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I'll just wait until the inevitable emulators come out, though.
Because you own the real thing?
Then again, how many rare old console special editions are there.
Here ya go, a list for ya.
Secondly, that website can list way more PS4 games that run at 60 fps than the Wii-U.
Still, if my theory is correct it means third-party devs have no idea how to program for the Wii U.
If you even backtrack as far as N64 vs PS1, you can see with games like Spider-Man and Nigtmare Creatures that the games were skewed in comparison to the PC/PS1 versions.
Spider-Man: Web of Shadows is an excellent example of 3rd party Nintendo games as well.
However if the argument about them having no idea on how to program for Nintendo plats, then it could be argued from there that Nintendo doesn't have a well-compatible console; in comparison to all of the other games that run on the Playstation and the Xbox consoles.
Hell, some devs may not even see a point in anything more than 30fps. I remember reading about Dissidia where the game's director had to explain to the team that 60fps is beneficial for gameplay. Then there's Ninja Theory, when working on DmC, they decided right off the bat that the game was going to run at 30fps.
I've never really had a moment in Bloodborne that it could've used 60 fps over 30 fps.
The aesthetics worked considerably well for what was given, but I do kind of think that BB could still gain a lot from having 60 fps for things like jigglebone attire, and fluid combat.
DmC reboot was a mistake