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What is it worth to you?
a price should not flow from what people are willing to pay but what it did cost to make.
more than 10% profit/interst is ursery and should be outlawed
stealing from other peoples labour immoral (so you should pay your employees the full amount of value their labour adds and not leech of it)
and nobody is rich legally (as I not care how many hours you work and how brilliant your investions.. you cannot say that your labour personally added THAT much in goods and services to the collective pool.
**that also means that one should refuse scumbags like steam to publish (for if I myself aint take more than 10% I sure aint going to hand 30% to valve)
so lets say a game costs rent and utilities of office, office interior writeoff (furniture, computers etc) and employee wages.. to make..
than the price should be that cost x1.1 / number of sales + cost to publish.
say the game costs 90 million to make.. and you sell 1 million copies,
if we than print fysical releases that will cost us 1.50 euro to make and 8.50 euro to ship to our users directly (fysical copy cost of some staff handling those shipments + mail of small package with global postal fee) well than the raw cost is 100 euro per copy
than you add your maximum of 10% margin.. making it 110 euro before taxes
in my nation with 21% vat that would make the game 133.10 euro
if I sell more than a million copies.. I should reimburse the earlier buyers and lower the price...
(or alternatively I make the game exclusively for preorder so after 1 million paying backers I make it... than make it freeware for anybody else.)
if people demand sale trough steam than the price would be much higher.
steam takes it 30% cut before taxes
so it would be 99 euro x 1.21 x 1.30 = 155.73 euro.
so I would ask for a fysical full retail (you truelly own) copy of my game 133.10 euro.
and for a steam copy (that will perish with time and is not truelly yours) 155.73 euro.
provided I manage to sell that million copies.. and both would get lowered as number of sales go up
ONLY for goods with scarsity build in
(where adding 1 more copy of the product has an increased cost,.,, aka where the materials to make one get exponentially more expensive as you try to increase production...)
OR antiques (where it fysically is not possible to increase supply)
does demand dictate price..
for a product with essentially 0 cost to add another copy... the cost shoudl fully flow from production cost.. NOT demand. (if anything higher demand should lower the price due the production cost split by more people..
profit should not be maximalised.. but kept below the ursery 10%
The reason why it's delisted as with most racing games the brand deals for the cars end so they don't have a license anymore to use them or sell the game it's in.