019年12月10日 11時14分
PLAYERUNKN1WN: Friendly Fire[astats.astats.nl]

Detailed Fix Explanation:
This fix enables the 1 broken achievement in the game related to idling to be obtainable.

This was achieved by changing the SteamAchiever class to unlock achievements up to and including value 500 instead of before where it was less than 500. Screenshot of edited portion[i.postimg.cc] (max achievements is set to 500).

Fix Instructions:
To use the fix replace the Assembly-CSharp.dll file in the game files located under "1_Data\Managed" with the one in the download below.

If previously played to 499/500 achievements then the registry entry for the game must be deleted. This is located at "Computer\HKEY_CURRENT_USER\Software\DanielSnd\CAGK Demo".

Download[achievementhunting.co.uk]
最近の変更はLeesonが行いました; 2019年12月10日 13時28分
Relaxation balls[astats.astats.nl]

Detailed Fix Explanation:
This fix enables the 1 broken achievement in the game related to jumping to be obtainable.

This was achieved by changing the part where it unlocks the one working achievement to instead call another class[i.postimg.cc] that was already defined in the game files called SteamScript. Calling this class with the active bool set to true unlocks both of the FirstJump achievements[i.postimg.cc] at the same time.

Fix Instructions:
To use the fix replace the Assembly-CSharp.dll file in the game files located under "Relaxation balls_Data\Managed" with the one in the download below.

Download[achievementhunting.co.uk]
最近の変更はLeesonが行いました; 2019年12月9日 9時16分
RUSSIA HORROR 20!8[astats.astats.nl]

Detailed Fix Explanation:
The fix makes all 882 broken achievements in the game obtainable. With the fix the brokens will then be unlockable via idling like the rest.

The change made in the code for allowing the achievements to unlock as intended was a change in loop of the unlock code. The game is set to stop unlocking the achievements with api names of Ach5000 and above. This is due to the for loop being coded as "< 5000". These 882 brokens have api names above this range inbetween Ach5000 - Ach39166. To allow for these to unlock the change made was to the for loop now being "<= 39166" as seen in this screenshot[i.postimg.cc].

Fix Instructions:
To use the fix replace the Assembly-CSharp.dll file in the game files located under "RUSSIA HORROR 20!8_Data\Managed" with the one in the download below.

Before launching you must delete the registry entry for the game. This is located at "Computer\HKEY_CURRENT_USER\Software\Sidodji Gaming\RUSS!A HORROR 20!8".

The achievements take ~22 hours of idle for all the achievements to unlock. At times no achievements will unlock for a few hours this is normal due to the spacing in the achievement api names the developer did.

Download[achievementhunting.co.uk]
最近の変更はLeesonが行いました; 2019年12月10日 13時42分
ДОКА 2! - КРОВЬ, КИШКИ, ГОЛЫЕ СИСЬКИ[astats.astats.nl]

Detailed Fix Explanation:
This fix enables all the broken achievements in the game related to idling to be obtainable.

The reason they don't work is due to the unlock code only running once in the achievement unlocking class at start, and also due to the api names being called to unlock having a space before them (e.g " DOKA2_" instead of "DOKA_2"). To fix this the unlock code has been moved into the update function and the api names have been corrected. Screenshot of fixed portion[i.postimg.cc].

Fix Instructions:
To use the fix replace the Assembly-CSharp.dll file in the game files located under "DOKA2_Data\Managed" with the one in the download below.

Download[achievementhunting.co.uk]
So Many Cubes[astats.astats.nl]

Detailed Fix Explanation:
This fix enables all the broken achievements in the game to be obtainable.

The reason they didn't work was due to the unlock code for each achievement being called incorrectly as well as the api names in each call being incorrect not matching the given Steam ones. To fix this the api names have been corrected, and the unlock call method. Screenshot of fixed portion[i.postimg.cc].

Fix Instructions:
To use the fix replace the Assembly-CSharp.dll file in the game files located under "so many cubes_Data\Managed" with the one in the download below.

Download[achievementhunting.co.uk]
最近の変更はLeesonが行いました; 2019年12月9日 9時18分
O'Fox Life[astats.astats.nl]

Detailed Fix Explaination:
This fix enables all the broken achievements in the game to be obtainable.

The reason they didn't work was due to the game trying to unlock the old api names of ACH_WAIT_0 - ACH_WAIT_360. The game was never updated to unlock the new api names after they were renamed for the app. All the fix does it use the new api names now instead of the old ones by renaming the strings for the old variables of ACH_WAIT to the new api names of 1-360.

Fix Instructions:
To use the fix replace the data.win file in the game directory with the one in the download below.

The achievements take ~30 minutes of idle for them all to unlock. If you have already earned previous ones this means the rest won't start unlocking until it gets to them. The game window must also be active for it to count.

Download[achievementhunting.co.uk]
最近の変更はLeesonが行いました; 2019年12月10日 13時29分
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