STEAM GROUP
Forum Regulars Connected frcco
STEAM GROUP
Forum Regulars Connected frcco
14
IN-GAME
86
ONLINE
Founded
11 January, 2016
Language
English
Location
Singapore 
Request for Ideas
So, since I was a wee lad, barely able to move the bones of models, I've been wanting to make a proper SFM animation.
But it doesn't ever seem to work out well. I start on something that sounds great in my head, only to then realise it was a half finished, rushed and bad idea. I have over a dozen saved .dmxs that I'm never going to finish. I need some good ideas, I'm just dry at this point.


TL;DR Gib SFM animation plot ideas.
< >
Showing 1-10 of 10 comments
That one by Krunkidile
Krinkov 5 Jun, 2016 @ 5:34pm 
A spoof animation where a spy is super depressed that his team died (because in so many SFM animations respawn doesn't seem to exist) but then finds them all at spawn alive and is embarrassed that he forgot that respawn exists.
Originally posted by Krinkov:
A spoof animation where a spy is super depressed that his team died (because in so many SFM animations respawn doesn't seem to exist) but then finds them all at spawn alive and is embarrassed that he forgot that respawn exists.
That actually sounds like a mildly attractive idea.
Sometimes it's necessary to leave respawn out of the equation, since if you don't setting a dramatic scene becomes impossible.
Krinkov 5 Jun, 2016 @ 5:42pm 
Originally posted by Rexcopter:
Originally posted by Krinkov:
A spoof animation where a spy is super depressed that his team died (because in so many SFM animations respawn doesn't seem to exist) but then finds them all at spawn alive and is embarrassed that he forgot that respawn exists.
That actually sounds like a mildly attractive idea.
Sometimes it's necessary to leave respawn out of the equation, since if you don't setting a dramatic scene becomes impossible.
Well, unless you don't bring it into the equation until the end, making the viewer think that he has every reason to be sad.
Originally posted by Krinkov:
Originally posted by Rexcopter:
That actually sounds like a mildly attractive idea.
Sometimes it's necessary to leave respawn out of the equation, since if you don't setting a dramatic scene becomes impossible.
Well, unless you don't bring it into the equation until the end, making the viewer think that he has every reason to be sad.
That just works for a comedy though, a true drama needs to entirely disregard respawn, or play it off as non-functional when they died.
the gas station 5 Jun, 2016 @ 6:39pm 
Originally posted by Rexcopter:
barely able to move
Evoxrus XV 5 Jun, 2016 @ 9:03pm 
Alright, this was a small and easy idea I walways had for an SFM.
Pyro sitting behind a desk in a reporter roo reporting the news, things happening in TF2 and all tht stuff. You can show things happen on the screen behind Pyro or have him move his hands or stuff.
Krinkov 5 Jun, 2016 @ 9:11pm 
Originally posted by Rexcopter:
Originally posted by Krinkov:
Well, unless you don't bring it into the equation until the end, making the viewer think that he has every reason to be sad.
That just works for a comedy though, a true drama needs to entirely disregard respawn, or play it off as non-functional when they died.
Well if you want to make a drama then that's a different story, but it could work for comedy.
Originally posted by Krinkov:
Originally posted by Rexcopter:
That just works for a comedy though, a true drama needs to entirely disregard respawn, or play it off as non-functional when they died.
Well if you want to make a drama then that's a different story, but it could work for comedy.
I don't really have a preference, just saying why people sometimes disregard respawn in their SFMs.
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: 5 Jun, 2016 @ 4:49pm
Posts: 10