STEAM GROUP
Forum Regulars Connected frcco
STEAM GROUP
Forum Regulars Connected frcco
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IN-GAME
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ONLINE
Founded
11 January, 2016
Language
English
Location
Singapore 
Showing 471-480 of 1,355 entries
21
Why are we trick or treating so early
9
i bought this a few hours ago
32
What Is The Most Weird Thing You Got In Your YouTube Recomendation list?
21
Why are we trick or treating so early
9
trick or treat thread
13
i'm ♥♥♥♥♥♥♥ horrible at csgo
53
Rant: Competitive Overwatch is ♥♥♥♥♥♥♥ stupid
Originally posted by Burnt Sienna:
Originally posted by Kptn Howdy:
I'm not gonna pretend to say I know the maps from Doom 1 or 2 or try to tell people what modes they have though, aren't I?

i don't pretend i have done mostly my research on the basis of scientific fact suck as that life is made up of cells
what in the fuck are you on about?

Originally posted by Reality:
You are supposed to lose more from losing than you win from winning (except on very new accounts) that is simply how these systems function. You would see the same on smogon, starcraft, dota, or chess. They don't use a strict elo system[en.wikipedia.org] but their variation of it stil applies this to any account that is considered to be stable. I think blizzard's wonky calibration is due to what happened in early starcraft 2. I do think it's arbitariness does help cut down alting...

So falling that many points due to those matches, even against a series of high rank opponets, is correct on the systems part.

Supports/Tanks versus damage. I think these are still misunderstood by developers, but for games that encourage team queues the importance of traditional objective/kill metrics is easier to implement. I think that weighting them is only great when solo queues are an active point of interest. After all med kit contention is a bit touchy to measure and destroys use of a blanket healing formula.

As for the matchmaking- In that case you are justified. The ladder system is extremely hostile to solo queues. Personally, I feel like you can mitigate the problems by joing a team yourself? I understand reluctance if you haven't done it before, but it doesn't really doesn't demand a much more difficult commitment than solo play.

In any case tournaments are a better competetive venue than ladders.. they encourage surprising opponet's instead of formulaic play, and usually downplay the importance of assuming oppnets strictly use meta rollouts. Of course ladders are nice in that they provide an immediate access to matches, but. as you say, it isn't really that competetive if not used "abusively" since communication is so important.
In a competitive scenario, you should still be going up if you have a 51% winrate.

Currently, you need an ~75% winrate to go up in ranks.
Showing 471-480 of 1,355 entries