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AAA Video games should...
AAA Video games should:

-be forced to provide full unlimited access to all products they have sold under the statement 'BUY' and continue today to sell as 'BUY'. Using the word Buy which you still do today when you sell your products *is a contract which supersedes your terms of service*. This should already be forced by existing yet somehow unenforced law. Global actors must wake up and enforce the law, and start taking legal and financially threatening action on companies whose terms of service believes themselves to be above the law, by trying to negate the fact that customers are 'BUY'ing a product, not renting a license.

-have an End of Life plan to function beyond support, ideally function limitlessly from the start. If that is somehow impossible by game-design logic then the game should state that it is available to RENT and not to BUY. We all know that most games today are compatible with an end of life plan/server handover that can leave a game functional. These rights must be enshrined in law.

-inform users upfront when support will end. If you dont know when, then make it crystal clear the goals that need to be met for a games support to continue. Inform users of any changes to the estimated life support. We need to be informed using solid dates. No more dark shrouds over this issue. This must be enshrined in law.

-go back to releasing finished games, early access 'customer checking' uploads are allowing mass low quality test-slop games to be produced, often with a focus on gambling or monetisation over any intention of making a good game. If companies wish to 'customer check' from this point on they must do so in the form of a 'Demo' and that demo must be Free of any cost to the consumer. This must be enshrined in law.

-be forced to pay the developers a Percentage of the games earnings, not the slave wage you keep them on before sacking them when the money comes in. 50% towards the developers would be fair and balanced on the scales, absent of one-sided greed, protecting developers who are laid off from being robbed of the rewards of their hard work. Major financial successes of the company should be by force a major financial success toward the development staff, this success should continue forever. If a 10 year old game is still making a lot of money, those same developers should still be seeing a fair 50% continuous payment for the rest of their lives just as the company see's profits for the rest of its own life. THAT is FAIR. This must be enshrined in law.
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Showing 1-7 of 7 comments
Uncle Sam 18 Aug @ 11:46pm 
Originally posted by SnakeWildlife:
AAA Video games should:

-be forced to provide full unlimited access to all products they have sold under the statement 'BUY' and continue today to sell as 'BUY'. Using the word Buy which you still do today when you sell your products *is a contract which supersedes your terms of service*. This should already be forced by existing yet somehow unenforced law. Global actors must wake up and enforce the law, and start taking legal and financially threatening action on companies whose terms of service believes themselves to be above the law, by trying to negate the fact that customers are 'BUY'ing a product, not renting a license.

-have an End of Life plan to function beyond support, ideally function limitlessly from the start. If that is somehow impossible by game-design logic then the game should state that it is available to RENT and not to BUY. We all know that most games today are compatible with an end of life plan/server handover that can leave a game functional. These rights must be enshrined in law.

-inform users upfront when support will end. If you dont know when, then make it crystal clear the goals that need to be met for a games support to continue. Inform users of any changes to the estimated life support. We need to be informed using solid dates. No more dark shrouds over this issue. This must be enshrined in law.

-go back to releasing finished games, early access 'customer checking' uploads are allowing mass low quality test-slop games to be produced, often with a focus on gambling or monetisation over any intention of making a good game. If companies wish to 'customer check' from this point on they must do so in the form of a 'Demo' and that demo must be Free of any cost to the consumer. This must be enshrined in law.

-be forced to pay the developers a Percentage of the games earnings, not the slave wage you keep them on before sacking them when the money comes in. 50% towards the developers would be fair and balanced on the scales, absent of one-sided greed, protecting developers who are laid off from being robbed of the rewards of their hard work. Major financial successes of the company should be by force a major financial success toward the development staff, this success should continue forever. If a 10 year old game is still making a lot of money, those same developers should still be seeing a fair 50% continuous payment for the rest of their lives just as the company see's profits for the rest of its own life. THAT is FAIR. This must be enshrined in law.
Overall a bit a maximalist goals approach, but not a bad core concept for those ideas @OP :steamthumbsup:
And Trump will realize that what he is doing is evil and spends his remaining days in monastery seeking atonement for his many crimes.

About same chance of it happening then this list.
19 Aug @ 2:11am 
The only true way to go about this is to VOTE WITH OUR WALLETS.
Originally posted by :
The only true way to go about this is to VOTE WITH OUR WALLETS.
Sadly this logic doesnt work anymore, although we all wish that it did. There are estimated to be over 3.32 billion gamers worldwide in 2025, it only takes a miniscule fraction of that playerbase to buy a bad game for that bad game to be labeled a success.

This head led to a constant flow of terrible games failing upwards.
Originally posted by SnakeWildlife:
Originally posted by :
The only true way to go about this is to VOTE WITH OUR WALLETS.
Sadly this logic doesnt work anymore, although we all wish that it did. There are estimated to be over 3.32 billion gamers worldwide in 2025, it only takes a miniscule fraction of that playerbase to buy a bad game for that bad game to be labeled a success.

This head led to a constant flow of terrible games failing upwards.
Well no need to worry. The newer generation hardly buys them at all.

If Gen X and millennials boycott something it will actually work. JS

https://www.dexerto.com/gaming/new-study-reveals-gen-z-is-spending-far-less-on-games-3236719
Donut 19 Aug @ 2:42am 
Originally posted by SnakeWildlife:
AAA Video games should:

-be forced to pay the developers a Percentage of the

How are AAA games supposed to pay any developers?

And this is just q anon propaganda to bash western games because far east publishers can’t keep up otherwise.

We should be rather focusing on …

… japsanese publishers deflating game prices. They are charging a lot of money for little effort.
… japanese publishers should stop milking the customers with endless amounts of DLCs for their games
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All Discussions > Steam Forums > Off Topic > Topic Details
Date Posted: 16 Aug @ 7:49am
Posts: 7