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...I don't find that group's opinion worth courting, but YMMV. Games are supposed to be fun; if it ain't fun on hard, dial it down, and let the goofballs howl about the purity of the sole gold star on mom's fridge.
Some games are meant to be difficult and are there to challenge you to appreciate what it has to offer.
I'll use Mordheim as an example.
It is gang warfare in a medieval city.
Your member can get permanently injured or wiped out. So you recruit more and build them up.
Because this is bit of a process of building stats and fitting them in your gang, every loss or permanent injury is a bad thing so you have to think carefully on how to deploy the gang and how to proceed each turn.
Sending a ganger in as a Terminator will reward you with punishment.
So making Mordheim easier (you can choose missions and you can still play skirmish matches that dont have injuries etc that carry over.) would take that tension out and may lose some of its appeal.
Long ago i played a Spartan game , i loved it!
Unfortunatly they made an enemy take me down with arrows or bolts on one bit and unless i wanted to spend my free time before work just on that bit, i had to restart and put it on easy and get past it.
The game was fun and became bit of a walkthrough because of the easy setting. Which did take away from it.
I prefer the Oblivion way of difficulty, a slider that can be changed throughout gameplay without restarting.
I like games where you can change it mid game