Fix and future proof mods in Halo MCC
Updates break mods every time but they don't need to. Simply go into the mod folder, find the modinfo.json. Open it with notepad and then find MaxAppVersion. Change the number next to minor to 9999.

That mod should now work with all future updates.

EDIT: Can't post in the Halo forum but I'm not sure where is best for this discussion. I considered putting it in 'help and tips' but idk.
Last edited by Lying Sack Of Fun; 17 Sep @ 10:51pm
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Originally posted by Lying Sack Of Fun:
Can't post in the Halo forum as it's a cesspool but I'm not sure where is best for this discussion. I considered putting it in 'help and tips' but idk.
Cesspool or not, Halo players will go to the Halo forum, so it's best there.
Originally posted by Everyone Knows the Rules!:
Originally posted by Lying Sack Of Fun:
Can't post in the Halo forum as it's a cesspool but I'm not sure where is best for this discussion. I considered putting it in 'help and tips' but idk.
Cesspool or not, Halo players will go to the Halo forum, so it's best there.
I already know that but I've been banned. I'm just trying to help who I can.
Thanks anyway.
Last edited by Lying Sack Of Fun; 17 Sep @ 9:58pm
TopDog 18 Sep @ 6:00am 
wanted to say post in halo threads, but see you are banned.
Originally posted by Lying Sack Of Fun:
That mod should now work with all future updates.

Depends on mod and what is changed in the game. If mod code is no longer compatible with latest game version code then it won't work, period. All your change does is prevent the game from disabling mods that are not made for latest version of the game automatically.

Say an update changed all images used by game from JPG to PNG and game can no longer load JPG's, then all mods containing JPG images would break even if someone changed MaxAppVersion.
Originally posted by Anonymous Helper:
Originally posted by Lying Sack Of Fun:
That mod should now work with all future updates.

Depends on mod and what is changed in the game. If mod code is no longer compatible with latest game version code then it won't work, period. All your change does is prevent the game from disabling mods that are not made for latest version of the game automatically.

Say an update changed all images used by game from JPG to PNG and game can no longer load JPG's, then all mods containing JPG images would break even if someone changed MaxAppVersion.
Definitely, but since the game is no longer supported in any major capacity, it's pretty safe to assume nothing will break. That could change at the drop of a hat, though.
Last edited by Lying Sack Of Fun; 18 Sep @ 11:33am
As a mod creator is there anything I can do on my end to make it so it always works when MCC has these light updates?
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