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Top 3 least toxic video game communities (in my opinion)
1. Team Fortress 2
2. Deadlock
3. Source Filmmaker (not a game, but still)
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What or how are these being measured? Define nontoxic
Mirror's Edge
tf2 was the incorrect choice for this list. lol.
I have one in mind, but I would rather not lead people from here to it. Kind communities are often small communities that implode once they reach a certain critical mass.
Originally posted by :
I have one in mind, but I would rather not lead people from here to it. Kind communities are often small communities that implode once they reach a certain critical mass.

I have the exact opposite opinion: small communities are much more toxic because they can be extremely elitist. Their forums may seem cleaner, but only because they kick out anyone who doesn't conform to the general opinion or is simply unpopular. So the entire community consists of the admin's circle of close friends.
Originally posted by Leader of the Zakonistians:
What or how are these being measured? Define nontoxic
Kind, friendly, helpful, and chill communities.
Last edited by Daddy Lash ⚣; 8 hours ago
You alot to learn and discover, young padawan.
Oh yeah sure totally man i agree
Tetris, probably.
Originally posted by Cinnamoon_dragon:
I have the exact opposite opinion: small communities are much more toxic because they can be extremely elitist. Their forums may seem cleaner, but only because they kick out anyone who doesn't conform to the general opinion or is simply unpopular. So the entire community consists of the admin's circle of close friends.
There is a certain amount of credence to your perception. I find it is heavily dependent upon the attitude of group members and the quality of their character. Many of my happiest online memories are with smaller online groups, not large ones, as the former allows a more personal experience where you feel you have an identity and real friends. But it is entirely dependent on whether the group is run by an individual with a complex and whether the group is participating in activity that is naturally toxic (certain games/politics).

Unless the owners are truly toxic, I am fine with groups “curating” who can be a part of it. It prevents the group from losing its identity and feel. And likewise, big groups are not immune to toxicity- for instance OT. OT is huge, and drives out most of the kind users because this space is relatively hostile. Thus, given the quality if users, it’s the reason I have no interest offering spaces that said users would not improve with their presence.
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