Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Four-Man Squads are invariably sent in full-on assaults against enemy forces that are often several hundred times the size of the squad itself. The squad usually gets scant support from the rest of the army, likely because the rest of the army's too busy running into walls and fragging each other to do anything that might be mistaken for fighting the war. Predictably, the Four-Man Squad is often the only unit in the army that achieves any victories without having a 6 to 1 numerical superiority over the enemy, and even then there's usually only one or two guys within the squad whose combat skills are worth what it cost to train and supply them. Four-Man Squads almost always include three guys who carry the same weapons throughout the entire war and one guy (usually the squad's most proficient shooter) who picks up and uses whatever he damn well pleases as the war progresses. Though many Four-Man Squads used to have dedicated snipers, this practice has been abandoned lately due to increased instances of enemy troops leaving sniper rifles and plenty of ammo for them in unguarded spots overlooking their outposts.
Four-Man Squads possess a few distinct advantages over the rest of the army, one of them being their collective ability to fully heal gunshot wounds, broken bones, ruptured organs and mangled limbs, simply by avoiding further injury for 7 consecutive seconds. As you might imagine, this useful yet unexplained trait, along with the enemy's tendency to leave crates containing every concievable kind of ammo lying around the battlefield, enables the Four-Man Squad to survive and repel virtually all manner of enemy attacks, such as infantry assaults, sniper ambushes, grenade spam, artillery barrages, shotgun blasts from 20 feet away, MOABs, German tanks half the size of a Wal-Mart, Russian Bear Cavalry, Macedonian Phalanx charges, and basically anything short of those tactical nukes that COD players loved to keep count of on their gamer profiles. Overall, the Four-Man Squad constitutes a misnomer, since a squad is actually supposed to have 9 or 10 men; a more proper designation would have been fireteam.
With that out of the way, I love how the Desert Eagle repeatedly finds its way into modern-themed military shooters when, from what I've read, no modern military or police force in the world has adopted it.
Sexy female armor is best armor
Oh wait, that's unoriginal in a topic of unoriginality.
Ok, how about the crate that you have to push, but you can only move it vertically or horizantaly, not diagonally, and you can't pick it up, even if it's just a cardboard box? Never really understood that.