STEAM GROUP
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STEAM GROUP
Forum Regulars Connected frcco
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11 January, 2016
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Showing 81-90 of 175 entries
42
I Found $60...
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Post a good song
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Describe a TV show from your country
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No Man's Sky is out (I think)
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For everyone who doesn't play Dota
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Favorite dank meme?
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No Man's Sky is Half-Life 3 of indie games
183
For everyone who doesn't play Dota
Originally posted by Sir Illic:
Originally posted by Keyes:
If you get any of them there's only a few DLCs that worth buying for EU4 at least. Victoria/Hearts of Iron are like 5-10€ for the whole thing. Crusader Kings 2 AFAIK is soaked in DLCs I think, although I don't play it much so I'm not sure if they're important.
Is Hearts of Iron 3 worth getting? I'm pretty sure I can't run the 4th one, and I like the WWII setting.
Hearts of Iron 3 is fairly different to Hearts of Iron 4 in some ways. It's the same time frame (1936-1946, although you can continue playing after that date but new technology won't come along, there's mods for both games for that though.) although Hearts of Iron 3 is a bit more linear in that things tend to come out historically, for example Operation Barbarossa often fails, the same countries typically end up sphered and influenced in the same way but ahistorical stuff is still very possible, like Luxembourg taking over everything. In Hearts of Iron4 things are less restrictive and a lot of odd stuff happens, like the British having a naval invasion in Pommerania or the USA invading Crimea. It's possible for a historical result to occur but fairly often things go ahistorical, and achieving strange goals can be a bit easier like turning the USA into a single party communist state. If you prefer more historical stuff it can be a bit annoying, I don't mean to say ahistorical is bad or anything but unfortunately it happens way too often. If they can patch the game in the future to have a balance between HOI3s historical direction and HOI4s sandbox style it would be great.

Hearts of Iron 3 is a lot more complicated in ways too, like managing the order of battle of units and their chain of command from divisions to army groups etc. I think it also simulates supply routes too, when managing fronts you have to make sure your supply lines aren't cut or else your divisions will run out of ammunition/weapons etc. In HoI4 you just assign divisions to field marshals/generals and place them under theatres, it's alot more simplified. I also can't remember whether or not if it simulates supply lines or not like HoI3, I don't think so anyways.

One thing I believe HoI4 is a little more complex with is actual supply/production. You have to individually produce weapons, jeeps, support equipment, artillery pieces etc and make sure you either have enough in reserves or be able to produce a surplus amount to keep your divisions maintained. I don't believe HoI3 went into that detail and just has its supplies under a generic heading. Both have similar ish tech trees although Hearts of Iron 3 has more individual techs i.e "Small Arms" and "Launchers" where as HoI4 puts them under Infantry Equipment, I'd have to double check to be sure though.

All in all, Hearts of Iron 3 is generally much much harder to get into since it's fairly complex in some parts and the UI is a bit dated, and generally has more details (I.e historical flavour events, political systems are much more detailed) and Hearts of Iron4 is more streamlined and easier to learn although it lacks details in places which HOI3 enjoys. Apologies for any typos, on mobile!

Showing 81-90 of 175 entries