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But both Blizzard and Epic have a PC storefront, so they can try to force people to it by not having things available on competitors.
If there was a way around Microsoft/Sony's control over console distribution, we would see the same thing in both spaces.
I know Steam has Steamworks, but I tested it for nearly two years to make sure it didn't compromise my PC and fully unloaded from memory after closing the client.
I mean, I was a fan of Impulse for a while thanks to Stardock's "Gamer's Bill or Rights", but once they sold out to GameStop, I stopped using it.
"Not too much DLC" isn't a promise I remember hearing about Steam or any digital distribution platform...
Did they really promise that? Seeing as Steam itself is a DRM and all and started as a DRM for their own games...
Steam has started selling games that use third-party DRM, but these are always noted on the Store page.
That was many, many years ago, but that was one of the other selling points that got me to purchase digital products over physical media.
No idea if it's still a promise or not. I imagine it was discarded about the same time Google dropped "Don't be evil" as their corporate slogan.
Steam are competing directly with epic on the PC ecosystem
It still works OK.
I'm more worried about games never being able to "dial home" occasionally and then shutting down permanently.