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https://store.steampowered.com/app/953490/CARRION/
gorgeous art and sound work, but i realised after some hours that the gameplay was just not fun. it kind of wants to be a metroidvania, but theres no map and every single area looks extremely similar. you are supposed to be a big scary monster, and you are when fighting unarmed scientists...
but a single soldier can completely obliterate you in seconds, snapping towards you the second you lurk behind them and blowing away the majority of the "mass" you have built up. encounters with humans then become more like a puzzle, where you need to take them out in specific orders and powers and constantly "hit and run", take one out and then immediately flee or risk dying. the "play as a giant horror movie monster" aspect kind of died for me here, because i felt weak and sometimes helpless compared to some random guy with a machine gun. you are given brief moments where you get to live out the fantasy of being an unstoppable beast, but you are quickly reminded how weak you are very, very often.
as i got further and more and more enemies got weapons, i found myself just not having fun. the segments where you are forced to do very simple puzzles while playing as humans were not particularly engaging either.
Heard a lot of good things so decide to give it a try.
But clunky controls and time limit pressing is just too much for me.
It has some incredible atmosphere, awesome soundtrack, some cool ideas, but the campaign is boring as hell.
I rarely ever finish a game.
Best case, I get like 80% through to the point where, mechanically, there's little else to see beyond the story. Since all stories are ♥♥♥♥ and easily predictable, I don't ever bother once I run out of new mechanics to engage with.
There's a 99.999999% chance I already knew how the story was gonna end by the end of my first play session, so I'm not at all interested in whatever grade school plot resolution the writer has copy and pasted from literally every other story that's ever existed.
I think I've completed like, maybe around ~5 games to their story's narrative resolution, over my 30+ years of gaming. Maybe. If that.
do you suffer from ADHD or some such? a mate of mine does and he is rather similar in his "never finish anything" mindset. he always tries new things, plays new games or shows or gets invested in new projects to work on. but almost never completes any of them.
The odds that someone can come up with a novel idea or concept that's gonna make me go "Oh wow, I didn't see that coming." is so low, that I can't be bothered to care about the story, so there's no dopamine association with any narrative resolution.
My enjoyment from games come from engaging mechanics or new mechanics to unlock. Once I run out of unlocks, or ideas to engage with the mechanics, I'm usually done.
Basically once a game gets to the point where it's like "Hey, no more new stuff, but here's a combo of everything that's you've seen up to this point." I check out. I can usually predict the narrative ending by like, 20% in, so by 80% in when most games run out of mechanics, it's glaringly obvious how the story will end, so I don't need to see it.
I wasn't feeling it after playing for over a half an hour. I might try it again at some point. But I just decided to uninstall it like 10 minutes ago because I've left it for quite a while, and doubt it'll get around to it in the next 6 months.
I'm kinda in this boat too, although not quite to the same degree. I've given a few games a longer chance than they earned and still felt alright about it after I finished, so I'm a bit less exacting.
But there are way too many titles where the writers couldn't recognize where the actual climax was.
It's such a ♥♥♥♥ feeling when you play through what should have been a brilliant ending section, only for the devs to go, "But wait! We have three more uninspired acts to drag you through!" Often without including any mechanical twists or enemy escalation.
Some people act dumbfounded if you take a "mechanics first" stance; those people need to watch better films or read better books imo. Because in thousands of hours of gaming I can count on less than one hand the number of games with good stories, and none of those succeed for the entire plot either.
By the time that the story should be over, they're like "Here's a re-mash of everything you seen so far but also the ending is predictable and there's no new mechanics. Please play for another 5 hours."
No. I don't think I will.